Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Petrarch of the VBB on October 22, 2002, 02:07:28 pm

Title: curious nebula and hud problem.
Post by: Petrarch of the VBB on October 22, 2002, 02:07:28 pm
Has anyone noticed that if you target a pieca of debris when in the nebula you hud goes all fux0red?

Example (http://www.freewebs.com/petrarch_of_th_vbb/hudwtf.jpg)
Title: curious nebula and hud problem.
Post by: Solatar on October 22, 2002, 02:14:00 pm
Link takes me right back to this thread.
Title: curious nebula and hud problem.
Post by: RandomTiger on October 22, 2002, 02:15:35 pm
Yes! Is it only in a full nebula where it happens?
I have reported it to the bug database, I will add this info.
Title: curious nebula and hud problem.
Post by: Petrarch of the VBB on October 22, 2002, 02:23:09 pm
Quote
Originally posted by Hades
Link takes me right back to this thread.


I know, it happens with my host, as they don't allow remote linking-ness. You have to open a new window and copy the URL into the address bar.
Title: curious nebula and hud problem.
Post by: Galemp on October 22, 2002, 02:38:49 pm
So THAT's what does it! That's happened to me before, but I never knew what it was that caused it.
Title: curious nebula and hud problem.
Post by: RandomTiger on October 22, 2002, 05:55:03 pm
I have fixed the bug, just checked it in.

Thanks to Petrarch of th VBB and Sesquipedalian for giving me the info to do it. Next time post a bug to the source code forum, or better put a bug in bugzilla.
Title: curious nebula and hud problem.
Post by: CP5670 on October 22, 2002, 08:54:50 pm
I got this bug occasionally as well; good thing it is fixed now. :)
Title: curious nebula and hud problem.
Post by: RandomTiger on October 23, 2002, 05:06:14 am
Its actually quite funny, the debris rendering function didnt turn off fog so after rendering it in the target box the whole HUD got fogged!
Title: curious nebula and hud problem.
Post by: Sandwich on October 24, 2002, 08:54:51 am
Quote
Originally posted by RandomTiger
Its actually quite funny, the debris rendering function didnt turn off fog so after rendering it in the target box the whole HUD got fogged!


:lol: