Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Stealth on October 25, 2002, 01:06:34 pm

Title: Post retail or gameplay bugs here!
Post by: Stealth on October 25, 2002, 01:06:34 pm
This thread is for any problems you may have while running any of the FSPORT files.  Please post problems/errors/bugs/suggestsions here, as that makes it easier for us to locate your problems without having to look through dozens of threads.

Also, if at ALL possible, please try to post a picture/screenshot of the problem.  If this is not possible, please take a screenshot and mail it to either Galemp or Goober and we will fix the problem as soon as possible.  Remember to include all or as much of the following information as possible when you report the problem:


If you follow the guidelines, this will ensure that all problems will be dealth with as swiftly and effectively as possible.

Thanks
Stealth
Title: Post errors/bugs/problems here!
Post by: Galemp on October 25, 2002, 02:47:57 pm
Uhh, Stealth... didn't we already have one of these? What did you do with it? :wtf:
Title: Post errors/bugs/problems here!
Post by: Stealth on October 25, 2002, 06:02:07 pm
i didn't touch it.  i thought we had one, bu then today i looked, and i couldn't see it... so i made a new one
Title: Post errors/bugs/problems here!
Post by: StarGunner on October 27, 2002, 05:11:16 pm
Quote
Originally posted by Stealth
i didn't touch it.  i thought we had one, bu then today i looked, and i couldn't see it... so i made a new one


still wont work! I'm trying to covert the rest of the FS Demo and the Campgian file I can't seem to get em to work. I have the voice files and was wondring if the mission titled Demo02b has it's own mission sound files because if so I can't find em in the demo V.P.
Title: Post errors/bugs/problems here!
Post by: Stealth on October 27, 2002, 06:54:11 pm
you sure they're not in the Demo VP?  they should be!  check again.
Title: Post errors/bugs/problems here!
Post by: StarGunner on October 30, 2002, 02:44:45 pm
Quote
Originally posted by Stealth
you sure they're not in the Demo VP?  they should be!  check again.


Yes I checked it two times the same thing not in even after I redownloaded it and pout it in agian.
Title: Post errors/bugs/problems here!
Post by: Stealth on November 01, 2002, 01:16:47 pm
i'll download the FS demo and check
Title: Post errors/bugs/problems here!
Post by: StarGunner on November 01, 2002, 02:46:34 pm
Quote
Originally posted by Stealth
i'll download the FS demo and check


Ok... PM me with what you find.
Title: Post errors/bugs/problems here!
Post by: HeX on November 02, 2002, 05:49:06 pm
Have a bit of a crash problem. Run the port, load up mission one, try to enter the Weapons Selection room and the game crashes back to windows.
Title: Post errors/bugs/problems here!
Post by: Galemp on November 02, 2002, 09:01:38 pm
DIdja get the patch, HeX?
Title: Post errors/bugs/problems here!
Post by: HeX on November 02, 2002, 09:40:56 pm
I believe so, drop me a link to be sure.
Title: Post errors/bugs/problems here!
Post by: Galemp on November 03, 2002, 01:36:38 pm
http://www.3dap.com/hlp/hosted/fsport/main/anims.zip
Title: Post errors/bugs/problems here!
Post by: StarGunner on November 05, 2002, 04:58:16 pm
Quote
Originally posted by HeX
I believe so, drop me a link to be sure.
]

Is it working now?
Title: Post errors/bugs/problems here!
Post by: neehoor on December 15, 2002, 12:36:44 pm
I have no weapons when I'm in the "main freespace campaign". The weapons-loadout screen is empty, I can still fly but without guns/missiles. No problems in silent threat campaign.

How can I fix this?
Title: Post errors/bugs/problems here!
Post by: Stealth on December 16, 2002, 11:00:10 am
hmmmm... did you download hte patches?
Title: Post errors/bugs/problems here!
Post by: neehoor on December 16, 2002, 12:43:28 pm
Patches.....? I dont think so. I've got the latest FS2 patch but something tells me thats not what u mean. What patches do I need and where do I get them?  Only thing I installed is the fsport 2.0 file.

EDIT: Problem solved, reinstalled the whole game and no problems anymore.
Title: Post errors/bugs/problems here!
Post by: StarGunner on December 18, 2002, 02:36:14 pm
Quote
Originally posted by neehoor
Patches.....? I dont think so. I've got the latest FS2 patch but something tells me thats not what u mean. What patches do I need and where do I get them?  Only thing I installed is the fsport 2.0 file.

EDIT: Problem solved, reinstalled the whole game and no problems anymore.


mission FS1a202 whont run!
Title: Post errors/bugs/problems here!
Post by: Steve Bassen on December 19, 2002, 04:41:09 pm
Hi, newbie here.

Using the 2.0 port (which fixed the crash going into the Big Bang mission, btw), immediately following completion of The Big Bang, it dumps me out to this error:

(http://www.shackspace.com/[email protected]/fserror.gif)

I can close this out and go back to FS2, which is still running in the background, and load the next mission fine.

Keep up the good work on a great port! :D
Title: Mission 2
Post by: Christoph_Berg on December 22, 2002, 04:25:07 am
It seems that mission two is making the same problems as in the last version. (I've written this to you before, Galatic Emperor)

When you play the mission on normal or less difficulty, the Vasudan Ace is not showing up. I think it is, because of a SEXPression operator, where you have to user or instead of and.

And there are not very much asteroids in the field. Some are in a distance of 60.000 units.
Title: Post errors/bugs/problems here!
Post by: Knight Templar on December 22, 2002, 04:46:01 am
Which mission is that Steve? (Number if you could please, I only know them by numbers)

The Vasudan Ace thing.. I beleive certain ships appear on certain dificulties and so perhaps one of the ships that is required isn't there. And.. Asteroid field? .. I don't even have an Asteroid field on mission two.. the one with the Einstien right?

I'll check up on Krishna tommarow. It may seem half assed, but i'd say just wait for ST Reborn, as at least 50% of the errors aren't ours :rolleyes:

the errors belonging to V....
Title: Post errors/bugs/problems here!
Post by: Christoph_Berg on December 22, 2002, 05:10:19 am
I'm talking about Mission 2 of the main Freespace campaign.

In this mission you must find and destroy four vasudan wings, hiding in an ansteroid field.

As I said before the asteroid field is without asteroids and I think the Vasudan Ace shows up, when the difficulty is Normal or higher.
Title: Post errors/bugs/problems here!
Post by: Knight Templar on December 22, 2002, 01:37:28 pm
Oh that one.. hmm

I didn't work on those and I won't get a chance to play with them until Tuesday.. I'll have Stealth come and answer your questions when he is on.


:)
Title: Post errors/bugs/problems here!
Post by: Stealth on December 22, 2002, 05:51:47 pm
someone please download this mission and see if it works... i can't do it right now, my computer's too slow.

let me know what you find
Title: Post errors/bugs/problems here!
Post by: Knight Templar on December 22, 2002, 11:33:05 pm
wow.. we're in sort of a rut.. I'm going to bed in an hour and I'm snowboarding @ Tahoe all tommarow.. Don't expect anything till Tuesday at the earliest
Title: Post errors/bugs/problems here!
Post by: Steve Bassen on December 23, 2002, 05:30:05 pm
Quote
Originally posted by Knight Templar
Which mission is that Steve? (Number if you could please, I only know them by numbers)
[/SIZE]


The Big Bang = fs1a2m02
Title: Post errors/bugs/problems here!
Post by: Stealth on December 24, 2002, 10:54:18 am
KT will check into this, he's the ST man :)
Title: Post errors/bugs/problems here!
Post by: WMCoolmon on December 24, 2002, 03:57:07 pm
Quote
Originally posted by Steve Bassen
Hi, newbie here.

I'll let the beam do the talking:
(http://members.cox.net/~wmcoolmon/images/welcome.gif) :D
Title: Post errors/bugs/problems here!
Post by: Steve Bassen on December 25, 2002, 02:24:02 pm
Thanks for the welcome, LOL.

One more bug:

fs1a2m04 - Where Eagles Dare

After destroying the last of the sentry guns (and thus triggering a warp-in event I assume), the game kicks out to windows without an error message.
Title: Post errors/bugs/problems here!
Post by: Stealth on December 25, 2002, 03:38:41 pm
ahhhhhh...

i'm about to put something on the website where people can report problems like this easily, kind of like FSSCP's Bugzilla
Title: Post errors/bugs/problems here!
Post by: Knight Templar on December 26, 2002, 01:31:14 am
ugh too many bugs.. nothing was this screwy when I played it through..  


:sigh:  How does Tuesday sound?
Title: Post errors/bugs/problems here!
Post by: Christoph_Berg on December 26, 2002, 04:39:06 am
@Stealth
I think it is a good idea to set something like bugzilla.

@Knight Templar
When was the last time you play the Retail FreeSpace 1?
When it was "a long time ago, in a galaxy far far away" you should play it again to compare the missions easier :nod:  ?
Title: Post errors/bugs/problems here!
Post by: Knight Templar on December 26, 2002, 04:55:43 am
err..what? Retail FS1? Like 3 weeks ago..

why?
Title: Post errors/bugs/problems here!
Post by: Knight Templar on December 26, 2002, 02:40:56 pm
Try reinstalling the mod/game and making a new pilot.
Title: Post errors/bugs/problems here!
Post by: pdxpaul on December 26, 2002, 11:59:39 pm
Newbie here, firstly this was a very cool mod

Anyway I don't remember any real problems with the freespace port per se, but after I finished it, I decided to play FS2 over again but I can't use cyclops torpedos

In the loadout screen, it says artemis(or other bombers) can't use cyclops#short

I know cyclops#short is not the name, so I figure it must have gotten written over or something, does anyone here know where in the directory it is and could tell me how to rename it correctly or can it not be fixed that way
Title: HI!!!!!!!!!!!!!!1111111
Post by: Knight Templar on December 27, 2002, 12:43:51 am
~To address your problem~

Replace the tables from the port with the original.

