Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on October 20, 2002, 10:59:08 am

Title: Crash?
Post by: TrashMan on October 20, 2002, 10:59:08 am
i have two Collossus sized models that I'm testing. I made a FRED2 mission, with only the test ship and my fighter (there are NO enemys, they appear when I destroy a container). After a minute or two, the game just chrashes.

FS2 caused an invalid page fault in
module FS2.EXE at 015f:0054c533.
Registers:
EAX=00e50d88 CS=015f EIP=0054c533 EFLGS=00010202
EBX=00f4fd9c SS=0167 ESP=00e4fe34 EBP=00e50d3c
ECX=00e50d68 DS=0167 ESI=00000000 FS=1ac7
EDX=bff76859 ES=0167 EDI=005f4538 GS=0000
Bytes at CS:EIP:
53 56 57 89 65 e8 a0 e4 10 bc 00 84 c0 0f 85 26
Stack dump:
Title: Crash?
Post by: Anaz on October 20, 2002, 11:10:22 am
try doing the whole process over again starting with conversion. That happened with the first ship I ever made, it was invincible, because everytime I got it down to 1% health, the game would crash just like that...
Title: hmmm
Post by: TrashMan on October 20, 2002, 02:49:02 pm
The ship wasn't attacked. I just flew around him a bit.

All of my fighters work without problem, and allso my frigate.
Title: Crash?
Post by: Vasudan Admiral on October 20, 2002, 04:44:04 pm
the crash will be triggered by something. for example, if a ship has something wrong with the debris it will crash just before/during the explosion. if there is a prob with the lods, it will crash when trying to change to that lod when the player is far enough away.
so what is the ship ordered to do/does by itself?
if it's just sitting there it could be a lod prob. not sure.
Title: Crash?
Post by: IceFire on October 20, 2002, 05:17:14 pm
Might even be a table thing...make sure you match the subsystem names up.
Title: hmmm
Post by: TrashMan on October 21, 2002, 02:22:52 am
I forgot to put the $ infront of some subsystem names, could that be it?
And jes, it just sits there!