Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Fury on October 21, 2002, 09:17:41 am
-
Does anyone have clean original FS2 tables?
With clean I mean tables without comments and such.
I had tables which I cleaned myself, but I lost 'em. :wtf:
I don't wanna do that cleaning job anymore, ****ty as hell. :lol:
-
Is that clean as in containing only what the game NEEDS without all the things at the start or at the end of the rows?
-
Here's the cleaned up ships.tbl. It's not reorganized, though, like I usually do with my tables. Over 100k of junk was removed. Just rename it to ships.tbl.
-
Thanks a lot GE!
Do you happen to have weapons.tbl as well? :lol:
Edit:
You know... I have been using TBP tables so long that looking at original FS2 tables is strange...
"TFight6", "TFight22" and so on. :wtf: You can imagine how I felt. :lol:
Well cleaned ships.tbl by the way. :nod:
-
I have a table cleaning program I whipped up in Basic the other day. I'll post it if anyone's interested.
Yes, I can compile it to an EXE if necessary...:D
-
Originally posted by Goober5000
I have a table cleaning program I whipped up in Basic the other day. I'll post it if anyone's interested.
Yes, I can compile it to an EXE if necessary...:D
:lol:
At least I'm not the only the one that was made to learn that crap.
-
Originally posted by CODEDOG ND
:lol:
At least I'm not the only the one that was made to learn that crap.
It's not crap, it's fun! I still use Basic occasionally. (FYI, I did the table cleaner thing in QBasic.)
Just so you all know, :nervous: I know other languages besides Basic. But Basic is really good for simple jobs you want to get programmed fast, without having to worry about overhead, structure, efficiency, recompiling, and such.
-
hes right, basic isnt crap... its a joke... now lets all have a laugh at the lame attempt at a programming language
moving on... i think my tables need a little scrubbing
*pulls out a mop, laughs nerviously to himself, then leaves*
-
I used to know Basic......but forgot about 99% of it! :D
And is there a cleaned weapons.tbl?
-
Be glad you never had to use COMAL.... I spent something like 2 months trying to get a sodding database system working on that when I was in 2ndary school. (wouldn't save & retrieve from file)
-
Boo to you all. :p
Here (http://www.geocities.com/ipw47/temp.html) is the program. Currently it's designed only for ship tables. It'll probably work with weapons and other stuff, too, but it won't add a blank line between weapons.
EDIT: That link is broken; use this link (http://www.geocities.com/ipw47/tablecleaner.html) instead.
-
COMAL? Never heard of it.......heard of COBOL though..........but then I'm trying to learn C++............:shaking:
-
Fortunatly they got us out of Basic and into Pascal and C++.
-
Sensible people. :)
-
Moving right along:
Does the weapons.tbl even need to be cleaned? What kind of limits are on that?
-
same limit as everything else, 383.45kb max. However, it does not have the same effects as the ships table with too many entries.
-
If anything, the weapons.tbl could be a LOT smaller. How many defunct weapon entries ARE there?
-
If you liked COBOL, you'd love RPG.
By the way, it may suck as a language, whowever as a programming enviroment it is excellent for teaching good practices for fledgling programmers(logical thought processes and such).
-
My weapons table is at around 514kb. No big problems but the occasional out of nowhere crash (1 outta 10 games I think but not sure)
-
Originally posted by Killfrenzy
COMAL? Never heard of it.......heard of COBOL though..........but then I'm trying to learn C++............:shaking:
It's like the inbred cousin of BASIC. I don;t think anyone outside my old school has used it for a decade.
-
If anything, the weapons.tbl could be a LOT smaller. How many defunct weapon entries ARE there?
I have been able to reduce the one for my campaign to 85k, which includes 7 or 8 new entries; there is a lot of useless stuff in there. :D
-
c++ r0X0rz everyone's b0x0xrs...
-
Originally posted by Liberator
If you liked COBOL, you'd love RPG.
By the way, it may suck as a language, whowever as a programming enviroment it is excellent for teaching good practices for fledgling programmers(logical thought processes and such).
Ugh. I have actually used COBOL and RPG II on an IBM System 36 mainframe. With old terminals. The green screen kind old enough that they actually need screen savers. Though screen saver on that system meant a screen blanker. (At least I think the second was RPG II. That's the one where you use punch card like things because stuff has to be aligned right isn't it?) I did more complex stuff with Applesoft BASIC when I was younger. And it was a lot easier. In COBOL/RPG II all we were doing was basically non-interactive programs that read data from a file, possibly preformed simple calculations/decisions, and printed the results out. Boring stuff. But then it was at school. :) I took the course 'cause I thought it might actually help in learning game programming. Boy was I wrong.
-
Originally posted by CP5670
I have been able to reduce the one for my campaign to 85k, which includes 7 or 8 new entries; there is a lot of useless stuff in there. :D
Well, one of these days I'll get round to finalising the Swarm War weapons.........and then MAJOR WIPING will take place of the rest of the TBL! :D