And I'll assume for the sake of completeness that you don't know what I'm talking about.. in that case, your going need to replace the files that were installed on your machine when you d/led the PORT (Games/Freespace2/data/tables) with your originals.

Where those are, I don't know. It would depend on where you put them, if you copied them. If you didn't copy your data folder, you're going to need to do a reinstall of FS2 or have somebody send you theirs.

hmm.. all we have to do is make a really ****ty mod and then we get tons of new people to join the fold bearing Bugs! :blah:




oh. yea, welcome to hardlight
Title: Post errors/bugs/problems here!
Post by: Sesquipedalian on December 27, 2002, 03:20:58 am
He doesn't need to reinstall.  He needs only to make sure there is nothing in his data folder except for the "players" subdirectory, and that the only VP files in his main Freespace2 directory are:
root_fs2.vp,
smarty_fs2.vp,
sparky_fs2.vp (and hi_res_sparky_fs2.vp if he is running in 1024*768 format),
stu_fs2.vp.
Title: Post errors/bugs/problems here!
Post by: Christoph_Berg on December 27, 2002, 04:15:02 am
@Knight Templar
I just thought  it was a long time ago when you played FreeSpace 1.  Because you  can't compare the missions from FreeSpace 1 with the Port :nod:  ?

But I think there ars so many missions that you can't remember all of them.
Title: Post errors/bugs/problems here!
Post by: Knight Templar on December 27, 2002, 01:51:36 pm
heh


so many camps.. hell If I can remember all their names. I usually know them better by what happens.
Title: Post errors/bugs/problems here!
Post by: Stealth on December 28, 2002, 12:25:03 pm
you're pretty good KT!
Title: Post errors/bugs/problems here!
Post by: Knight Templar on December 28, 2002, 01:28:29 pm
...

yes, yes I am. At what, remains the mystery of the ages.
Title: Game starts with no weapons
Post by: Lexus on January 02, 2003, 03:18:24 pm
I'm incapable of choosing or adding weapons to the FSPORT main campaign, in effect my ship is weaponless by default!
But the Intelligence campaign is functionnal, why?
Title: Post errors/bugs/problems here!
Post by: Knight Templar on January 02, 2003, 03:40:07 pm
Do you have any added tables from mods?
Title: Post errors/bugs/problems here!
Post by: Ulundel on January 02, 2003, 03:43:57 pm
*ahem*

you forgot something KT :)

(http://members.cox.net/~wmcoolmon/images/welcome.gif)

The exits are on the rear and left. Flamethrowers are located under the seats. If you see a big monster in the vents it's just Carl. Don't make any sudden moves and you'll be ok.

:D
Title: Post errors/bugs/problems here!
Post by: Knight Templar on January 02, 2003, 03:46:09 pm
... forgot about that after I went to bed at 5:30 last night :doubt:


*Contemplates getting a real life very soon*
Title: Post errors/bugs/problems here!
Post by: Ulundel on January 02, 2003, 03:59:49 pm
:D

more and more I have the feeling that I'm the only one here having serious (tm) real life (tm) :p
Title: Post errors/bugs/problems here!
Post by: Lexus on January 02, 2003, 06:01:53 pm
No, I have no added tables (?): I downloaded the standard FSPORT 2.0 from GalacticEmperor's site and added the files to a copied FS2 folder (meaning I have two FS2 folders on my comp).

Maybe I should do like the other guy did earlier: re-install?
Title: Post errors/bugs/problems here!
Post by: Knight Templar on January 02, 2003, 06:24:00 pm
That or make sure the vp file you d/led is in your folder that is located under C://games/FS2
Title: Post errors/bugs/problems here!
Post by: Sesquipedalian on January 03, 2003, 02:49:45 am
Quote
Originally posted by Knight Templar
C://games/FS2

1)  Erm, perhaps you mean C:\games\FS2, unless your hard drive has become the host of a new internet protocol, KT?

2) Not if he doesn't have it installed to the exact same path as you do.
Title: Post errors/bugs/problems here!
Post by: Knight Templar on January 03, 2003, 04:22:24 am
erk typos :p

and go find your own people to tell what to do :p ;)
Title: Post errors/bugs/problems here!
Post by: Sesquipedalian on January 03, 2003, 06:12:28 am
:lol:
Title: Wrong weapons in FS1-missions
Post by: Alex on January 15, 2003, 09:22:24 am
When playing the first fs1-missions, I start with the HL-7 and the Akethon. It should be the ML-16 and the Disruptor, I think. I've extracted all files from the root_fs2.vp and replaced the original weapons.tbl in the \data\tables-folder with the one from the port. Then I've deleted the root_fs2.vp to make sure that there is only one weapons.tbl in the game. But it makes no difference, I still only get the HL-7 and the Akheton. I think it's a lttle bit unfair to the Vasudans :-)
Any suggestions? Perhaps a problem with my german version of the game?

Thanks
Title: Post errors/bugs/problems here!
Post by: Stealth on January 15, 2003, 01:17:34 pm
Knight_Templar will be here any minute to fix your problem... hang tight

he handles ST errors :D


EDIT: German version, eh?  very interesting!

heh

possibly

...

anyhow, KT will be here soon
Title: Post errors/bugs/problems here!
Post by: Knight Templar on January 15, 2003, 04:57:09 pm
as said, I beleive it's your tables. Make sure you don't have any other mods, and don't get rid of root-fs2, you'll need that. :)

I've had the same problem before and it was because I had tables from other mods in Games/FS2
Title: Post errors/bugs/problems here!
Post by: Alex on January 16, 2003, 03:44:39 am
After a close look on those .tbl-files I found a tstrings.tbl which contains a "default"-part in english and a german translation. Every little bit of text is translated in german. So I changed the language of the game in the registry from german to default. Now everything is just fine. I have the correct names and descriptions of the fs1-weapons.  There is only a funny mix of briefings in english with voices in german, but who cares.
Which one is the correct entry for hi-res-textures, "D3DUseLargeTextures DWORD" or "D3DUseLargeTextures"? I think the second one is the right one, but perhaps I didn't understand the readme.txt right in that aspect.

Thanks
Title: Post errors/bugs/problems here!
Post by: Hippo on March 16, 2003, 07:26:13 am
FRED2 made missions(by me) mysteriously jump to 138 second entry delay, and by then the player is dead... hapens Every time i make a mission, only aftei i got the port
Title: Post errors/bugs/problems here!
Post by: Knight Templar on March 16, 2003, 12:56:17 pm
yea, happens sometimes. Just reset the player entry to 1 again.
Title: Post errors/bugs/problems here!
Post by: Hippo on March 16, 2003, 02:01:11 pm
each time i save it goes back to 138 before i can test/run it:mad:
Title: Post errors/bugs/problems here!
Post by: Knight Templar on March 16, 2003, 02:07:48 pm
odd.. I'd look at it for you, but I'm kinda busy today.. for a while for that matter. I'll ask GE about it when I see him next.
Title: Post errors/bugs/problems here!
Post by: StarGunner on March 20, 2003, 02:05:26 pm
None of the FS missions work! ST ones do??:confused:  WTF happend here?
Title: Team Vs Team
Post by: Towani on March 20, 2003, 03:42:28 pm
Hardware:
750mhz + GeForce 2 and 450mhz + GeForce 2 on 10BaseT network.

Software (Both computers):
Freespace 2 with V120 patch installed and nothing else except the fsport2.vp file in the main folder.

FS2 situation without FSPort MOD:
Team Vs Team works fine, rarely ever crashed. Found a nasty problem that crashes the mission on load if Beta, Gamma or other reserved wings are present, (but not related to this mod in any case).

FS2 situation with FSPort MOD:
Team Vs Team missions either crash as soon as the host commits (host player gets crashed) or crashes during play (client gets crashed). Even with the mission works without crashes play is very unstable with the client becoming disconnected and suffering an erratic inability to fire missiles.

All crashes appear to be access violation exceptions and get added to the errorlog.txt file.

Even Team Vs Team missions without any FSPort MOD content are crashing with the mod installed.

Repoducing the bug:
Try making a quick mission just by placing the Alpha and Zeta wings, a couple of capital ships and use FSPort content. Chances are it will crash on commit or the client will get messed up during play. I could easily do an example myself if you would prefer, would take no more than a few minutes to do.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on March 22, 2003, 06:40:43 pm
Bug: The "capture the taranis" mission briefing does not reference previous mission file correctly - it uses the old filenames instead of the new ones.  Because of this, the briefing displays the "failed previous mission" stages even if that wasn't the case.
Title: Post errors/bugs/problems here!
Post by: hobnob1978 on March 23, 2003, 07:36:02 pm
On mission were you fly the shivan Dragon I have 2 problems with it.


1/I think you`ve changed the pattern of the fighters... Arjuna 1 makes it almost impossible to scan the lillith cruisers cause it gets too close.

2/The Eva demon cannot be scanned. The scan section is too far forward. On the origional they made the scan "cone" of the Eva much bigger as it was so large you got too close to AR1 or the sentry guns to scan it. In the orig FS the rear was also scannable. The port makes it almost imposs (done 8 times and alwys been seen so far) to scan the Eva. God knows what the Lucifer scan is going to be like.

Just a small problem in a very enjoyable mod guys. Tweak and I shall parise you all the more.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on March 23, 2003, 08:23:24 pm
Playing Judas is definitely weird.  You start much further from the node and have to fly for at least a minute before you scan anything.  And the fighter patrols seem harder than before.

