Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Black Wolf on October 17, 2002, 11:30:28 am
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How many are in development? I know inferno has the ***** (Whatever they are) and the Ancients, who count as new enough, Aldo has his nightmares, and Twisted Infinities is making one, but there are a few I'm not clear on - are the Tau in OTT a new species or just a new faction? And are there any others that I've missed?
The reason I ask is a thought I'd had earlier this evening - assuming the campaigns all get completed and/or the mods get released, we're going to have a whole shedload of new mods opening up new lines of campaign storyline. Might not mean an awful lot now, but when they're all released...It's something to think about at least.
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OTT Tau is a new faction, so to speak, so they don't count.
ehh... I'm not sure,but Third Twilight might have one.
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The Starborn are a new species that take an active role in MindGames (http://www.3dap.com/hlp/hosted/mindgames/) - but they're not what you might expect. Take a look at the Background page.
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Originally posted by Black Wolf
...Aldo has his nightmares, .....
Only when I've been eating cheese sandwiches
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I have 4 (so far)
1. Anceints: Got a new name for them and more bout what happen to thier species
2. A really really powerful species. They have SOME of the best technology anywhere. Really high tech stuff. Their technology is like couple 50 thousand years more advanced than the GTVA. But they dont have to use juggernaunts or bigger ships to win a BIG battle. And they dont use shields (gasp!). Lets just say that they dont need too. But they CAN be threatend. You'll see in my camp, you'll all see :nod:
3. The real species of the Shivans and their history
4. And the most powerful species in my story. These bastards caused the Shivs to be what WE know them as: Destroyers, blowing up suns, killing the Anceints etc. Its not the Shivs fault...ok it is, but they werent always like that.
I've already revealed too much.
(runs and hides back in his hole)
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The Mercury Affair will also feature another race in part III. That's a long way away though.
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MindGames new race actually makes a lot of sense to me, until then end or so :p
*waits for all of these claims to actually come true*
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Caught in the Middle will have a new species too :)
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Well about all the mods we need for the Starborn are already done. Of course that might just be cause we don`t actually need any mods for the starborn since they are non-coporeal :)
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Originally posted by Geezer
The Starborn are a new species that take an active role in MindGames (http://mindgames2.port5.com/) - but they're not what you might expect. Take a look at the Background page.
the starborn are ****in cool
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I can't comment on any new alien races...
No, I mean it, I can't comment!
No, how many times do I have to say it? NO COMMENT!
*covers face with jacket and runs off*
:D
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The Yuhzahn Vong are going to make are in Devil and the Deep Bl.. oh ****. No Su, i didn't say anything i promise, no put the gu away Su, Su let's be reaso--
*Crack*
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Fooled ya :wink:
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Why can't we have a TBL file determine what species are available and what thruster files/fly past sounds we should reference?
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Originally posted by NegspectahDek
the starborn are ****in cool
They are the main reason I joined the MindGames campaign. Wait till you see what we've got them doing in the actual campaign :D
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The Tau in OTT are mostly human, with a few vasudans.
As for brand new species... wait and see, as one would say.
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I don't think it counts but I have err.... *several* new specis in my TC.
Oh yes.... several.............
i.e. more than you can thnk of
although this rests on wather or not they are aleins in my TC... guess what your gonna have to do to find out....:rolleyes: :thepimp: :p
seriously do you guys only make 3 or 4 news uns and think that'll do - because there are only 3 or 4 races in the galaxiy! or sumet?
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Originally posted by venom2506
The Tau in OTT are mostly human, with a few vasudans.
As for brand new species... wait and see, as one would say.
so that means, there'll be one. No problem here.
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There are more things in heaven and earth than are dreamt in your philosophy..
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No offense, but the amount of new species in campaigns is alarming.
It's just like the tendancy to make bigger ships with larger beams. You don't need that to make a good campaign. Actually, I think it harms the chances of making one, for reasons of plot coherency and gameplay balance.
Worse is the appearance of SEVERAL new races in one campaign. First contact is supposed to be a rare, almost unique moment, and there you go, turning it into "wee, another new race."
I could find more reasons as to why this seems a glaring mistake to me, but I won't bother typing them, since you won't change your campaigns anyway :)
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Originally posted by Stunaep
so that means, there'll be one. No problem here.
no new species in the campaign, nope.
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Originally posted by Fry_Day
No offense, but the amount of new species in campaigns is alarming.
