Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Sandwich on October 22, 2002, 09:55:16 am

Title: Help with C&C Renegade MODding
Post by: Sandwich on October 22, 2002, 09:55:16 am
Does anyone here know anything? I'm currently trying to get a Merkava Mk. III in-game, but am running into a few quirks and questions. It'd help to have a community to talk with, but I hate starting out afresh in a different, probably unfriendly, community.
Title: Help with C&C Renegade MODding
Post by: CP5670 on October 22, 2002, 10:11:51 am
I think venom does some modding with this game but I'm not sure... (I don't have it at all)
Title: Help with C&C Renegade MODding
Post by: Nico on October 22, 2002, 04:36:35 pm
Quote
Originally posted by CP5670
I think venom does some modding with this game but I'm not sure... (I don't have it at all)


I whish I could, but I don't have enough free time. Anyway, I decided that after OTT I'd stop modding big stuff, it's too time consumming, too slow to finish, etc etc.
Anyway, there's quite a few tutorials about that, I think you should try them out sandwich ( I don't have any URL, but i saw some while doing random searches for new multi maps ).
Title: Help with C&C Renegade MODding
Post by: vadar_1 on October 22, 2002, 05:25:56 pm
I really hate the physics engine in that game. So unless your planning to mod the source code... its not worth it.
Title: Help with C&C Renegade MODding
Post by: Sandwich on October 22, 2002, 07:01:43 pm
Quote
Originally posted by venom2506
Anyway, there's quite a few tutorials about that, I think you should try them out sandwich ( I don't have any URL, but i saw some while doing random searches for new multi maps ).


Yeah, I've ran across a bunch - there were simply a few issues I had run across as well - stuff that wouldn't be put in tutorials.
Title: Help with C&C Renegade MODding
Post by: phreak on October 22, 2002, 08:05:23 pm
i'd want to, but have no modelling skills whatsoever.

Then i'd do a WWII mod.
Title: Help with C&C Renegade MODding
Post by: Sandwich on October 24, 2002, 08:45:50 am
*sniff-sniff* So no-one wants to help me get this into the game? :(

(http://www.brainzipper.com/merkava.jpg)
Title: Help with C&C Renegade MODding
Post by: Ryx on October 24, 2002, 09:47:13 am
Now that's nice. :yes:
Title: Help with C&C Renegade MODding
Post by: aldo_14 on October 24, 2002, 01:33:14 pm
Whooooooooo!  Polygons!
Title: Help with C&C Renegade MODding
Post by: Sandwich on October 24, 2002, 05:21:07 pm
Thanks, Ryx!

Quote
Originally posted by aldo_14
Whooooooooo!  Polygons!


:wtf: What do you mean by that? The Merkava's hull is composed of flat angled surfaces, like the F117 Stealth Fighter/Bomber. Besides, I have no idea what the poly limit is for Renegade, but from the detail level of the models in-game, it doesn't appear to be much different than FS2 polycount limits.

Anyway, specifically, I need help figuring out how to extract the medium tank's textures to use as a baseline starting point for the Merkava's texture job. Anyone?
Title: Help with C&C Renegade MODding
Post by: Stealth on October 24, 2002, 05:25:32 pm
someone said my name?
Title: Help with C&C Renegade MODding
Post by: Nico on October 24, 2002, 05:40:07 pm
Quote
Originally posted by Sandwich
Thanks, Ryx!



:wtf: What do you mean by that? The Merkava's hull is composed of flat angled surfaces, like the F117 Stealth Fighter/Bomber. Besides, I have no idea what the poly limit is for Renegade, but from the detail level of the models in-game, it doesn't appear to be much different than FS2 polycount limits.

Anyway, specifically, I need help figuring out how to extract the medium tank's textures to use as a baseline starting point for the Merkava's texture job. Anyone?


go on the official renegade website, you can download the textures from there.
Title: Help with C&C Renegade MODding
Post by: Sandwich on October 24, 2002, 06:16:10 pm
Quote
Originally posted by venom2506


go on the official renegade website, you can download the textures from there.