However, scanning the Eva is not hard once you figure out what's going on.  FS2 apparently automatically targets the subsystem closest to you when something arrives.  This unfortunately turns into the farthest thing pretty quickly.  Simply disable subsystem targeting after the Eva jumps in and you'll be able to scan it easily.
Title: Post errors/bugs/problems here!
Post by: Galemp on March 25, 2003, 06:15:39 pm
I've fixed all these bugs and more, and optimized and enhanced a few other things. They'll be present in Port 2.1.
Title: Post errors/bugs/problems here!
Post by: Towani on March 26, 2003, 05:50:00 am
Really? You have even fixed team vs team play? :)

I have spent hours and innummerable computer restarts trying to fix the problem myself thinking that there wasn't going to be a reply. I intended to post my findings when I had either solved the problem or at least found out what was wrong.

So I may as well post what I determined so far, perhaps the information will be of some use:

GTB Athena: Has 'Prometheus R' as a default primary but doesn't have a matching entry in its allowed PBanks.

PVB Amun: Has 'Prometheus R' as a default primary but its matching entry has a space in it causing the game to think it is a different weapon ' Prometheus R'.

Both of the above ships are currently crashing the client player even after fixing the above errors.

Dragon (Terrans): Has no allowed dogfight weapons. Is this correct?

I have tested adding FSPort content to a custom weapons and ship table one at a time. I've finished ship testing/adding and next I'm going to test adding each weapon back in. Or should I not do this and wait for FSPort V2.1? Having frustrated myself over this I'm eager to finish the job and achieve my own team vs team play, working, custom tables for the mod.
Title: Post errors/bugs/problems here!
Post by: Galemp on March 26, 2003, 07:32:55 am
I'll clean up those table entries.

FSPORT is acutally completely unbalanced for multiplayer, seeing as A) PXO doesn't like mods and B) I can't seem to get to the multiplayer game room without FS2 locking up on me. :blah:

I would suggest waiting for Port 2.1, since there are many additions and fixes. Thanks for your concern. :)
Title: Post errors/bugs/problems here!
Post by: hobnob1978 on March 26, 2003, 04:34:58 pm
New problem/bug!!

Playing FS2 missions after FS1 and silent threat.
Bombing the Ravana!

GTVA Boanercdes bomber cannot apparently carry cyclops short weapons....

I think the tables for FS2 ships have become a little muddled and need changing back. Whoever heard of a bomber unable to carry bombs!!
Title: Post errors/bugs/problems here!
Post by: Galemp on March 26, 2003, 09:14:14 pm
I know, I fixed it two days ago. :) Patience.
Title: Post errors/bugs/problems here!
Post by: hobnob1978 on March 27, 2003, 06:54:17 pm
Quote
Originally posted by GalacticEmperor
I know, I fixed it two days ago. :) Patience.





Sorreee :p :p

great conversion though, really good, the lucifer scared the S out of me with it`s sexy capship beams (nice)
Title: Post errors/bugs/problems here!
Post by: Goober5000 on March 28, 2003, 10:37:47 pm
"Good Luck" (killing the Lucifer) needs work.  I can't send messages to anybody, so there's no way to tell them to go for a certain reactor.  And as far as that goes, I don't know if it's something different between FS2 and FS1 or simply that the weapons were wrong, but Delta didn't do squat against the reactors.  I couldn't even get them to be useful even by CHEATING (killing all the Shivan fighters), which surprised me.

Suggestion for the closing credits...
At the end of Good Luck, give the Lucifer an ai-warp-out goal as soon as it's destroyed.  It'll start jumping out, still exploding, just as the red-alert is triggered.  Then, in the credits mission, show the Lucifer emerging from subspace and exploding. ;7
Title: Post errors/bugs/problems here!
Post by: Goober5000 on March 29, 2003, 01:02:58 am
The Havoc has two spawn types.  That's not allowed. :)

And there are a bunch of other problems with the Port tables that currently can only be seen by running a debug build of fs2_open.  I suggest you try that. :)
Title: Post errors/bugs/problems here!
Post by: Galemp on March 29, 2003, 12:56:04 pm
Done, and they're all fixed. Still no luck with the mission though!
I'll post the new tables in the internal...
Title: Post errors/bugs/problems here!
Post by: hobnob1978 on March 29, 2003, 04:20:08 pm
Quote
Originally posted by Goober5000
"Good Luck" (killing the Lucifer) needs work.  I can't send messages to anybody, so there's no way to tell them to go for a certain reactor.  And as far as that goes, I don't know if it's something different between FS2 and FS1 or simply that the weapons were wrong, but Delta didn't do squat against the reactors.  I couldn't even get them to be useful even by CHEATING (killing all the Shivan fighters), which surprised me.

Suggestion for the closing credits...
At the end of Good Luck, give the Lucifer an ai-warp-out goal as soon as it's destroyed.  It'll start jumping out, still exploding, just as the red-alert is triggered.  Then, in the credits mission, show the Lucifer emerging from subspace and exploding. ;7


Funny, I never bother to roder them around. I did this by concentrating on the fighters. The bombers seem to know exactly what to do.

If you mess with them in FS they end up being useless. In the covers and the orig I left them alone and they knocked out three all at once cause the bombers each took a diff reactor.

Try concentating on giving cover and see what happens.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on March 29, 2003, 06:50:10 pm
Didn't you read my post?  I did give them cover.  I also gave them more cover by cheating - destroying all the enemy ships as soon as they arrived.  Neither way worked.
Title: Post errors/bugs/problems here!
Post by: Hippo on March 30, 2003, 06:40:58 am
:doubt:
C-3-4
Title: Post errors/bugs/problems here!
Post by: Towani on March 30, 2003, 07:21:42 am
If only I had known about running a debug build earlier I would so quickly have learned why the Athena and Amun were crashing the game. Athough the debug error message doesn't come up unless you try to add one of the bugged ships into your mission.

Now, using FS2Open multiplayer -nearly- works.

There's still two problems, both of which appear to be related to the program code rather than this mod.

The first being an 'access violation' crash that occurs a short way into a mission. Usually at address 'FFFFFF' so it's one of those horrible null pointer errors.

The second being if you have more than a few types of ship in the mission then while the mission will be playable there are several ships lacking any model. The ship is there and targetable but only the engine glows can be seen and shot, the rest of the ship is missing. It also makes the ship invulnerable to hull damage from direct hits, but remains damagable from splash damage.
Title: Post errors/bugs/problems here!
Post by: Galemp on March 30, 2003, 01:02:51 pm
Great! :nod: Keep us updated.

Say... how would you like to join the Port team as "Multiplayer consultant?" ;7
Title: Post errors/bugs/problems here!
Post by: Goober5000 on March 30, 2003, 02:12:38 pm
Quote
Originally posted by Hippo
:doubt:
C-3-4


:rolleyes:
C-3-No Valid Items
Title: Post errors/bugs/problems here!
Post by: Towani on March 30, 2003, 05:52:44 pm
Quote
Originally posted by GalacticEmperor
Great! :nod: Keep us updated.

Say... how would you like to join the Port team as "Multiplayer consultant?" ;7


I'm honoured to be given such an offer :D  and I'd like to take you up on it :) . Having 2 computers networked together in the same room proves useful when testing multiplayer. And it's a lot of fun playing multiplayer too :D . I think testing over PXO is going to be difficult for me though as I'm only on 56k and, of course, any PXO tests would have to be pre-arranged with others.

Is there anything regarding multiplayer you would like me check out at the moment? Or should I just remain vigilant for any developments till FS2Port V2.1 is released?
Title: Post errors/bugs/problems here!
Post by: Galemp on March 30, 2003, 07:02:00 pm
I won't go into that here. We'll make a new thread, internally, for multiplayer development. Try to keep this thread as clean as we can.

If you're signing up now, we can integrate better multiplayer support into 2.1. How does that sound?
Title: Post errors/bugs/problems here!
Post by: Nuclear1 on March 30, 2003, 07:33:03 pm
Quote
Originally posted by Goober5000


:rolleyes:
C-3-No Valid Items


Exactly. Last time I checked, you weren't allowed to issue orders to Delta in either the original FS campaign or the Port.
Title: movies..
Post by: Anvirol on March 31, 2003, 12:40:05 pm
For some weird reason I don't get the cutscenes that would appear after few missions.

The Intro movie has been working perfectly but the cutscenes between missions wont work. What should I do?

I have copied all .mve movie files from both cd's to \FreeSpace2\data\movies

Only thing that suprised me was that the movies folder didn't exist before so I had to make one. If someone knows what's screwed up, please tell me.

-Thanks

Otherwise the mod has been working perfectly untill now. Keep up the good work!
Title: movies continuing..
Post by: Anvirol on March 31, 2003, 01:42:40 pm
Anyone?

I have read few more threads about the same problem but none of them have answers that would make any sense :)

Would the creators of FS Port be so kind and get the cutscenes working ? :)

It's a lot less emonational game (or the plot doesn't feel so good as it did before) without the great cutscenes :-)

If the cutscenes wont be implemented into fsport (althought I dont see any good reason why not), please make some kind of patch/instructions how to get those working.
Title: Post errors/bugs/problems here!
Post by: Galemp on March 31, 2003, 02:31:16 pm
The campaign is set up to play the Lab, Briefing, and Hall Fight cutscenes, but not any of the Ancients. Those are done as stages in the Command Briefings so that people without the cutscenes can still access them.

If you want, I can have them play the cutscene and hav ethem in the Command Brief... so long as you don't mind seeing it twice. In fact, I think I will do that. :)

Oh, and Towani? You've disabled PMs and don't have any Instant Messaging services in your profile. How can we contact you?
Title: Post errors/bugs/problems here!
Post by: Grey Wolf on March 31, 2003, 04:06:14 pm
GE, I just sent you a zip containing fixes to the ships.tbl and weapons.tbl due to the fact that Fred2Open belches warnings at you when you have the port installed due to little errors in the tables.

