Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: aldo_14 on October 22, 2002, 06:02:24 am

Title: Ot - Dx8
Post by: aldo_14 on October 22, 2002, 06:02:24 am
Um..sorry to go Ot on ya ;) , but I'm finally getting me copy of the DirectX8 SDK (needed a mate with Broadband to burn a copy for me).

So can someone give me some links to decent tutorials, advice, etc?  Learning some of this is probably going to be one of me big Xmas / summer holiday & beyond projects.
Title: Ot - Dx8
Post by: Zarax on October 22, 2002, 06:08:52 am
MSDN (http://msdn.microsoft.com)
Title: Ot - Dx8
Post by: RandomTiger on October 22, 2002, 08:10:56 am
The SDK has most of what you need, walkthroughs, tutorials, sample code etc.

If you get stuck the www.flipcode.com forums are a good place to go. Do a search before asking a question though.
Title: Ot - Dx8
Post by: RandomTiger on October 22, 2002, 01:15:29 pm
Dont start from scratch, thats my main peice of advise.
Take one or their samples and play around with it.
Guess it depends if you already know windows code, if you dont you'll find you will have to gain a fair understanding of that.

Find out the limitations of your graphics card.
Title: Ot - Dx8
Post by: aldo_14 on October 22, 2002, 04:22:17 pm
Quote
Originally posted by RandomTiger
Dont start from scratch, thats my main peice of advise.
Take one or their samples and play around with it.
Guess it depends if you already know windows code, if you dont you'll find you will have to gain a fair understanding of that.

Find out the limitations of your graphics card.


I'm not 100% sure HOW I'm goign to start, anyways...I may wait till I've done me graphics course in Sem2, anyways.  In Java, but it covers the thoery and the implementation of stuff like bump mapping / phong shading.
but I kind of need to do some more work at home to get my programming back up to scratch... it's sort of atrophied lately ;)

Cheers :)