Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nico on October 13, 2002, 04:33:18 pm
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I was wondering if it was possible to have descent-like controls, say, you control the rotation of your ship with the mouse, and the movements with the keys ( whatever is your key config, I use the numpad for that, for exemple ).
If you're not familiar with descent, think any quakelike, but where jump/crounch is used for slide vertical strafe, and with two more keys for roll left/right ( so you don't have a constant speed, but move forward only when you push the forward key, and stop when you don't push it anymore -tho a variant where you have to push back to stiop would be useful too- )
That would be handy for something I have in mind. Could something like that be possible?
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if you mean you want to enable binding of slideing controles to whatever I've got that done already
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Originally posted by venom2506
I was wondering if it was possible to have descent-like controls, say, you control the rotation of your ship with the mouse, and the movements with the keys ( whatever is your key config, I use the numpad for that, for exemple ).
If you're not familiar with descent, think any quakelike, but where jump/crounch is used for slide vertical strafe, and with two more keys for roll left/right ( so you don't have a constant speed, but move forward only when you push the forward key, and stop when you don't push it anymore -tho a variant where you have to push back to stiop would be useful too- )
That would be handy for something I have in mind. Could something like that be possible?
At that point, aren't you just one step from I-War style controls and physics?
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well, I don't play IW2 with the mouse ;)
No, I don't imply newtonian physics or anything, i just mean descent-like controls, which are much more reflex based.
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yet still a step closer to it.
I'm sure TBP would benefit.