Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Fury on October 19, 2002, 10:50:31 am

Title: Sound
Post by: Fury on October 19, 2002, 10:50:31 am
Yes, a bit short name I bet. ;)

I just received an email from RT, one of the questions was about sound card. And so far almost all questions and requests have been about graphics, not sound. I hope to see some discussion on this matter too.

What kind of support we will hopefully see in the future for sound cards? Currently FS1 and FS2 supports DirectSound 5(?), you will most likely upgrade it to DS8 eventually with DX8 upgrade. Perhaps even DirectSound 3D 8 will be there later, but what about EAX2 and EAX Advanced HD (EAX3)?

Discuss, what support you want people? Graphics is not everything, sound is also important. Partially we have been discussing about this in the form of music support.
Title: Sound
Post by: nirmoy on October 19, 2002, 03:49:34 pm
Wouldent this mean that someone needs to set all the EAX effect for each sound being played? I agree, it would be cool but dose anyone here know how EAX works?

All I want is the "fly-by"-sound to overlap......
Title: Sound
Post by: vyper on October 19, 2002, 07:16:37 pm
Er, fs2 already has EAX - I used to run it because A3D took too much processor time.
Title: Sound
Post by: Fury on October 20, 2002, 03:46:06 am
Quote
Originally posted by vyper
Er, fs2 already has EAX - I used to run it because A3D took too much processor time.


It's the first EAX. Third generation is already here. :)
Title: Sound
Post by: Solatar on October 20, 2002, 07:35:14 am
Sorry, I don't know much about coding. But how about we have mp3 support?
Title: Sound
Post by: RandomTiger on October 20, 2002, 07:41:26 am
Im not sure but mp3 support may be beyond the scope of this sub project.
Title: Sound
Post by: Inquisitor on October 20, 2002, 12:02:44 pm
actually it's not out of scope (generally speaking), we have some nice free libs we can use if anyone wants to give it a shot.

but this does sound more effects oriented. RT: are you moving into directsound? or were you just sticking with graphics?
Title: Sound
Post by: RandomTiger on October 20, 2002, 12:06:13 pm
Im still slogging through D3D.
Slade is working on dsound.
Title: Sound
Post by: Inquisitor on October 20, 2002, 12:23:34 pm
Ok, just checking, I knew you had mentioned it.
Title: Sound
Post by: RandomTiger on October 20, 2002, 04:22:09 pm
Im still interested in text to speach, I've even downloaded the SDK and had a quick peek. However I want to try and finish of this big task before I throw myself into another one.

Not sure if theres any demand for such a system, just something I want to do so I'll leave it for now.
Title: Sound
Post by: EdrickV on October 20, 2002, 09:38:35 pm
Quote
Originally posted by RandomTiger
Im still interested in speech to text, I've even downloaded the SDK and had a quick peek. However I want to try and finish of this big task before I throw myself into another one.

Not sure if theres any demand for such a system, just something I want to do so I'll leave it for now.


Not sure if you can (or want) to use ActiveX controls, but the Microsoft Voice Text software has a TTS control (in VText.dll) that I found very easy to use in Borland C++ Builder 1. To say something I just passed the text (in a text string) to the component's speak() function.

Example: TTS->Speak("Text goes here.");

(The -> rather then a . is because of the way BCB handles it's components.)