It's just like the tendancy to make bigger ships with larger beams. You don't need that to make a good campaign. Actually, I think it harms the chances of making one, for reasons of plot coherency and gameplay balance.
Worse is the appearance of SEVERAL new races in one campaign. First contact is supposed to be a rare, almost unique moment, and there you go, turning it into "wee, another new race."
I could find more reasons as to why this seems a glaring mistake to me, but I won't bother typing them, since you won't change your campaigns anyway :)
There's a very specific reason and purpose for the appearance of the Nightmares in Reciprocity, I'll have you know.... including the reasons for the NTF's initial use of the Knossos, Bosch's true motives - and why the GTVA let him escape several times - and the Shivans motives for attacking in FS1. And other stuff. It's a very specific narrative device.
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Originally posted by aldo_14
There's a very specific reason and purpose for the appearance of the Nightmares in Reciprocity, I'll have you know.... including the reasons for the NTF's initial use of the Knossos, Bosch's true motives - and why the GTVA let him escape several times - and the Shivans motives for attacking in FS1. And other stuff. It's a very specific narrative device.
You`ve also basically described the reasons why the starborn are in Mindgames. In fact without the starborn there would be no campaign.
Originally posted by Fry_Day
No offense, but the amount of new species in campaigns is alarming.
It's just like the tendancy to make bigger ships with larger beams. You don't need that to make a good campaign. Actually, I think it harms the chances of making one, for reasons of plot coherency and gameplay balance.
Worse is the appearance of SEVERAL new races in one campaign. First contact is supposed to be a rare, almost unique moment, and there you go, turning it into "wee, another new race."
I could find more reasons as to why this seems a glaring mistake to me, but I won't bother typing them, since you won't change your campaigns anyway :)
I agree that you shouldn`t add a new race just to have a new race in the campaign or just to show off pretty new ships you`ve modded but if the new race(s) are an integral part of your campaign then add as many as you need.
As for first contact being rare what happens if you meet a race already in contact with other unknown races?
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Humans met the Centauri who knew the Brokiri and enslaved the Narn... (meet one race who knows of two others and you've made 3 contacts!)... Plus everyone the other 2 races knew and so on, an so on :lol:
Seriously, Beyond Redemption will be a non cannon /non FS2 background Earth influenced by the SDF-3 and will feature a new (undescribed race) with , er, rather unique war machines in place of ships bigger than capital status (and a few surprises thrown in too). Of course I can plot out lots of ooo's and aah's and some flash here and there but I will really need help in fully developing this from one cool idea to a fuly fleshed campaign.
Other than that, Gundam TC is just HUMANS! No Shivans, NO Vasudans!!! How's that for minimalism? Models are comming along but none successfully converted yet :( If anyone want's to give a base Zaku a go PM me...)
Nexus Chronicles will be the continuation of the BR background when the SDF-3 and it's Other Earth escort leaves to begin the journey back to the universe the SDF-3 originally came from and all the worlds they will discover on the way as the fleets quantum jump drives need recharge time (1 month aprox.) between universal barriers... Gonna be a LONG journey (cause of infinate amount of alternate universes)... So you can imagine all the races and new stuff they will find (pimp other mods here... Vasudan controlled universe, Shivan domination, Terran ensalved galaxy, Ancients rule over everyone, Star Wars, Star Trek, bab5, Insert sci-fi series-movie-book-anime here...) plenty to go on. THIS is basically my fun idea, not serious but I wanna do it. This definately needs scripters who like crossover stories and plausible storylines, character development.
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Originally posted by Fry_Day
No offense, but the amount of new species in campaigns is alarming.
It's just like the tendancy to make bigger ships with larger beams. You don't need that to make a good campaign. Actually, I think it harms the chances of making one, for reasons of plot coherency and gameplay balance.
Worse is the appearance of SEVERAL new races in one campaign. First contact is supposed to be a rare, almost unique moment, and there you go, turning it into "wee, another new race."
I could find more reasons as to why this seems a glaring mistake to me, but I won't bother typing them, since you won't change your campaigns anyway :)
Keep in mind that none of these campaigns actually interact with each other, so it won't be like the GTVA knows about the Nightmares, the ****, the aliens that aren't in over the top, the TI aliens and all the others all at the same time. The first contacts you make in each campaign will be rare and unique.
Also, with regard to TI specifically, the new race form the backbone of the storyline - without them we have no campaign. We aren't putting them in for the sake of it. Their place is carefully considered and scripted, and a lot of seemingly unrelated things link back to their involvement (both directly and indirectly).
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Originally posted by Star Dragon
Nexus Chronicles will be the continuation of the BR background when the SDF-3 and it's Other Earth escort leaves to begin the journey back to the universe the SDF-3 originally came from and all the worlds they will discover on the way as the fleets quantum jump drives need recharge time (1 month aprox.) between universal barriers... Gonna be a LONG journey (cause of infinate amount of alternate universes)... So you can imagine all the races and new stuff they will find (pimp other mods here... Vasudan controlled universe, Shivan domination, Terran ensalved galaxy, Ancients rule over everyone, Star Wars, Star Trek, bab5, Insert sci-fi series-movie-book-anime here...) plenty to go on. THIS is basically my fun idea, not serious but I wanna do it. This definately needs scripters who like crossover stories and plausible storylines, character development.
Good luck. You're definitely going to need it. I mean, how many ST photon torpedoes to one SW proton torp? And how many of each of them to a Helios? Is hyperdrive faster than warp? Does subspace beat them all? One turbolaser shot to kill a TIE fighter in A New Hope - how many phaser blasts would it take? How many Subachs? And that's only the most basic idea of the balance problems you're going to have, as I'm only referencing the 3 Sci Fi universes I really know all that well. Even with modsalready existing, this'd be a huge project...Kudos if you do it and all, but let's just say I won't be holding my breath.
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That sounds fun he he ...
and aldo basicaly answered for everyone as every one has a 'good reson' for including all those hundres of alien races in their campaigns.... at least in their own head anyway.:p :D
I do. That is if I have any aliens :nervous:
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I have created a subjugated race for Aftermath, my fiction. They act as cattle/servents to the shivans. Also added some more divisions within the shivans (Warriors/thinkers, the usual) It'll be a good bit when it's done.
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No offense, but the amount of new species in campaigns is alarming.
:lol: :lol: :lol:
I laugh in your face.
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Agghh! It seems as if you're answering all the unanswered questions that made the FS2 plot good!
Not only that, but everyone seems to be taking the 'New Species' route to answer those questions.
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Volition told us to.
The shivans are part of a larger problem
If you can think of something besides another species make up your own campaign based around it :)
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Originally posted by karajorma
Volition told us to.
If you can think of something besides another species make up your own campaign based around it :)
The Shivans are the physical manifestation of our subconsciously and inherently destrfuctive nature. During times when this nature reaches a peak (NTF rebellion, TV War) the combined destructive will of the masses brings them into existence, and our own arrogance is the thing that defines their strength. (We had the TV War tech, they had Lucy, We had the Collosus and beams, they had 80 Satthanni and BF and L Reds). The larger problem [V] spoke of is nothing more than our own inherently destuctive nature.
There - now try and make that into a campaign ;).
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Originally posted by Fry_Day
Agghh! It seems as if you're answering all the unanswered questions that made the FS2 plot good!
Not only that, but everyone seems to be taking the 'New Species' route to answer those questions.
Who's saying that i'm not using those answers to create new questions?
Reciprocity will NOT answer the whole FS story, or complete it... what you learn will hopefully point to deeper and darker truths. In much the same way as FS2 did.
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Do Shivan-Terrran Shivan-Vasudan Shivan-Ancient hybrids count? *retracts statement for fear of giving plot away*
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Vyper's referring to an intergalactic swingers club???
So make a mod with NO new species (like Gundam TC!) :D
Hey BlackWolf,
I've seen that movie. It's called: Forbidden Planet
Monsters from the ID. Dr. Morbius made a HUGE A$$ Shivan to destroy the Belleraphon and then later it trashed his lab. Ok maybe it wasn't a shivan, but maybe a hybrid like Vyper suggested!
BTW, whoever is making Shivans from their unconcious minds (KNOCK IT OFF!) drink some coffee or something!
"Can't sleep Shivans will eat me!"
"Can't sleep Shivans will eat..."
"Can't sleep Shivans wil..."
:mad2: :mad2: :mad2::shaking: :mad2: :mad2: :mad2:
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Originally posted by Star Dragon
Hey BlackWolf,
I've seen that movie. It's called: Forbidden Planet
Monsters from the ID. Dr. Morbius made a HUGE A$$ Shivan to destroy the Belleraphon and then later it trashed his lab. Ok maybe it wasn't a shivan, but maybe a hybrid like Vyper suggested!
BTW, whoever is making Shivans from their unconcious minds (KNOCK IT OFF!) drink some coffee or something!
"Can't sleep Shivans will eat me!"
