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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on August 09, 2001, 09:23:00 am

Title: GTD Damocles - My best EVER!
Post by: aldo_14 on August 09, 2001, 09:23:00 am
Name TBC - need to check it's not been used.

Following the importance of the Special Opeations Command during the Second Shivan war, it was decided that the SOC should be enabled to play a more prominent role in future conflicts.  As a result, an elite battlegroup, the SOF (Special Operations Fleet) was created.  The flagship of the SOF is the GTD Damocles, the most advanced Terran warship ever created

The Damocles has been developed over 5 years on intensive R&D.  Capable of holding 10 fighter wings, and 2 platoons of Marines, the Damocles has been designed for maximum survivability in hostile situations.

The Damocles uses a unique modular internal design, which allows living space, cargo areas and the fighter bay to be altered for other use.  This allows the Damocles to be outfitted with powerful beam weapons - at a loss of fighter complement - for dangerous engagements

  (http://homepage.ntlworld.com/g.white19/poster-dm.jpg)  

90% of textures done (barring nameplate), 2400 polys  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) ! - but it runs fine in FS2  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) , so I'll use the LODs to reduce the impact..  However, it's not advisable to use them in groups   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) - hence the one of a kind description.

there are 2 docking bays - the main landing pad is for a Special Ops transport I'm building for it.

Unfortunately, I had to cut down on the turret debris (and turrets) to get it down to this poly count, so it only has 17 turrets.

the hull itself is only 780 polys, which shows the amount of detail in the turret / debris - particularly the missile launchers
 

[This message has been edited by aldo_14 (edited 08-09-2001).]
Title: GTD Damocles - My best EVER!
Post by: IPAndrews on August 09, 2001, 10:06:00 am
Every time I check this board there's a new ****ing awesome ship!
Title: GTD Damocles - My best EVER!
Post by: joek on August 09, 2001, 10:35:00 am
That is one good looking ship! It kinda looks like both Starship Troopers (the engines) and Space Above and Beyond (the landing pad).  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Joe.
Title: GTD Damocles - My best EVER!
Post by: aldo_14 on August 09, 2001, 10:43:00 am
 
Quote
Originally posted by joek:
That is one good looking ship! It kinda looks like both Starship Troopers (the engines) and Space Above and Beyond (the landing pad).    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Joe.

heehee.. someone noticed then.  It started off life as a mod of the Roger Young, but I decided I couldn't get it right without the polycount skyrocketing.

I think I'm going to replace some of the turrets with lower poly versions, to try and get the polycount down to around 1800-2000-ish and also to add another 8/9 turrets.



[This message has been edited by aldo_14 (edited 08-09-2001).]
Title: GTD Damocles - My best EVER!
Post by: DragonClaw on August 09, 2001, 12:01:00 pm
mmm Venom.... time for a counter-attack?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

------------------
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Quote
The fear always controls our attitude, let us fear no more!
Title: GTD Damocles - My best EVER!
Post by: Nico on August 09, 2001, 12:11:00 pm
counter attack? done  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (check the Aegis  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) )
nah, this one is really neat, but I'm not sure about the red and yellow stripes. Otherwise, even with that polycount, maybe you could add some more turrets? Simply polyreduce the other ones ( only the beams if you don't want to modify the missile ones, that will do it). Coz 17 turrets, that's not much... My gaia which is just a basic destroyer gots almost 80, for about the same polycount than yours (don't remember if it includes lods and debrios tho).
Title: GTD Damocles - My best EVER!
Post by: IPAndrews on August 09, 2001, 12:20:00 pm
I am sorta with Venom on the subject of the stripes.
Title: GTD Damocles - My best EVER!
Post by: Inzomnia on August 09, 2001, 12:34:00 pm
Awesome looking ship Aldo!  However I must agree with the previous posts, the stripes need to go.  Kinda breaks the whole image consistency of the ship.
Title: GTD Damocles - My best EVER!
Post by: morris13 on August 09, 2001, 12:47:00 pm
Thats just a fantastic texturing job, and a verra spiffy ship to boot. I agree that it needs more turrets, my CRUISER has 17 turrets and even a Diemos has 20. A destroyer should have at least 30 or so just to have adequate defensive coverage, otherwise it'll be an easy mark for bombers.
Title: GTD Damocles - My best EVER!
Post by: aldo_14 on August 09, 2001, 02:54:00 pm
New version (turrets removed) - 1576 polys
(4 turrets remain)

New reduced turrets - 27 poly each

So I reckon i can add about 20 turrets.  I won't need as many as 30, as there will be no laser turrets used - just flak and AAAf for fighter defense.

Red stripes are the fighterbay path... this is the actual texture;
     (http://homepage.ntlworld.com/g.white19/fighter-ramp.jpg)    

This looks ok on the model ingame, so I'm keeping it  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)


[This message has been edited by aldo_14 (edited 08-09-2001).]
Title: GTD Damocles - My best EVER!
Post by: Taristin on August 09, 2001, 03:36:00 pm
Eeew. White text on a light blue background... Even with my f*cked up gamma, it's still Hella-Brightâ„¢.
Title: GTD Damocles - My best EVER!
Post by: Black Ace on August 09, 2001, 04:20:00 pm
 
Quote
Originally posted by IPAndrews:
Every time I check this board there's a new f*cking awesome ship!

