Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Kazan on October 23, 2002, 06:22:21 pm

Title: StarMap Design Contest
Post by: Kazan on October 23, 2002, 06:22:21 pm
Ok, I need a starmap designed for OpenPrivateer - it's a Wing Commander Style "Akwende" Projection - ie a 2d vier of a galactic region showing explored systems and their interconnecting jump points

the Map needs to be 4 sectors by 4 sectors [16 sectors] each Sector has 4 named quadrants in it
Each quadrant can have up to 32 star systems in it


What I want 3200x2400 [or around there - huge] graphic of the star map - the star map I judge as the winning one will be converted into the game's map - and the designer will be put in the credits



As a matter of Preference call our home starsystem "Sol" have it in the "Sol Quadrant" of "Sol Sector"

I also reserve the right to add/remove star systems
Title: StarMap Design Contest
Post by: Kazan on October 23, 2002, 06:30:41 pm
oh.. im authorizing the creation of one alien species in control of anywhere from 1 to 3 entire sectors, and perhaps "Spilling" a bit into the bordering quadrants of the adjacent sectors

you get to name the species and chose how they name their systems
Title: StarMap Design Contest
Post by: Sandwich on October 23, 2002, 08:24:01 pm
I've seen the site before, but I dunno about the rest of the people here - how about a link? :)
Title: StarMap Design Contest
Post by: Kazan on October 23, 2002, 08:42:51 pm
um this is for my game - ie the one im writing

i need a starmap...
Title: StarMap Design Contest
Post by: Su-tehp on October 23, 2002, 10:41:34 pm
Kazan, I take it you have/own/saw a copy of the Wing Commander: Prophecy map containing those 16 sectors and 4 quadrants in it? That's a damn nice map, IMO, and it might be just what you need...

...the only problem is  this map is in Wash. DC and I'm here in New York. And even if I was home, I have no way to upload the map to show it here!:(
Title: StarMap Design Contest
Post by: Kazan on October 23, 2002, 10:51:55 pm
yes i have a copy of that map - but Open Privateer isn't OFFICIALLY a wing commander game - although im going making it very easy to mod *hint hint nudge nudge*
Title: StarMap Design Contest
Post by: Stryke 9 on October 23, 2002, 11:31:41 pm
Uh... any specific names?

WC use jump-node type connections, or can you get just about anywhere from anywhere, with only distance constraints? Anything about factions? Tactical data you want in there?
Title: StarMap Design Contest
Post by: Kazan on October 23, 2002, 11:46:44 pm
yes jump node type connections - let's try not to make them unreasonable by - farthest being between cross-quadrant

no specific naming - as for factions look up at my opening posts
Title: StarMap Design Contest
Post by: Sandwich on October 24, 2002, 07:18:18 am
Quote
Originally posted by Kazan
um this is for my game - ie the one im writing

i need a starmap...


Yeah, I know that - but IIRC this is the same project you showed me a couple of screenies of over ICQ a few weeks ago, no? Didn't you put those up online somewhere?
Title: StarMap Design Contest
Post by: Kazan on October 24, 2002, 08:49:23 am
they're just screens of the mod selection screen
Title: StarMap Design Contest
Post by: Rictor on October 24, 2002, 10:32:21 am
i remember someone (blacksheep maybe) did a starmap for the babylon project and it looked SWEET

maybe ask them, though i forget where to find it
Title: StarMap Design Contest
Post by: Kazan on October 24, 2002, 07:33:56 pm
i am putting an entry of my own into the contest and here is my progress thus far

(http://www.public.iastate.edu/~kazan/StarMapProgress.jpg)
Title: StarMap Design Contest
Post by: NeoHunter on October 25, 2002, 07:06:30 am
Here's an idea.

Create a quadrant. Call it Delta. Now, place some weird aliens that go around telling entire races to "lower their shields" and that "their technological and cultural distinctiveness will service them" and finally ending with the words "resistance is futile".

What do we have? A big star map full of conflicts.:D
Title: StarMap Design Contest
Post by: Kazan on October 25, 2002, 09:30:31 am
*cough***** you neo*cough*

this is a serious contest
Title: StarMap Design Contest
Post by: elorran on October 25, 2002, 11:19:24 am
Quote
Originally posted by Kazan
*cough***** you neo*cough*


Blunt and to the point....  I like it1 :D

Anyway, I'm sure I've got a few old WC graphics and spacey stuff lying around.  I'll see what I can piece together.
Title: StarMap Design Contest
Post by: Kazan on October 25, 2002, 12:39:02 pm
how many times do i have to say this game isn't officially WC.. it's NOT WING COMMANDER
although inspired by... and i hope to see a WC mod
Title: StarMap Design Contest
Post by: Stealth on October 25, 2002, 12:54:40 pm
that picture you posted a few posts ago Kazan... what did you use to make the background nebula/stars?
Title: StarMap Design Contest
Post by: an0n on October 25, 2002, 01:00:38 pm
*guesses Glitterato*
Title: StarMap Design Contest
Post by: Stryke 9 on October 25, 2002, 01:08:56 pm
Glitterato. Only it has thgat smudging thing if you turn the texture up too high.
Title: StarMap Design Contest
Post by: Stealth on October 25, 2002, 01:09:12 pm
i was thinking that too, but how do you get small nebulas all over the place like that without having to copy and paste them
Title: StarMap Design Contest
Post by: Stryke 9 on October 25, 2002, 01:10:58 pm
Bringing the scale way down and using a large image? If you Glitterato a 2000x4000, I'll bet it does the same scale as a 800x600...
Title: StarMap Design Contest
Post by: Stealth on October 25, 2002, 01:12:06 pm
no i mean when i use Glitterato the nebulas i can't change the shape of!  they're always like a random 'shape'... is there something i'm missing in the plugin?

everytime i start the Glitterato plugin the 'shape' of the nebula's different, and all i can change pretty much is colors/stars/etc.