"Can't sleep Shivans will eat..."
"Can't sleep Shivans wil..."
I haven't seen that movie, I just made the idea up off the top of my head. And it was at least three quarters joke. Still, it's as valid as any other theory til we get the final word from :v: .
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*agrees with BW as it fits everything in the Ancients readings and :v: canon*
Read some of my posts over at VW for my theories on the Shivans.
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Ok, this is a n00b question (:lol: ) but is :v: allowed to tell us the rest of the story (legally?) or do they just want to keep it open ended so that we can keep on playing with it over and over?
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Yeah, there isn't going to be any Freespace3. Why can't they just tell us the rest of what happened?
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1) They don`t want to.
or more likely
2) They don`t know
The Behind Enemy Lines campaign was written by the author that :v: hired to write the storyline for FS3. Something about his comments at the time made me think that :v: didn`t actually have a plot in mind for FS3 and were expecting him to do all the work. Still until we can get the guy (whose name escapes me at the moment) to say if I`m right or not this is all guesswork.
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Originally posted by karajorma
1) They don`t want to.
or more likely
2) They don`t know
The Behind Enemy Lines campaign was written by the author that :v: hired to write the storyline for FS3. Something about his comments at the time made me think that :v: didn`t actually have a plot in mind for FS3 and were expecting him to do all the work. Still until we can get the guy (whose name escapes me at the moment) to say if I`m right or not this is all guesswork.
You mean Ascraeus? Um...dude, don't bother. I remember last year how he was all jazzed up to create FS2.9 and we were all jazzed up because we were finally getting a campaign that would continue the FS story...then we never heard anything from him again.:sigh: :doubt:
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Originally posted by karajorma
The Behind Enemy Lines campaign was written by the author that :v: hired to write the storyline for FS3. Something about his comments at the time made me think that :v: didn`t actually have a plot in mind for FS3 and were expecting him to do all the work. Still until we can get the guy (whose name escapes me at the moment) to say if I`m right or not this is all guesswork.
No...the BEL story was written by a man who had an interview with :V: to be a storywriter... in no way or form was it the story planned for FS3 . Ascraeus said as much when he was on the VBB.
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Originally posted by IceFire
Why can't we have a TBL file determine what species are available and what thruster files/fly past sounds we should reference?
Species stuff is very hardcoded right now. As far as FS2 knows, there are 3 possible species period. Replacing that with a table system would probably be a tough job as you would have to go through a lot of code to make sure you find all the species related code and fix it for the table system.
And the Robotech MOD has the Zentradi, which aren't exactly new since they, along with Robotech, predate FS2. ;)
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Mustn't forget SM2 (http://denebsystem.cjb.net/chi2orionis.html). :)
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Originally posted by Joey_21
Mustn't forget SM2 (http://denebsystem.cjb.net/chi2orionis.html). :)
Multiple popups with some full screen popups is bad.
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Originally posted by mikhael
Multiple popups with some full screen popups is bad.
I know, but hey, it was the best server I could find :p Not my fault what kind of ads are placed there.
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hey, where'd Acraeus ever go? I remember talking to him on the VBB and reading his stuff about FS 2.9 Pretty kool stuff, but where'd he go?
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Originally posted by Black Wolf
The Shivans are the physical manifestation of our subconsciously and inherently destrfuctive nature. During times when this nature reaches a peak (NTF rebellion, TV War) the combined destructive will of the masses brings them into existence, and our own arrogance is the thing that defines their strength. (We had the TV War tech, they had Lucy, We had the Collosus and beams, they had 80 Satthanni and BF and L Reds). The larger problem [V] spoke of is nothing more than our own inherently destuctive nature.
There - now try and make that into a campaign ;).
they'd appear right in our homes then :p
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Bushes home anyway... They would be too afaraid of my puter setup to come to mine (Im arfraid too:nervous: :shaking: )
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Originally posted by venom2506
they'd appear right in our homes then :p
I have one here in my dorm room right now. :D
See (http://www.cafeshops.com/cp/prod.aspx?p=freespace,freespace2.3208482)?
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Originally posted by venom2506
they'd appear right in our homes then :p
Nope :D. Shivans are the result of our destructive natures combining with Subspatial energy, hence their affinity for that medium, and their advanced subspace knowledge and tech. \
:drevil:
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Originally posted by Black Wolf
Nope :D. Shivans are the result of our destructive natures combining with Subspatial energy, hence their affinity for that medium, and their advanced subspace knowledge and tech. \
:drevil:
somehow, I don't imagine the "personification" of someone's nature using technology, talking, etc :P
shouldn't they look like little black clouds of hanger, laughing and shooting "you'll go to hell! mwahaha!! you'll go to hell!!!!"?
no?