Ugh, I thought I had that filtered!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif)


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Title: GTD Damocles - My best EVER!
Post by: Sushi on August 09, 2001, 06:18:00 pm
Sweeet...This is where normally I'd put in a drool smiley or the jaw-drop one, but I'm too lazy right now to dig up the URLs for either.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) Absolutely amazing work! The only thing that worries me is the differential in texture detail in certain areas- for example, your landing strip is super-high detail, but the hull around the engines covers a lot more area with the same size texture map...I dunno, as long as it looks alright in the game!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)


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Title: GTD Damocles - My best EVER!
Post by: Nephilim on August 09, 2001, 07:37:00 pm
 
Quote
Originally posted by aldo_14:


   (http://homepage.ntlworld.com/g.white19/poster-dm.jpg)  


One (big) step closer to God hood...

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Title: GTD Damocles - My best EVER!
Post by: Taristin on August 09, 2001, 07:44:00 pm
 
Quote
Originally posted by Nephilim:
One (big) step closer to God hood...


Correction:

One (giant) step closer to God hood...
Title: GTD Damocles - My best EVER!
Post by: Ypoknons on August 09, 2001, 10:01:00 pm
Umm... Aldo? I hate to be the one to say it, but Damocles was taken by the GTCv Damocles mod... basically an Iceni with the standard supert maps (the colossus ones).

The model itself is really good.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) Those missile launchers are awesome, I think. Really need some cool missiles to go along with them. There should be some lying around though...
Title: GTD Damocles - My best EVER!
Post by: Stryke 9 on August 09, 2001, 10:36:00 pm
Sweeeeeeeeeeeeeeeeeeet. I wan' it!
Title: GTD Damocles - My best EVER!
Post by: Nico on August 10, 2001, 06:35:00 am
 
Quote
Originally posted by Ypoknons:
Umm... Aldo? I hate to be the one to say it, but Damocles was taken by the GTCv Damocles mod... basically an Iceni with the standard supert maps (the colossus ones).

Bah... reskins shouldn't count. I think aldo dedicated much more work in his Damocles than the guy that changed the maps on the Iceni, even if it looks cool. (Ok, maybe I say that only coz everytime I pick a name, someone comes and says: hep! already taken!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) )

Title: GTD Damocles - My best EVER!
Post by: Taristin on August 10, 2001, 07:39:00 am
*cough*Scylla*cough*
Title: GTD Damocles - My best EVER!
Post by: DragonClaw on August 10, 2001, 10:32:00 am
  ahhh go for a walk or something Snipes  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
   -Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")

         
Quote
The fear always controls our attitude, let us fear no more!
Title: GTD Damocles - My best EVER!
Post by: untouchable on August 10, 2001, 12:26:00 pm
I don't often say this but damn. thats awesome. good work  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: GTD Damocles - My best EVER!
Post by: aldo_14 on August 10, 2001, 01:29:00 pm
Update

Returretted - LOd0 has 30 turrets and 2200 polys.

I'm getting an Error 6010: too many points in polygon (>20) with ModelView

I think it's to do with the poly reduction for LOD4.... minor setback, I think.

BTW, I think I'll keep the name as the Damocles - i think it's fairly unlikely they'll appear in the same missions.
Title: GTD Damocles - My best EVER!
Post by: CptWhite on August 10, 2001, 03:25:00 pm
I like it aldo, a lot.  The attention to detail is great.  <y only complaint is the poly count that hurts.  Surely you can get it to say 1800 with turrets...then you would get 2 thumbs fresh from me  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Title: GTD Damocles - My best EVER!
Post by: IPAndrews on August 10, 2001, 03:46:00 pm
2k polygons seems pretty reasonable for a vessel of that size to me. Go buy a better GFX card Cpt White. Buy me one while you're there. Stop quoting dodgy racist tea advertisements  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif).

 
Quote
Originally posted by CptWhite:
you would get 2 thumbs fresh from me   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Title: GTD Damocles - My best EVER!
Post by: aldo_14 on August 11, 2001, 07:51:00 am
 
Quote
Originally posted by CptWhite:
I like it aldo, a lot.  The attention to detail is great.  <y only complaint is the poly count that hurts.  Surely you can get it to say 1800 with turrets...then you would get 2 thumbs fresh from me   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)


Ack, I can't..... but the distance between LODs is going to be fairly short, so as to cushion the impact.

Title: GTD Damocles - My best EVER!
Post by: Setekh on August 14, 2001, 08:03:00 am
Oh my dear... that is simply amazing. I'm just kind of...  (http://www.themelee.com/smilies/s/cwm/3dlil/oop.gif)  

 
Quote
Originally posted by IPAndrews:
Every time I check this board there's a new *******  awesome ship!

I couldn't have said it better myself. Dead serious... Brilliant job, Aldo.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

And as for the name, since you can't have Damocles, I'd go for GTD TEREUS.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: GTD Damocles - My best EVER!
Post by: aldo_14 on August 15, 2001, 01:59:00 pm
 
Quote
Originally posted by Setekh:
Oh my dear... that is simply amazing. I'm just kind of...   (http://www.themelee.com/smilies/s/cwm/3dlil/oop.gif)  

 I couldn't have said it better myself. Dead serious... Brilliant job, Aldo.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

And as for the name, since you can't have Damocles, I'd go for GTD TEREUS.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)  dort of stuck at the mo... i'm having probs. converting.