It is? I can't find 'em - where?
Title: Help with C&C Renegade MODding
Post by: Ryx on October 25, 2002, 03:23:49 am
Found this link in the official modding forum ftp://ftp.westwood.com/pub/renegade/tools/RenegadeTextures.zip

Here's another
http://www.planetcnc.com/files/main/index.asp?category=renegade§ion=utilities

Hope, at least, one of those links help.
Title: Help with C&C Renegade MODding
Post by: Sandwich on October 25, 2002, 06:24:49 am
Quote
Originally posted by Ryx
Found this link in the official modding forum ftp://ftp.westwood.com/pub/renegade/tools/RenegadeTextures.zip

Here's another
http://www.planetcnc.com/files/main/index.asp?category=renegade§ion=utilities

Hope, at least, one of those links help.


Thanks, Ryx, but that texture pack is "only" comprised of EVERY SINGLE TEXTURE USED IN THE FRIGGIN SINGLE PLAYER MAPS!!!!!!!! :eek2: :eek2: :eek2: All that and they couldn't include the vehicle textures... But I did find that MIX file extractor to apparently be what I needed - I found where the medium tank textures are, but now there's one little problem. I have no idea how to texture a vehicle - they all use those LithUnWrap-like single-file texture generated thingamabobs, which I never learned how to use. Oh well...
Title: Help with C&C Renegade MODding
Post by: Nico on October 25, 2002, 07:01:23 am
Quote
Originally posted by Sandwich


Thanks, Ryx, but that texture pack is "only" comprised of EVERY SINGLE TEXTURE USED IN THE FRIGGIN SINGLE PLAYER MAPS!!!!!!!! :eek2: :eek2: :eek2: All that and they couldn't include the vehicle textures... But I did find that MIX file extractor to apparently be what I needed - I found where the medium tank textures are, but now there's one little problem. I have no idea how to texture a vehicle - they all use those LithUnWrap-like single-file texture generated thingamabobs, which I never learned how to use. Oh well...


why don't you uvmap in gmax? it's not very complicated, there's probably a tutorial for the unwrapper in it.
Title: Help with C&C Renegade MODding
Post by: Ryx on October 25, 2002, 07:11:59 am
Not the best "guide", but I hope you get the general idea.

Quote
Originally posted by Ryx
...
For MAX, I first assign Texture ID's to various parts of the mesh and then I assign a multi/subobject material and put the textures I want into the various sub-materials.
I add the UVWUnwrapper modifier and then choose the select face gizmo.
Then I start selecting faces that are... errm... share plane (sort of.) and click the "Planar Map" button.
I will then have to move/scale/rotate the UV to align the texture 'properly'.
*oh yeah, this makes sense. Best How-To ever :rolleyes:*

Texturing's evil :devil:

edit:
If your mesh is symetrical - cut it in half (length-wise) and texture one half. Then mirror a copy and weld the two together. Works for me. :)
Title: Help with C&C Renegade MODding
Post by: Nico on October 25, 2002, 07:44:41 am
with max versions after the 3.1, you don't even need to bother with multi/sub materials, pick the map you want and assign it to the selected polys, you won't see it, but max creates automatically the multi/sub mat. no need to bother with mat IDs that way :nod:
Title: Help with C&C Renegade MODding
Post by: Sandwich on October 25, 2002, 07:57:01 am
Quote
Originally posted by venom2506


why don't you uvmap in gmax? it's not very complicated, there's probably a tutorial for the unwrapper in it.


Never done any UVMapping at all - have no idea how it goes. You mind getting online (again - sorry I missed you before) and giving me a crash course? :D
Title: Help with C&C Renegade MODding
Post by: NeoHunter on October 25, 2002, 08:26:56 am
Is it possible to MOD new weapons for C&C Renegade as well???
Title: Help with C&C Renegade MODding
Post by: aldo_14 on October 25, 2002, 08:29:31 am
Quote
Originally posted by Sandwich
Thanks, Ryx!



:wtf: What do you mean by that?
 


