Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kitsune on August 20, 2001, 07:54:00 pm
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Modern aircraft?
I was watching The Matrix, and got an idea for a AH-1 Huey... Two turrets, one on either side of the ship, the hardpoints being the primary and secondary firing points.
The rotor would be a subsystem with a rotation time of like, .01 or lower I guess.
Any ideas?
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~Space Kitsuné
Creator of the Anthro FS2 Campaign.
Help!
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Hasn't ever been done, but it's a great idea... go for it! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Well, I can do the model, but every time I've converted to fs2 standards, the models fail to show up. Even to the point of making a simple stupid box with one foursided 'turret' for a firing point (and to show which end was forward).
I ran it through the cob2pof program, it showed in fsview, but not in game.
I ran the cob in kazan's program, and I couldn't tell if it was working or not. No visible clues whatsoever. I could click the menubar and open windows to set things, but nothing under 'file' works, so well, it's crap.
If I make the model and anyone else has the time to make it actually work then let me know.
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~Space Kitsuné
Creator of the Anthro FS2 Campaign.
Help!
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I'm a little busy with my own TC at the moment (find it here at http://groups.yahoo.com/group/JSKGames-public/files/) ("http://groups.yahoo.com/group/JSKGames-public/files/)")
but if you send it my way I'll have a look at it. (I'm at [email protected])
(alright, I know that plug was a little shameless...)