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Originally posted by venom2506
somehow, I don't imagine the "personification" of someone's nature using technology, talking, etc :P
shouldn't they look like little black clouds of hanger, laughing and shooting "you'll go to hell! mwahaha!! you'll go to hell!!!!"?
no?
Yeah, but you couldn't exactly scare anyone with them... in Scotland you get used to angry black clouds (of rain) very quickly.
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Originally posted by aldo_14
Yeah, but you couldn't exactly scare anyone with them... in Scotland you get used to angry black clouds (of rain) very quickly.
You're not wrong ;)
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Originally posted by Phantom
You're not wrong ;)
Yay! Another Scot!
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Originally posted by phantom
You're not wrong
Originally posted by aldo_14
Yay! Another Scot!
*hands phantom a new kilt and set of bagpipes*
Enjoy! ;) :D
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Originally posted by aldo_14
Yeah, but you couldn't exactly scare anyone with them... in Scotland you get used to angry black clouds (of rain) very quickly.
but scots clouds don't laugh at you ;7
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that mindgames story is deep, you should ask for hosting
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Thanks PhReAk. :)
Actually, we've already been accepted for HLP hosting :D. I'm just waiting for the FTP info to move the site.
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Originally posted by venom2506
but scots clouds don't laugh at you ;7
They did on Tuesday :P
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Originally posted by Geezer
Thanks PhReAk. :)
Actually, we've already been accepted for HLP hosting :D. I'm just waiting for the FTP info to move the site.
ah? :p
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The Shivans are the physical manifestation of our subconsciously and inherently destrfuctive nature.
Bah. That is re-iteration no. 43256251 of the idea of using something external as a metonymy for man's destructive nature. It's been done (e.g. Albert Camus' book, La Peste). And besides, I don't agree with that idea.
Edit: Metonymy isn't the right word there... Too much poetry for me.
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Originally posted by Black Wolf
The Shivans are the physical manifestation of our subconsciously and inherently destructive nature.
Originally posted by Fry_Day
Bah. That is re-iteration no. 43256251 of the idea of using something external as a metonymy for man's destructive nature. It's been done (e.g. Albert Camus' book, La Peste). And besides, I don't agree with that idea.
Edit: Metonymy isn't the right word there... Too much poetry for me.
I agree. The Shivans aren't even remotely human, either physically, mentally or emotionally (if they even HAVE emotions). What could possibly give anyone the idea that the Shivans are related to us in any way? And how exactly would humans have the ability to physically manifest an alien race to appear from millions of light-years away to come all the way to Earth to destroy us?
Last I heard, humans don't have the ability to create a xenophobic, technologically advanced, alien race just by thinking about it... :wtf:
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Originally posted by Geezer
Thanks PhReAk. :)
Actually, we've already been accepted for HLP hosting :D. I'm just waiting for the FTP info to move the site.
Basically Gamespy sent the info on how to set up the site to me but since Geezer is the main website guy I`ve asked them to give him access too. And we are still waiting.
We could also use a forum while we're at it :)
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Hasn't anybody thought of the idea of using an insane A.I. for the bad guy (like in Warzone 2100, yes, I do love that game and no, I didn't finish it 5 minutes ago). I had an idea for a FS2 campaign continuing the events of Warzone 2100 in space, but I am too lazy/don't have enough knowledge or creativity to do it.
The plot could go something like this:
You are a pilot on a manned survey probe (think unarmed fighter, possibly give it the Targeting Laser) in the Exploratory Corps. in the year 2200. While in the Alpha Centauri system, mapping the asteroid belt (other star systems have been visited and colonised, but detailed surveying hasn't been done), you discover an old relic of technology (a piece of NEXUS' core that was launched into space and propelled by an experimental ion blast engine). You run low on fuel at that point, so you are called away.
In the next mission, you are to oversee the extraction of the artifact from the asteroid field and its analysis (in space, in case it might 'go critical'). When the artifact is shown to have no large power sources, it is docked to a science vessel, which develops inexplicable electronic malfunctions (NEXUS infection) and then warps away (this could be done with few ships around and some very haunting dialogue, to increase tension).
The next 2 or so missions are spent searching for that science vessel and slight glimpses will be caught of it. The fighting action starts when a deep range asteroid mining colony is attacked by unknown forces, who leave inexplicably before winning (they need to pick up another part of NEXUS' core, or an ejected technology).
Your weapons could range from basic mining lasers to heavier weapons developed by research into the historical archives (Scourge missiles, rail cannons, EMP guns). The ships would be converted mining vessels and transports, while NEXUS may start work on a dedicated light cruiser (and I mean a cruiser, second only to battleships, at 1,500m long), which you will have to destroy as the final mission, using heroic miners packed with explosives (as the humans have not developed warships, torpedoes, beam cannons, etc. There would be flak, however, like the Cyclone AA turret).
Sound good?
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Originally posted by <<ERROR>>
Hasn't anybody thought of the idea of using an insane A.I. for the bad guy (like in Warzone 2100, yes, I do love that game and no, I didn't finish it 5 minutes ago). I had an idea for a FS2 campaign continuing the events of Warzone 2100 in space, but I am too lazy/don't have enough knowledge or creativity to do it.
The plot could go something like this:
You are a pilot on a manned survey probe (think unarmed fighter, possibly give it the Targeting Laser) in the Exploratory Corps. in the year 2200. While in the Alpha Centauri system, mapping the asteroid belt (other star systems have been visited and colonised, but detailed surveying hasn't been done), you discover an old relic of technology (a piece of NEXUS' core that was launched into space and propelled by an experimental ion blast engine). You run low on fuel at that point, so you are called away.
In the next mission, you are to oversee the extraction of the artifact from the asteroid field and its analysis (in space, in case it might 'go critical'). When the artifact is shown to have no large power sources, it is docked to a science vessel, which develops inexplicable electronic malfunctions (NEXUS infection) and then warps away (this could be done with few ships around and some very haunting dialogue, to increase tension).
The next 2 or so missions are spent searching for that science vessel and slight glimpses will be caught of it. The fighting action starts when a deep range asteroid mining colony is attacked by unknown forces, who leave inexplicably before winning (they need to pick up another part of NEXUS' core, or an ejected technology).
Your weapons could range from basic mining lasers to heavier weapons developed by research into the historical archives (Scourge missiles, rail cannons, EMP guns). The ships would be converted mining vessels and transports, while NEXUS may start work on a dedicated light cruiser (and I mean a cruiser, second only to battleships, at 1,500m long), which you will have to destroy as the final mission, using heroic miners packed with explosives (as the humans have not developed warships, torpedoes, beam cannons, etc. There would be flak, however, like the Cyclone AA turret).
Sound good?
'tis as good an idea as any other.....
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I agree. The Shivans aren't even remotely human, either physically, mentally or emotionally (if they even HAVE emotions). What could possibly give anyone the idea that the Shivans are related to us in any way? And how exactly would humans have the ability to physically manifest an alien race to appear from millions of light-years away to come all the way to Earth to destroy us?
right. I think the shivans were written to be something almost entirely alien, and the scariest sobs you've ever seen. First, look at their ships, they almost look like they are alive demons. And then look at them themselves... One of the "furthest away looking from humna" aliens i've seen.
I don't particularly like any idea of shivans associating with humans or being friendly with them. They are uber evil/bad in my mind, and should stay that way. Part of that is remianing a mystery too. The only way they could be Better villians is if
1) Their ships were actually alive
2) They didn't die so damn easily. It was great when they came out of nowhere in FS1 and you couldn't target them, much less scratch them (ok you could do both if you cheated a little [you could target them by pressing the key that selects your enemies target on the the vasudans, and you could kill them with a sustained barrage of ml-16 shots] ) but still, they were a lot badder when you didn't waste 30 of them and knew nothing about them. I don't mean practically invincible, just strong ass hulls and shielding instead of being equivilant to Terran and Vasudan ships.
3) Their weapons. They need their own freaking weapons. None of this "Hornet#weak" crap. they need entirely alien weapons. And i know they are cool and everything and i love these weapons, but it would be nice if they didn't have flak. At least not in the same fashion the Terrans and Vasudans have. It would also be nicer if they didn't have roughly the same type of Big Guns (Beams and such). Why would they come out with it at the same time?
I know if all this was in game, it would be horribly off balance and hard, but if it were a book or something.
I guess a perfect bad-guy isn't real. (ironic, huh?)
It would be cool to combine the best traits of bad guys like The Yuzhan Vong/Shivans/Borg/Zerg/Soviets all into one uber villian race. ;7