You shown me the wireframe WIP, remeber? :D
Title: Help with C&C Renegade MODding
Post by: Ryx on October 25, 2002, 08:33:37 am
Quote
Originally posted by Sandwich


Never done any UVMapping at all...


Best way is to try it on a simple box, and go from there.

Quote
Originally posted by venom2506
with max versions after the 3.1, you don't even need to bother with multi/sub materials, pick the map you want and assign it to the selected polys, you won't see it, but max creates automatically the multi/sub mat. no need to bother with mat IDs that way :nod:

hmm, didn't know that. That's good to know. :)
Title: Help with C&C Renegade MODding
Post by: NeoHunter on October 25, 2002, 08:38:22 am
Quote
Originally posted by Ryx


Best way is to try it on a simple box, and go from there.


hmm, didn't know that. That's good to know. :)


May take a super long time you know.
Title: Help with C&C Renegade MODding
Post by: Nico on October 25, 2002, 12:31:54 pm
Quote
Originally posted by NeoHunter
Is it possible to MOD new weapons for C&C Renegade as well???


you can mod everything in renegade. from menu to music, from weapons to vehicles, from characters to physics. everything. and you can get all the tools on the official site ( save for a paint prog ).
Title: Help with C&C Renegade MODding
Post by: Nico on October 25, 2002, 12:32:52 pm
Quote
Originally posted by NeoHunter


May take a super long time you know.


when you start and learn mechanics, you don't start making a boeing, do you?
Title: Help with C&C Renegade MODding
Post by: Sandwich on October 26, 2002, 06:19:19 pm
So, who's gonna volunteer to walk me through a 3DS MAX UVMapping crash course on ICQ/MSN/YIM/AIM? :D
Title: Help with C&C Renegade MODding
Post by: Alikchi on October 26, 2002, 09:33:18 pm
I'd like to be a part of that conversation. :p
Title: Help with C&C Renegade MODding
Post by: Ryx on October 27, 2002, 04:26:27 am
Quote
Originally posted by Sandwich
So, who's gonna volunteer to walk me through a 3DS MAX UVMapping crash course on ICQ/MSN/YIM/AIM? :D
[/size]

What version are you using?
Title: Help with C&C Renegade MODding
Post by: Sandwich on October 27, 2002, 06:18:46 am
Quote
Originally posted by Ryx


What version are you using?


Trillian. :D

EDIT: Oops - I guess you meant what ver of MAX... ;) I use v4 - basicaly the same as GMAX.
Title: Help with C&C Renegade MODding
Post by: Ryx on October 27, 2002, 06:50:49 am
Quote
Originally posted by Sandwich


Trillian. :D
...


:lol:

I migrated to 5, my self, so the UVUnrapper tool is slightly different.

Here's clone of that tool. From Maxplugins.de (www.maxplugins.de)
Quote
17.10.2002 - R4
New Plugin: Modifiers
UnRapper4 v1.0 (http://www.fileplanet.com/dl/dl.asp?/planetquake/polycount/Tools/discreet/unrapper.zip) from Robert Sitton [email protected].

UnRapper4 is a freeware clone of Max 5's UVW Unwrap tool - except it runs in Max 4.2 and above. The functionality is identical, but the menus and icons are a 'little' different. If you are stuck using Max 4.2 or you would like new uvw unwrap functionality in Max4.2, try this plugin out.

The author of the plugin is giving it away for free because he is confident you will come back to him for all your UV Editing needs. Be sure to check out the html doc before you start. Send him some feedback & feature requests!
Title: Help with C&C Renegade MODding
Post by: aldo_14 on October 27, 2002, 07:49:31 am
Quote
Originally posted by Sandwich
So, who's gonna volunteer to walk me through a 3DS MAX UVMapping crash course on ICQ/MSN/YIM/AIM? :D


ICQ me.  Can you import max files?
Title: Help with C&C Renegade MODding
Post by: Sandwich on October 28, 2002, 05:58:25 pm
Aldo, I certainly can. And I would message you, but you're never online, silly. :p

Ryx, when I get a moment to breathe for myself, I'll check that out - tanks! (pun was a typo, but what the heck, it works, right? ;) )