EDIT:  I can change the nebula's size (i think... i'm not on my computer right now, so i can't check) but when i make it small it's just ONE nebula (that's small)... how do i make a lot of small nebulas, like Kazan did in his picture? (above)
Title: StarMap Design Contest
Post by: Stryke 9 on October 25, 2002, 01:16:09 pm
That's the nebula scale- bring the amount up and the scale down- I never get just one. And you can't shape them- they're random fractals.
Title: StarMap Design Contest
Post by: Kazan on October 25, 2002, 02:09:30 pm
i wanted the fribrosity up :P
Title: StarMap Design Contest
Post by: Stryke 9 on October 25, 2002, 02:24:57 pm
Well, it most certainly is. In fact, just looking at it makes me have to go...
Title: StarMap Design Contest
Post by: Kazan on October 25, 2002, 02:28:49 pm
look at the scale indicator.. it's 1:3.. im normally viewing it at 2:1

and when i split it into each sectors im going to expand them
Title: StarMap Design Contest
Post by: Stryke 9 on October 25, 2002, 02:35:23 pm
Hmm... I don't think I need bother compete with that...

Unless you're interested in a 360* wraparound image, in which case I can do something special, got software for that...
Title: StarMap Design Contest
Post by: Stealth on October 25, 2002, 03:39:14 pm
Quote
Originally posted by Stryke 9
Well, it most certainly is. In fact, just looking at it makes me have to go...



i know, true dat!
Title: StarMap Design Contest
Post by: Su-tehp on October 25, 2002, 04:12:20 pm
Kazan, I just have two suggestions for you to keep in mind as you make your map.

1) Make sure that some jump node lines/paths intersect like they do in the original FS2 map. That way, the map looks more "authentic." Ascraeus' map of Shivan space looked odd because none of his jump node paths in Shivan space ever intersected (not even once!), while the GTVA space jump paths did intersect with each other regularly.

2) Avoid right angles whenever possible. This is so the jump lines will look "natural." Right angles don't occur often in nature, and we all know that jump nodes are natural phenomena. Too many right angles on your map will make it look artificial.

Aside from that, I think your map is looking good. :nod: :yes:
Title: StarMap Design Contest
Post by: Kazan on October 25, 2002, 04:13:34 pm
this isn't freespace 2-esk
Title: StarMap Design Contest
Post by: Su-tehp on October 25, 2002, 05:54:42 pm
Quote
Originally posted by Kazan
this isn't freespace 2-esq


True, but they're still good things to keep in mind. The WC Prophecy map used those same principles (and yes, I know your map isn't WC-based either! :p :cool: :D )
Title: StarMap Design Contest
Post by: Kazan on October 25, 2002, 06:26:50 pm
looks rather organic to me thus far
Title: StarMap Design Contest
Post by: Sandwich on October 25, 2002, 08:55:00 pm
Kaz, in FS2 there were a number of command briefings that used a 3D version of the nodemap. Would you be interested in this possibility for this map, too? If so, it'd be best to design it from the beginning in 3D.
Title: StarMap Design Contest
Post by: Kazan on October 25, 2002, 08:58:19 pm
2d only - we don't have "briefings" this isn't military
Title: StarMap Design Contest
Post by: Sandwich on October 25, 2002, 09:04:00 pm
ok...
Title: StarMap Design Contest
Post by: Kazan on October 26, 2002, 02:52:50 pm
After a little chat with Sandwich i think im going to use my map as the official map.. but any other maps submitted will be kept on file and possibly used as maps in Map Mods

here's the progress i've got with mine

(http://www.public.iastate.edu/~kazan/Progress2.jpg)

Look! Sol sector is finished!
(http://www.public.iastate.edu/~kazan/SolSector.png)
Title: StarMap Design Contest
Post by: Unknown Target on October 26, 2002, 02:55:59 pm
Who didn't see that coming...:rolleyes:

J/k

Kazan's gonna bash my head in...

EDIT: How are you gonna name all those systems?
Title: StarMap Design Contest
Post by: Kazan on October 26, 2002, 03:03:06 pm
with much difficulty.. it was a stretch to name the systems in Sol Sector..... i'm going to need a lot of help naming systems.... although i do have plans to have atleast one quadrant be totally mythology .. i should have put all those philsophers in the Aristotle Sector

i just counted and there are 85 systems in the Sol Sector
Title: StarMap Design Contest
Post by: Sheepy on October 26, 2002, 04:00:51 pm
www.pantheon.org :nod:;7
Title: StarMap Design Contest
Post by: Sandwich on October 26, 2002, 06:08:13 pm
If it fits in storyline-wise, might I suggest a few cross-sector wormholes, ala DS9. I think they would add a lot of pizzaz and strategic/tactical twists to the game.
Title: StarMap Design Contest
Post by: Sesquipedalian on October 26, 2002, 08:50:53 pm
For naming, you might follow the route that real astronomers do, and just assign ID numbers.  It is reasonable to expect that that is what would happen when there were that many systems to be named.

Give names to systems that support large settlements, and leave the rest as numbered.
Title: StarMap Design Contest
Post by: Kazan on October 26, 2002, 08:53:20 pm
the systems on the frontier have serial numbers only... some of the really old systems [ones we named from earth] hold their ancient names
Title: StarMap Design Contest
Post by: Kazan on October 26, 2002, 09:27:59 pm
(http://www.public.iastate.edu/~kazan/AristotleSector.png)