EDIT: Towani? The error you mentioned with only the engine glows showing up is due to the game not being able to find the textures. Try extracting them to the maps directory.
Title: Post errors/bugs/problems here!
Post by: Towani on March 31, 2003, 05:52:15 pm
My! apologies, PM is now enabled.

Over the next few days I'll be running tests to see the exact situation with multiplayer and FSPort, what modes work :), and what doesn't :(. After that I'll move onto balance issues.

>Grey Wolf 2009 said:
>Try extracting them to the maps directory.

Thanks, I'll be sure to try that out :) .
Title: Post errors/bugs/problems here!
Post by: Anvirol on April 01, 2003, 04:59:39 am
Quote
Originally posted by GalacticEmperor
The campaign is set up to play the Lab, Briefing, and Hall Fight cutscenes, but not any of the Ancients. Those are done as stages in the Command Briefings so that people without the cutscenes can still access them.

If you want, I can have them play the cutscene and hav ethem in the Command Brief... so long as you don't mind seeing it twice. In fact, I think I will do that. :)


Aight, thanks :)
I hope v 2.1 will be out soon :-) ( I know I know... "when it's done" so dont bother to say it :D)
Title: Post errors/bugs/problems here!
Post by: Mythrantar on June 03, 2003, 12:33:37 am
First of all, congratulations on your great work with the FS1 port!

I have installed FS2-SOTY and the FS1 port as per instructions, but I am facing 2 problems:

1) In the tech room, all ships are visible but no description appears on the bottom panel.
2) In the tech room again, whenever I try to switch to weapons, FS just quits to desktop without any messages. Any ideas?

Thanks in advance!
Title: Post errors/bugs/problems here!
Post by: Goober5000 on June 03, 2003, 04:25:38 pm
Quote
Originally posted by Mythrantar
First of all, congratulations on your great work with the FS1 port!


Thanks, and welcome to the HLPBB! :) Now bring all your friends along too. :D

(http://members.cox.net/wmcoolmon/images/welcome.gif)

Quote
I have installed FS2-SOTY and the FS1 port as per instructions, but I am facing 2 problems:

1) In the tech room, all ships are visible but no description appears on the bottom panel.


This was necessary to conserve space.  Cramming both the FS1 ships and the FS2 ships into the same database meant that the unnecessary stuff had to go.  However, you can still read FS1 tech descriptions here (http://freespace.volitionwatch.com/techfs/).

Quote
2) In the tech room again, whenever I try to switch to weapons, FS just quits to desktop without any messages. Any ideas?


This is a known bug with the original game - it crashes with custom weapons.  Again, you can find the original tech descriptions on the Tech Freespace site.

Quote
Thanks in advance!


You're welcome. :)
Title: Re: movies..
Post by: Timerlane on June 03, 2003, 09:45:23 pm
Quote
Originally posted by Anvirol
For some weird reason I don't get the cutscenes that would appear after few missions.

The Intro movie has been working perfectly but the cutscenes between missions wont work. What should I do?

I have copied all .mve movie files from both cd's to \FreeSpace2\data\movies

Only thing that suprised me was that the movies folder didn't exist before so I had to make one. If someone knows what's screwed up, please tell me.

-Thanks

Otherwise the mod has been working perfectly untill now. Keep up the good work!


I have the 2.1 release, and am having the exact same problem. None of them, except for the opening cutscene, works. If I rename Hallfight.mve to Intro.mve, it plays at the opening, so I assume nothing's off with the cutscenes themselves.

Aside from that, beautiful stuff. Love the Hi-Res textures.
Title: lucifer shields
Post by: jc4jc on July 30, 2003, 11:39:37 pm
Hey when I incounter the Lucifer in the mission 'Playing Judic' I was found out. I shoot at the Lucifer and the shields did some thing crazy. I saw big slabes of shielding going thourgh the hull and in some places the weapons would hit the hull. this is very disterbing.:confused:
Title: Post errors/bugs/problems here!
Post by: Galemp on July 31, 2003, 10:49:28 pm
Well, the shielding effect isn't perfect, since the polies on the Lucifer shield mesh are much bigger than anything on the fighter shields, and it's concave in parts. But at least it's there.
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on August 03, 2003, 03:33:49 am
After experiencing some problems with my own campaign "GTI Untold Sorties" (see related thread for details), I've gone back to playing the Port for a while, also to see what's new.  I've already found a few errors, the most blatant of which is the presence of shielding on your fellow Valkyries in the mission where you capture McCarthy.

In addition, I believe its during the command briefing when you're told about the emergence of the HoL (though I could be wrong), who ever was writing it must have accidentally used quotation marks, because part of one stage is missing.

Thirdly, in the first mission you get to fly the Hercules, the mission briefing at one point has two icons for the Galatea.

I'll keep sending things in as I find them.

Later!

Addition:
I was recently playing "Playing Judas" (where you fly the captured Dragon & scan all of those ships & cargo), and encountered a problem.  The way the mission is supposed to go, once the Lucifer arrives, and you complete your scans, you are ordered to enter the destroyer's docking bay.  Once you get to them, a wing of Manticores is launched, you are discovered, and ordered to withdraw.  This is accomplished by positioning waypoints that correspond to the destroyer's docking bay once it comes to a stop, and if you get within 200 m of it, the Manticores are launched.  It seems however, that either the Lucifer has been accidentally repositioned (or re-oriented), or the waypoints are way off.  I edited the locations of they waypoints as best as I could remember (one of the Shivan sentries was right next to the docking bay), but I couldn't get it right.  Also, one of the docking bay waypoints was labelled "Bat" instead of "Bay"... just a minor problem.

Later!
Title: Post errors/bugs/problems here!
Post by: jc4jc on August 09, 2003, 11:36:33 pm
Quote
lucifer shields
Hey when I incounter the Lucifer in the mission 'Playing Judic' I was found out. I shoot at the Lucifer and the shields did some thing crazy. I saw big slabes of shielding going thourgh the hull and in some places the weapons would hit the hull. this is very disterbing.


never mind the problem was with fs2_open. I't made the shields bigger and slaby. Maybe this is something to report to SCP bug.
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on September 03, 2003, 12:43:52 am
Minor error:

In the Silent Threat mission Hellfire (when you take down 3 Shivan cruisers), the icon for the Delta-Serpentis jump node in the briefing is shown as a Knossos instead of a regular jump node.

Later!

New addition:

I was playing the attack on the GTI command base and the arrival of the Hades mission recently, and noticed that some of the Loki were armed with Subach HL-7 cannons... naughty, naughty!  After checking through it in FRED, I realized that all of the Loki coming from the Hades were armed with the table default settings, including missiles.  I expanded further and noted several other discrepinces were default FS2 weaponry was employed on fighters, bombers, and even the GTA cruiser, which had beam mounts.  While these won't obviously fire without the beam-free-all sexp, there is still the problem of there not being turret mounts at those positions to agument the cruiser's firepower.  I also found Kaysers as turret guns on Ursas.  I looked further into this and found several instances throughout the ported Silent Threat where FS2 weaponry is used.  I made the changes in my own extracted copy, but I suggest you repair this for future releases.  I haven't taken a look through the main FS campaign yet, but I'll report my findings.

Later!
Title: Post errors/bugs/problems here!
Post by: StarGunner on September 30, 2003, 05:08:34 pm
Quote
Originally posted by Trivial Psychic
Minor error:

In the Silent Threat mission Hellfire (when you take down 3 Shivan cruisers), the icon for the Delta-Serpentis jump node in the briefing is shown as a Knossos instead of a regular jump node.

Later!

New addition:

I was playing the attack on the GTI command base and the arrival of the Hades mission recently, and noticed that some of the Loki were armed with Subach HL-7 cannons... naughty, naughty!  After checking through it in FRED, I realized that all of the Loki coming from the Hades were armed with the table default settings, including missiles.  I expanded further and noted several other discrepinces were default FS2 weaponry was employed on fighters, bombers, and even the GTA cruiser, which had beam mounts.  While these won't obviously fire without the beam-free-all sexp, there is still the problem of there not being turret mounts at those positions to agument the cruiser's firepower.  I also found Kaysers as turret guns on Ursas.  I looked further into this and found several instances throughout the ported Silent Threat where FS2 weaponry is used.  I made the changes in my own extracted copy, but I suggest you repair this for future releases.  I haven't taken a look through the main FS campaign yet, but I'll report my findings.

Later!


I have and the Vasudans are useing Kaysers as turrets on their Amun bombers! pluse the Madusas are use Prom-R types in their turrets, I have a perfect sound for the FS1 Prom that I made It sounds just like it did in the FS2 leadin cutseen, that is if anybody whan'ts it I got it off another mod but it works.

On top of all of that the Shivan cains, and Lilliths are not useing their old defalut weapons loadouts! they are all scrude up with some guns shooting big lasers and some shooting small it looks funny. I allso have taken note that the newer Tables are so picky that I can't have to banks of Rockeyes in the Myrmidon's first two small banks, and the Apollo can't have the Fury missiles loaded into it's second missile bank wich both come up as bank FIVE!?:hopping:
Title: Post errors/bugs/problems here!
Post by: Galemp on September 30, 2003, 05:46:16 pm
The Ported ST was crap. We didn't bother spending much time on it, since it sucks anyway and we're doing a much better job on ST:R. If I were you I wouldn't even bother playing it.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on September 30, 2003, 06:26:51 pm
Quote
Originally posted by StarGunner
I allso have taken note that the newer Tables are so picky that I can't have to banks of Rockeyes in the Myrmidon's first two small banks, and the Apollo can't have the Fury missiles loaded into it's second missile bank wich both come up as bank FIVE!?:hopping:


It sounds like you're using a version of fs2_open that still has the bank loadout bug.  Update to the latest version. :nod:
Title: Post errors/bugs/problems here!
Post by: StarGunner on October 03, 2003, 09:33:50 am
Quote
Originally posted by Goober5000


It sounds like you're using a version of fs2_open that still has the bank loadout bug.  Update to the latest version. :nod:


Whats the latest? I got 3.5.5, If theres one thats better post a link please. BTW Thanks
Title: Post errors/bugs/problems here!
Post by: Goober5000 on October 03, 2003, 10:11:51 am
3.5.5 should work... are you sure that's what you're using?  Check the version number in the lower left corner of the main hall.
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on October 20, 2003, 01:33:03 pm
The first is an error that you're probably already aware of... the second is a question.

I've noticed that for some reason FS2 wants to make the Cyclops#Short bomb the weapon to use rather than the standard version, even though the #short doesn't have the flag to allow the player to use it.  Has anyone managed to account for this error, and are there any plans to rectify it in later releases, beyond adding the #short to the required ship's table file?

Speaking of weapons, are you planning on altering the weapons table file to remove all that comment stuff like you've done with the ships table file in 2.2?

Later!
Title: Post errors/bugs/problems here!
Post by: Goober5000 on October 20, 2003, 03:28:48 pm
This is an error in GE's ships.tbl, which should have been fixed in this release. :rolleyes: Extract weapons.tbl and add the "player allowed" flag to it for a quick fix.
Title: Post errors/bugs/problems here!
Post by: Galemp on October 20, 2003, 03:50:56 pm
aaaaaarrrrrrgggghhh

I never should have touched the cyclops#short.
Title: Post errors/bugs/problems here!
Post by: EagleCAP on November 01, 2003, 04:24:33 pm
Are the fs1 media files actually hosted on fileplanet?  I've tried dling them multiple times and it always gives me a 404 saying that the file can't be found. :mad:

I've played through a lot of the port and it looks really good, and the media files would make it even better. :(
Title: Post errors/bugs/problems here!
Post by: Galemp on November 01, 2003, 06:50:22 pm
They should be. You tried the links on the Download page and they don't work?
Title: Post errors/bugs/problems here!
Post by: Tahna Los on November 02, 2003, 12:19:45 am
Have you fixed the Vasudan Ace Bug in The Field of Engagement?  I can only play against the Ace in Hard Level, and it is HARD.  I would prefer to play the ace in easy or medium.
Title: Game exits instead of starting mission
Post by: LuckyStrike on November 02, 2003, 09:01:41 am
Having a problem with "Failure to Communicate" (fs1a3m03.fs2). The briefing plays, but when I click 'commit' the game exits. It doesn't show the loading screen, or display any error message.

I'm using the retail version of FS2, version 1.20 with fsport2_1 and fsp2_2.vp. No other mods are installed. Any ideas?

Great port BTW :D

Edit: Corrected .vp names in interests of clarity
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on November 02, 2003, 11:35:33 am
I'm getting the same problem.  Someone mentioned discussing it with one of the Port team members and was told to ask in the SCP forum.  I made my own post onto that thread citing what my symptoms were.  We were both using SCP, though slightly different builds.  I tried switching back to Retail but I keep getting an Out-of-memory message, even though I've done a clean boot and shut down all unncessary programs before playing.  I can only assume that the problem has somthing to do with the 2.2 additions, since no new version of this mission was added with 2.2 so something in 2.2 must be reacting with this mission to produce the error.  If LuckyStrike is using Retail and got the same bug, it has to be with 2.2 and not with SCP.

Later!
Title: Post errors/bugs/problems here!
Post by: LuckyStrike on November 02, 2003, 11:52:46 am
Nice one, I can confirm that the problem is with 2.2. Removing 2.2  from the directory (or changing the suffix) fixes the problem.

Thanks for the quick reply TP :yes:
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on November 04, 2003, 02:16:24 pm
I think I've narrowed the problem down to the new ships table file.  After disableing the 2.2 VP, I extracted the new ships table file and tried the mission, and the same bug occured.  My guess is that something in the new table file is incompatable with that mission in its current 2.1 incarnation.  Also, after trying the mission several times after initially disabling 2.2, I found that under SCP, no matter how easy I made the difficulty level, or what tactic I employed, I could not protect the science cruiser (Beta Acquilae Communications Terminal).  Since SCP was giving the Shivans a smarter AI, I decided to even up the odds, and give the Terminal a ship-guardian sexp so it would survive.  At least I can move on to the next mission, but I know... I was naughty and cheeted. :p

Later!
Title: Post errors/bugs/problems here!
Post by: Goober5000 on November 05, 2003, 03:44:02 pm
All download links have been fixed.  The media should be available again.
Title: Post errors/bugs/problems here!
Post by: Ransom on November 14, 2003, 05:04:04 am
The mission 'Playing Judas' refuses to work for me. I get near to the docking bay, but nothing happens.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on November 14, 2003, 05:22:14 am
Fly near the Lucifer's arms.  This is a bug.
Title: Post errors/bugs/problems here!
Post by: Ransom on November 14, 2003, 07:20:17 am
Hmm, the mission 3m03 "A Failure to Communicate" simply crashes when I commit to the mission. Any ideas?
Title: Post errors/bugs/problems here!
Post by: Goober5000 on November 14, 2003, 07:23:02 am
None at the moment.  But I'll try re-playing the campaign and seeing what's up.
Title: Post errors/bugs/problems here!
Post by: Silent Warrior on November 17, 2003, 08:13:33 am
Another thing I've noticed: Some missions containing the Eva and/or Lucifer crash the moment they jump in. After wiggling my fingers at ships.tbl, I noticed it worked perfectly again when I changed Enginesound 204 to 176 (176 was used for the Ravana). I tell you, Playing Judas was an absolute DEVIL to me by the time I found out! :mad: And it looks completely fabulous! Go FSSCP!

To those who might remember me, hello again. :)

I've been lurking here a while, and I'll continue with that for a while longer. I don't have all the time in the world - I've got something reasonably big in Real Life(tm) coming up, and then I'll just be busy. So don't hold your breath until I post again. :D

*Re-lurk*
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on November 17, 2003, 01:21:00 pm
Quote
Originally posted by Ransom Arceihn
Hmm, the mission 3m03 "A Failure to Communicate" simply crashes when I commit to the mission. Any ideas?


Check further up on this page for posts between myself and LuckyStrike... you should find your answer there.

Later!
Title: Post errors/bugs/problems here!
Post by: Kosh on December 01, 2003, 12:19:26 pm
Btw, when will the PVB Amun stop having a Kayser turret? Also, for the Medusa turret, is it using a Prometheus R or Prometheus S? I noticed when it would hit something like a Manticore that it couldn't put a dent in its shields.
Title: Post errors/bugs/problems here!
Post by: Mad Bomber on December 02, 2003, 01:05:53 pm
Stock Medusa turrets mount a Prom R, though in FS1 missions it should mount an Avenger on there. (Why they ever replaced the Avenger with the Prom R is simply beyond me, unless there was a massive cost difference.)
Title: Post errors/bugs/problems here!
Post by: Galemp on December 02, 2003, 03:25:50 pm
Medusa and Osiris bombers mount Prom R turrets, Ursas and Amuns mount Kaysers. These are the defaults, and that's what you get if you change your ship loadout, so I decided to stick with it. Bombers are easy pickings at close range anyway.
Title: Post errors/bugs/problems here!
Post by: Triple Ace on December 07, 2003, 08:28:01 pm
Why don't the FS1 personas work?
Title: Post errors/bugs/problems here!
Post by: Galemp on December 08, 2003, 02:17:44 am
Because I didn't include them?
Title: Post errors/bugs/problems here!
Post by: Triple Ace on December 09, 2003, 09:14:57 am
I took them out of my fs1 vp.
Title: Post errors/bugs/problems here!
Post by: SGGWD on January 23, 2004, 07:27:54 pm
Quote
Hmm, the mission 3m03 "A Failure to Communicate" simply crashes when I commit to the mission.


I have the same problem.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on January 24, 2004, 12:27:05 am
Download 2.2c, as mentioned in the other thread.
Title: Post errors/bugs/problems here!
Post by: SGGWD on January 24, 2004, 10:50:34 am
Tried that, but:

http://www.fileplanet.com/dl.aspx?/3dactionplanet/hlp/hosted/fsport/fsport2_2c.zip

The file you tried to download could not be found.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on January 24, 2004, 11:31:55 am
It works fine for me.  Did you go through the whole FilePlanet routine?
Title: Post errors/bugs/problems here!
Post by: SGGWD on January 24, 2004, 03:42:21 pm
Hm, the link works now.
Title: Post errors/bugs/problems here!
Post by: SGGWD on January 25, 2004, 05:15:44 pm
Tried 2.2c, mission still crashes.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on January 25, 2004, 06:39:54 pm
Did you remove all previous versions, including 2.2b?
Title: Post errors/bugs/problems here!
Post by: SGGWD on January 25, 2004, 07:36:28 pm
Yes.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on January 25, 2004, 08:01:01 pm
Ugh.

Ok, check to make sure you have no other mods installed, anywhere.  Check in Freespace2, in Freespace2/data, and Freespace2/data/tables.  Then run it with the 01_20_2004 build from the SCP forum.
Title: Post errors/bugs/problems here!
Post by: KramCola on January 26, 2004, 02:46:59 am
Hey, I have a problem concerning weapons.

I just download version 2.1 of the FS Port and started playing it. Now when I was checking my loadout on the first mission, I noticed that all the weapons availible were shaded white, meaning my craft weren't able to use them (and I couldn't choose any other craft to fly). Therefore in that level I had to sit and watch my wingman take down all the fighters. The strange thing was that in-game when I signaled for a reload (even though I had nothing), when the reload craft docked with me it gave me the Subach HL-7 and a Promethus S. And it wasn't just this mission that was the problem; all the missions I tried to play after that I couldn't arm myself with ANY weapons.

At that point I downloaded version 2.2c and I still got the same problem. How can I fix this?
Title: Post errors/bugs/problems here!
Post by: Goober5000 on January 26, 2004, 08:41:03 am
:welcome:

You probably have some other mod installed that's interfering.  Make sure all other mods are removed or disabled.  Check in Freespace2, in Freespace2/data, and in Freespace2/data/tables for any .vp or .tbl files.
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on January 26, 2004, 01:28:46 pm
I played "Failure to Communicate" under 2.2c last night with no problems, except for the objective of defending the science cruiser... that is very nearly impossible.  I did what I did before, and extracted the mission, opened it in FRED2, and gave the cruiser a ship-guardian sexp.  Personally, I think that you should swap the Phoenix (or Treb or whatever you've given the Nephilim) for the Shivan light bomb... something that the player has a chance to shoot down.

On another note, as was mentioned in the SCP and other sub-forums, I encountered a problem when playing the mission in subspace under HT&L.  The subspace effects were there for less than a second, then they vanished entirely.  I played the rest of the mission just fine, but the subspace effects never returned.  While I'm talking about it, that must have been the easiest time I've ever had in that mission.  I was using the default difficulty level and we took down the Lucifer with more than 5 minutes to spare, and I didn't lose a single ship.  Either its a change in the mission design, or it was the fact that I gave all of the Ulysses advanced disruptor cannons.

Later!
Title: Post errors/bugs/problems here!
Post by: SGGWD on January 26, 2004, 02:27:44 pm
Again no luck with "failure to communicate", so I decided to jump to the next mission.

I have the subspace problem too, any solution?
Title: Post errors/bugs/problems here!
Post by: Goober5000 on January 26, 2004, 04:03:16 pm
The subspace problem belongs in the SCP forum.

I fixed the balance on Good Luck to more what it was from the original FS1.

I also fixed Failure to Communicate, but from what you say it sounds like that mission was never updated in 2.2c.  Try downloading the attachment.
Title: Post errors/bugs/problems here!
Post by: KramCola on January 26, 2004, 07:22:07 pm
Thanks for helping me fix the weapons problem, but now I have another one.

Before I got a reply to my message, I reinstalled the game thinking that might fix it. But now that I reinstalled it, my computer lags heavily whenever I play the game. Before I reinstalled I used the Very High setting and it ran quite smoothly, but now its lagging heavily. I tried lowering the details to High but it's just as bad.

I know this is a bit off-topic, but does anyone know how I can fix this?
Title: Post errors/bugs/problems here!
Post by: Goober5000 on January 26, 2004, 09:08:41 pm
Did you use the same EXE before and after the reinstall?

This also might belong better in the SCP forum.
Title: Post errors/bugs/problems here!
Post by: KramCola on January 27, 2004, 12:04:51 am
Quote
Did you use the same EXE before and after the reinstall?


What do you mean? I un-installed, deleted the directory, then re-installed.

I can't see a FS2 forum... could you direct me to it?
Title: Post errors/bugs/problems here!
Post by: Goober5000 on January 27, 2004, 12:40:00 am
I mean are you using the retail EXE or the SCP EXE.

Sorry, I meant SCP, not FS2.  Post in the Source Code Project forum.
Title: Post errors/bugs/problems here!
Post by: Silent Warrior on January 29, 2004, 02:35:51 am
That link doesn't work for ME now... *Spews some very impolite words directed at FilePlanet*

[Edit] Coolitude, NOW the download works... EXCITEMENT.
Title: Post errors/bugs/problems here!
Post by: KramCola on January 31, 2004, 01:46:34 am
I think I've found the source to my problem... its the actual port file.

I only ever have these lagging problems when the port is installed. Should I try using one of the older port versions?
Title: Post errors/bugs/problems here!
Post by: Goober5000 on January 31, 2004, 05:05:42 pm
That's odd.  Yes, try 2.0 or 2.1.
Title: Need help with 2.3, not all the ships are working :-(
Post by: AOClaus on March 05, 2004, 11:08:58 pm
I cant' get all the ships to work in version 2.3, I can get the dragon and Apollo and that's it. I don't have the first clue what to do in order to fix this. Can anyone help?
Title: Post errors/bugs/problems here!
Post by: redmenace on March 06, 2004, 12:10:02 am
:welcome:
AOClause

second if I can't shoot shivan fighters I can't target then why should my wingmen.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on March 06, 2004, 01:54:36 am
AOClaus, what are you talking about? :confused:
Title: Never mind i figured it out
Post by: AOClaus on March 06, 2004, 04:52:46 am
I should slap myself for not figureing it out sooner too.  Sorry for any confusion.  I couldn't get the Freespace to Freespace 2 port to work.  For some reason I could only get a few of the ships to show up and none of the weapons. But I managed to fix that.
Title: Post errors/bugs/problems here!
Post by: Setekh on March 06, 2004, 06:04:28 am
Welcome to HLP, AOClaus. :) How did you solve your problem?

:welcome:
Title: Post errors/bugs/problems here!
Post by: redmenace on March 06, 2004, 07:26:25 am
My previous post should have read this way:
second if I can't shoot shivan fighters with heat seackers that I can't target then why should my wingmen.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on March 06, 2004, 03:39:41 pm
Um... you can shoot them with heat-seekers.
Title: Well...
Post by: AOClaus on March 06, 2004, 04:01:46 pm
Don't laugh but I thought I just was supposed to put the freespace port's main .vp file into the games main directory. I didn't realize that I was supposed to extract its contents into the games different folders.  :ha: Like I said I should have slapped myself for not having figured it out right away. :lol:
Title: Post errors/bugs/problems here!
Post by: redmenace on March 06, 2004, 06:47:59 pm
they shouldn't track unless there is a target lock. I always thought they required furys to destroy them.
Title: I'm not sure if this has been fixedl, but...
Post by: Cniinc on March 07, 2004, 11:32:57 pm
OK, I installed an earlier version of FS1 port, but whenever I put it into the FS2 folder, my singleplayer games would register no weapons! I mean, I put the file into the folder, then load up FS2. I load the FS2 campaign, and it simply shows no weapons. has this been fixed? I'd like to be able to put them both in the same folder, so i can have one pilot in each game.

Thanks,
J



FS2 IS BUYABLE FROM INTERPLAY!!! GO TO THEIR STORE AND BUY IT IF YOU DON'T ALREADY HAVE IT!!!!:nod:
Title: Post errors/bugs/problems here!
Post by: redmenace on March 08, 2004, 12:34:11 am
:welcome:
Title: hey Cniinc
Post by: AOClaus on March 08, 2004, 03:30:39 am
I kidna had a similar problem. What I did was looked inside the fsport.vp and extracted the individual folders into their counterparts in the FS2 data directory. that fixed my problem.
Title: Re: I'm not sure if this has been fixedl, but...
Post by: Goober5000 on March 08, 2004, 02:27:32 pm
Redmenace: Ok, if that's what you mean, that has been fixed in fs2_open.

Quote
Originally posted by Cniinc
I installed an earlier version of FS1 port
Install the latest version of the Port.  There are a bunch of problems that have been fixed.

It sounds like you might have table files hanging around somewhere.  Remove any tables files and it should work.
Title: Post errors/bugs/problems here!
Post by: Cniinc on March 23, 2004, 11:54:15 pm
Hey, about the sound/animation/etc. files that can be ripped or taken from the CDs from FS1 and Silent threat, that are in the readme manual...
Is there a single file that has all the files, and a readme of where to put them? because my n00bishness makes it really hard for me to understand most jargon. Or something like that.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on March 24, 2004, 12:16:01 am
Um... is the readme file not clear enough?  Extract the files from the FS1 VP files, and put them in the same directory they came from (e.g., data\cbanims --> data\cbanims).  If you don't know how to extract files, check out Karajorma's FAQ.

If you want, you can get custom VP files from the download page on the FSPort website.
Title: Post errors/bugs/problems here!
Post by: mrduckman on March 24, 2004, 09:53:08 am
Greetings, I know I'm new here. In fact, I just got started in tinkering with FS2 and FS2_Open files.
I do have a problem that when I try to use FS2 after I extracted all the files in the VPs on the site and extracted the others requested in the readme.txt, FS2 (v1.2, original) hangs and closes itself.

I think that perhaps the doc is not so clear.
It says what others files need to be extracted from the FS1 and ST VPs to make this work, with a very little hint as how to extract them.
I think I would need more of a howto like doc, stating what should I do, where do I get what I need, etc.
You need to tell in what order you have to extract the files.

Here would be an example of what I would like an install doc should be:

* Download the VPs of the site at http://blah.blah
* Extract "this" and "that" files to the aproppiate directories inside the fs2/data directory. (e.g: from freespace.vp, data/cbanims to c:\games\fs2\data\cbanims) and then, this other file and so on....

I got confused with the files and saw that the VPs on the site already have files that the originals have. So I don't know what should be overwritten or not.

Well, I'm quite sleepy. I worked the night shift and perhaps what I wrote wouldn't be clearly understood.
Anyway, and once I get this working, I will be glad to write the howto myself.

Regards,

Dario (Mr. Duckman)

P.D: The Karajorma's FAQ explains well what the program loads first, but I got confused anyway :P
Quote
Originally posted by Goober5000
Um... is the readme file not clear enough?  Extract the files from the FS1 VP files, and put them in the same directory they came from (e.g., data\cbanims --> data\cbanims).  If you don't know how to extract files, check out Karajorma's FAQ.

If you want, you can get custom VP files from the download page on the FSPort website.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on March 24, 2004, 10:40:22 am
Okay, I'll update the readme to be more explicit.

As for your crashing problem - it sounds like you're running retail FS2 with fsport_music.vp enabled.  This will cause a crash.  I'll put this in the readme also.
Title: Post errors/bugs/problems here!
Post by: neo_hermes on March 24, 2004, 11:57:58 pm
I've got a problem with the Silent Threat Campaign: Mission Exodus. well whats wrong is i can't see or destroy the cruiser that blocks the Escape pods from the jump node. from what i can tell it seems i'm missing the Cruisers textures and the inability to find them.

edit: oh yeah i've got the v2.3
Title: Post errors/bugs/problems here!
Post by: Goober5000 on March 25, 2004, 12:02:19 am
neo_hermes: That was just posted yesterday.  Check this thread: http://www.hard-light.net/forums/index.php/topic,22359.0.html
Title: Post errors/bugs/problems here!
Post by: neo_hermes on March 29, 2004, 08:10:40 pm
oops sorry :p
Title: Awakenings?
Post by: Labcoatguy on September 18, 2004, 06:57:57 pm
I couldn't find the ported version of Awakenings anywhere on the site or within the VP, although I for some reason recall having played it in FS2 open... am I confused, or right?
Title: Post errors/bugs/problems here!
Post by: Hippo on September 18, 2004, 07:02:31 pm
I don't think its been released...
Title: Post errors/bugs/problems here!
Post by: Goober5000 on September 18, 2004, 08:25:53 pm
It hasn't.  But we'll do it as soon as we finish ST:R.
Title: Post errors/bugs/problems here!
Post by: Labcoatguy on September 19, 2004, 04:10:36 pm
Ah ok... waiting with rapt anticipation then
Title: Post errors/bugs/problems here!
Post by: Hippo on September 19, 2004, 04:13:05 pm
ditto
Title: Post errors/bugs/problems here!
Post by: Hippo on December 26, 2004, 08:59:26 pm
Found another one... The mission in Ikeya, where you have to scan the cargo but its a trap and all, the objective turns out false after you scan all of them, and you get the failure breifing, though you CAN proceed to the next mission... (not sure, but aren't you supposed to possibly get a medal there for killing a shivan in Pandoras Box and escorting the Galatea, or was that before here?) ...
Title: Post errors/bugs/problems here!
Post by: Goober5000 on December 26, 2004, 09:16:19 pm
Thanks.  These will be handy for 2.4.
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on December 27, 2004, 12:56:38 am
Quote
Originally posted by Hippo
(not sure, but aren't you supposed to possibly get a medal there for killing a shivan in Pandoras Box and escorting the Galatea, or was that before here?) ...

The Galatea is the previous mission.  The one where you get the Bonus is the one previous to that when you first encounter the Shivans while escorting the Plato.
Title: Post errors/bugs/problems here!
Post by: Moonsword on December 28, 2004, 01:27:43 pm
How the hell are you supposed to kill a Shivan?  The ML-16's can't scratch their fighters.

EDIT: Oh, yes, I just remembered.  I'm having a persistent crash in mission 7, right after the cargo depot blows up, when that next wing of Shivan fighters jumps in.  This is in 3.6.5's main build.

EDIT2: Oh, yes.  I checked it using both Goober 12/15 build and Bob's 12/04 build, it still crashes.  It doesn't seem keyed to the arrival of new fighters but rather to the New Orders #1 directive, but I'm not sure...

Third and final edit: Never mind, never mind.  I found the problem after it crept up somewhere else.  "Loads only used weapons" is poison on my system.  Remove it, everything starts working.
Title: Post errors/bugs/problems here!
Post by: Blaise Russel on December 28, 2004, 02:11:50 pm
Furies. Lots and lots of Furies.
Title: Post errors/bugs/problems here!
Post by: Hippo on December 28, 2004, 07:45:00 pm
And thum thar targeting bug helps :p


Hell, I'm most of the way through in on Medium, and the beginning was damn hard :D ... (except, now everything is really easy twards the end of it... )...
Title: Post errors/bugs/problems here!
Post by: Hippo on December 29, 2004, 09:51:10 am
(http://sectorgame.com/ahtw/fpdb/anvil.jpg)


I think this speaks for itself :rolleyes:


Spoiler:
[size=huge]FIX IT![/size][/u]
Title: Post errors/bugs/problems here!
Post by: Goober5000 on December 29, 2004, 11:34:39 am
*smacks Hippo*

It's that way in the original campaign too. :p
Title: Post errors/bugs/problems here!
Post by: Hippo on December 29, 2004, 12:08:16 pm
Oops...
Title: Post errors/bugs/problems here!
Post by: Turnsky on January 02, 2005, 08:31:01 am
i've found a smallish problem (possibly due to an oversight)
high poly fenris vs fsport leviathan.

:p
Title: Post errors/bugs/problems here!
Post by: Moonsword on January 02, 2005, 10:06:09 pm
Drop the hipoly Fenris model into data/models of the FSPort directory.

Then, override the table by putting one of *those* in there, too, if it doesn't work.  Or, if you prefer, a modular table version that only replaces the Leviathan.
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on January 02, 2005, 11:04:24 pm
...or rename Lightspeed's Leviathan remap of the hi-poly Fenris from cruiser01x.pof to cruiser01b.pof, to match up with the Port tables.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on January 03, 2005, 01:53:40 am
But cruiser01b.pof is the Leviathan, not the Fenris. :nervous:
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on January 03, 2005, 07:39:10 pm
But when Lightspeed did his map upgrades, he altered the HTL fenris maps to create a map for the Leviathan.  Like the Port's skin, it has blue where the Fenris has red, but he named his model file cruiser01x.pof, differing from the Port's Leviathan model file designation of cruiser01b.pof.  In order to have the hi-poly Leviathan for the Port, one must either change the filename of Lightspeed's model to match the Port's, or extract the Port's ships table and change the filename referenced in the table entry for the Leviathan to match Lightspeed's model name.  While the first solution is simpler, extracting the table also allows the oppertinuty to rename the model filename for the Cain, so to use Lightspeed's custom textures for that class... if you want to that is.
Title: Post errors/bugs/problems here!
Post by: Atkara on January 14, 2005, 05:55:16 am
ummm... I don't know if this is a problem at all, rather than my mistake...

...anyways, I ran on performance drops in 1 or 2 of the FSPort campaign missions. Especially on the mission where i was supposed to protect Bastion from Shivan fighters/bombers everything was working like a charm (fraperate>80 most times 100-120fps) untill a squadron of 4 shivans came in the scene and dropped me to 5-7 fps. The problem persisted untill all the fighters of that group had been destroyed (wingmen did a fine job hehe). After that, all back to normal again. I ran the mission twice, while the 2nd time i had turned all SCP features off, with no problems at all.

I run fs2_open_C01102005.exe -spec -glow -jpgtga -nomotiondebris -2d_poof -d3d_no_vsync -nobeampierce -ship_choice_3d -orbradar -3dwarp -snd_preload -fps

...under Launcher5

...on a [email protected]/HT - 1024DDR400 RAM - GeForce6800/128DDR GPU- 200GB SATA HDD

I have to mention that all latest SCP media_VPs (3.6.5) reside in the FS2 Root Directory (being updated as soon as something new comes out).

Could this behaviour be caused by a possible conflict between FSport media_VPs and the SCP ones? Has anyone else encountered this?
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on January 15, 2005, 12:32:45 am
Probably SCP ones.  More than likely, this has something to do with the animated glowmaps.
Title: Post errors/bugs/problems here!
Post by: Atkara on January 15, 2005, 07:34:47 am
I have allready transfered SCP mediaVPs to my mods folder (thus SCP will be operating as a mod on my FS2 Installation), since i found the same thing on ported SilentThreat campaign. Problem went away, I'm happy again.

Thanks for the info :)
Title: Post errors/bugs/problems here!
Post by: Frenetic on January 19, 2005, 01:40:19 pm
i have a problem:

i extracted the FSProt 2.3 to the main freespace folder and the other files as well. but when i try to play the campaign:

1. wrong ships (no freespace 1 ships like the apollo fighter)
2. no weapons
Title: Post errors/bugs/problems here!
Post by: Goober5000 on January 19, 2005, 02:44:31 pm
Do you have any other mods installed?  Any table files or VP files for other campaigns (even some SCP media VPs) might override the fsport VP.
Title: Post errors/bugs/problems here!
Post by: Frenetic on January 21, 2005, 06:08:39 pm
seems to work now. thanks
Title: Post errors/bugs/problems here!
Post by: Moonsword on January 28, 2005, 08:06:26 am
Okay, I've got one I've noticed before.  In the mission where you're supposed to capture the Ramses, the Shivan fighters and bombers don't ever seem to attack the cruiser.

I got killed taking that ship out in a Valkyrie to satisfy the mission... not fun.  It looks like there's an AI SEXP not being sent or something simple like that...
Title: Post errors/bugs/problems here!
Post by: Goober5000 on January 28, 2005, 02:41:45 pm
We've had a few bug reports on that mission.  It'll be fixed in the next release.
Title: Post errors/bugs/problems here!
Post by: Moonsword on February 03, 2005, 07:36:23 am
Another fun bug, but this one's not in the mission...

In the mission where the Herc is introduced, I suddenly don't have access to any of the advanced weapons or the Valk and the Athena.  What's going on here?

It's not the mission.  The stuff's there, but I can't get access to it.
Title: Post errors/bugs/problems here!
Post by: S-99 on February 27, 2005, 05:31:26 am
Hey, new user here
some small things
how come i can't play the great war campaign?
the only thing from the port i can play is silent threat
and i want to play the great war campaign badly
everything else works great though
just can't play anything but silent threat campaign from the port:(
The only installation i did was extract all the vp's to the freespace 2 folder
then i was able to access everything working fine, graphics, etc.
except the music, but that's a different matter
CAN'T PLAY THE GREAT WAR CAMPAIGN
how do i fix that?
maybe if i extract the files to the right folders in the data folder of freespace 2 directory
but the readme doesn't tell me where to extract the campaign vp too, and other stuff like that:(
Title: Post errors/bugs/problems here!
Post by: Goober5000 on February 27, 2005, 05:34:42 am
:welcome:

If you can play Silent Threat you should be able to play The Main Freespace Campaign also... they're on the same VP.  Check the campaign room and make sure you have it selected.
Title: Post errors/bugs/problems here!
Post by: S-99 on February 27, 2005, 05:41:05 am
That's the thing
I can only select main freespace two campaign
and the silent threat
those 2 only
Title: Post errors/bugs/problems here!
Post by: S-99 on February 27, 2005, 06:03:33 am
still no freespace campaign to select at all
even if i extract that whole vp to the missions folder and get rid of the port vp out of the main directory
stargunner had a similar problem where he could only play silent threat
Title: Post errors/bugs/problems here!
Post by: S-99 on February 27, 2005, 07:11:50 am
here we go
got it fixed;)
it's all good now:D
though
on first mission of main freespace campaign
no weapons available:D
can't equip any either:D
Title: Post errors/bugs/problems here!
Post by: Galemp on February 27, 2005, 05:35:02 pm
Check to see if you have any other mods installed. Look in your data/tables directory of your Freespace 2 installation and delete or rename any .tbl files you have there.

If that doesn't work, make a note of all the .VP files you have in your main FS2 folder and list them here; we'll tell you which ones shouldn't be there.
Title: GET OFF MY PLANE
Post by: low moral fiber on March 02, 2005, 04:49:08 am
Word.

I'm on the fifth mission (Out of the Dark, Into the Light or something) and I'm getting crazy texture problems.  Sometimes the ship I'm supposed to protect looks awful, sometimes huge sections of space are bizarre colors.  I'll exit the program and restart it, and some things will look fine and then OTHERS will start looking terrible.  This is the first mission this has happened to me on, so I'm not sure what the deal-io is.

Just for the sake of giving way too much information, here is what the folder with the FS1 port contains.

fsport2_3.vp
fsport_glow.vp
fsport_hi-res.vp
fsport_music.vp
fsport_shine.vp
sparky_hi_fs1.vp
stu_fs1.vp
tango_fs1.vp
warble_fs1.vp
the data folder, and some movies...

Now I have everything turned off in the launcher, as far as flags under the features tab go (since I assume they're to be used for FS2 only).  I'm using a GeForce 3, if that means anything, and I'm trying to play in OpenGL.

Thanks for any help!
Title: Post errors/bugs/problems here!
Post by: Galemp on March 02, 2005, 11:22:39 am
Can we see a screenshot? Maybe that will help.
Title: Post errors/bugs/problems here!
Post by: low moral fiber on March 03, 2005, 04:39:47 am
Y'know, I don't believe I've ever done the screenshot thing before.   I tried pressing the print screen button in game, but if that worked, I have no idea where the screenshots are.
Title: Post errors/bugs/problems here!
Post by: Primus on March 03, 2005, 04:48:51 am
The screenshots should be in the main FS2 folder..
Title: Post errors/bugs/problems here!
Post by: low moral fiber on March 03, 2005, 04:51:17 am
Gah, I completely missed them.  They're there, but in tga format.  I can't view them, and changing the extension doesn't help.  Also, imageshack doesn't host tga format files.

Haha, I'm so hopeless.
Title: Post errors/bugs/problems here!
Post by: Primus on March 03, 2005, 05:01:37 am
You need to convert them :)
Title: Post errors/bugs/problems here!
Post by: Primus on March 03, 2005, 05:09:04 am
And you can do that with an image editing tool, like PSP or Photoshop, or do a Google search about converting images, TGA to JPG. :)
Title: Post errors/bugs/problems here!
Post by: low moral fiber on March 03, 2005, 05:11:31 am
Alright, this should do it.(http://img128.exs.cx:81/img128/7875/screen047ff.jpg)
Title: Post errors/bugs/problems here!
Post by: Galemp on March 03, 2005, 02:58:01 pm
What on Vasuda is going on there? :wtf:

Are you playing with my hi-poly Aten and/or Faustus, perhaps? If not this belongs to the SCP dudes...
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on March 03, 2005, 08:30:59 pm
OH, I used to get this problem.  What's your video card, drivers, and AGP setting, as in 1X, 2X, 4X, 8X, (that is, if you're using AGP)?
Title: up in this
Post by: low moral fiber on March 04, 2005, 04:19:24 am
GeForce 3
Drivers are v. 6.14
2x AGP
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on March 04, 2005, 08:34:27 pm
Hmmm.  Just for the hell of it, try dropping your AGP back to 1X.  You shouldn't realy notice any performance loss.  I found that dropping my AGP one setting back from maximum does the trick.  Actually, when I first had this problem, I was using AGP4X and had several lockups as well as this error.  Later, I had a HD issue and had to reinstall my system.  I had a friend of mine to it (more experienced and resourceful than me), but this friend forgot to install the AGP drivers.  So, for the longest time, I was using an AGP video card in PCI mode, with horrendus framerates, but no texture anomalies or lockups.  Its the only time that I've used OGL.  Anyway, when I realized the problem, I installed the AGP drivers and got my performance back, but got the lockups, texture anomalies, and other instabilities with other games.  I then reinstalled them in 1X mode (there didn't seem to be a 2X in the software) and the lockups went away, the texture anamalies (like you've been getting) went away, my stability returned, and I noticed no performance drop when compared to 4X.  Since then, I've upgraded to a faster board and video card, but in AGP8X, I got the lockups I was mentioning, and general system instability.  Dropping the AGP down to 4X solved these, with no performance loss.
Title: Post errors/bugs/problems here!
Post by: Hunne on March 21, 2005, 02:15:29 am
allright, the mod works for me, but some mission from either fs or fs2 simple can´t be solved for there is in fs "last hope" the Hope just turns around and around when it´s waypoints are done....nothing more?!
in fs2 there is that mission where i have to defend that station in which the NTF attacks with a deimos class cruiser which schould be destroyed by the Aquitane(you know, that 6 km behemoth), but it doesn´t do anything, just warp´s in and that´s it then...i tried to take out the ntf cruiser but when it´s hull strenght is at one percent i won´t drop any more...
i hope someone has a clue how to solve this
Title: Post errors/bugs/problems here!
Post by: Moonsword on March 21, 2005, 08:41:40 am
That "6 km long behemoth" isn't the Aquitane.  The Aquitane is your flagship, the vessel you're flying off of.  The Colossus is the 6 km long starship.  And yes, this is a known problem (*points at SCP forum*).

The hull strength not dropping isn't a bug.  There's a flag set in the Deimos-class corvette's table listings that means it can't be killed by most weapons.  You have to use a bomb or something else equally large (anti-capship beams) to take out anything larger than a cruiser.

FYI: For problems in FS2, not the Port itself, this isn't the proper forum.  Post in the FS2 Campaigns forum (above this one, at the bottom of the second groups of forums) for help with FS2.  Just so you know.
Title: Post errors/bugs/problems here!
Post by: Hunne on March 23, 2005, 07:18:46 am
meanwhile i got it...don´t do anything COM doesn´t tell ya to do...:nod:
just found another thing that bugs me...i´ll post it somewhere else...
Title: Post errors/bugs/problems here!
Post by: Kramnab on March 23, 2005, 10:59:33 pm
Hi all!

I got just two questions about downloading.
If I want to play only the Silent Threat campaign which anim files should I download?
And have I have to download the music files too?
Title: Post errors/bugs/problems here!
Post by: Goober5000 on March 24, 2005, 05:17:27 am
If you only want to play the campaign, all you need to download is the main VP.  That's it. :)

The animation files aren't divided between Silent Threat and the main campaign, but by category.  Check the download page.

The FS1 music isn't officially supported yet.
Title: Post errors/bugs/problems here!
Post by: Kramnab on March 24, 2005, 05:17:20 pm
Thanks for the answers.

I have found a few irritating "somethings" in the Silent Threat Campaign, I'm not quite sure if they are bugs or just funny stuff from the original Silent Threat Campaign, in that case sorry for bothering.

1. In the mission where you have to defend the GTSC Ratna (ST04.fs2) three Amun class fighter jump in, and they have the order (immediately when they arrive) to evade Alpha 1. Well that wouldn't be anything unusual :) but they are friendly and become hostile a few seconds later, the player can see their order on the HUD while they are friendly. A suspicious player can target them, lock missile and when they become hostile shoot them down.

I suppose to place the order evade Alpha 1 into the event when this Wing (Libra) becomes hostile (event name: “hammer time”) and changing the starting order to protect Alpha 1, that way they will be right behind the player when they become hostile.

2. In the mission ST06.fs2 the Briefing voice has a loop. Stage three "Your objective ... transport Epsilon 1." File brief_mdm6_3.wav

3. In the mission ST07.fs2 where you have to defend the freighter and the escape pods the voices (TC_mdm7_f.wav, L_mdm7_e.wav) talks about GTFR ? Pandoras ? but definitely not Kappa 7, like the ships name is. I think this isn't a bug, and maybe that was also in the original Campaign too, but its still confusing.

Thanks everyone for the campaign.
Title: Plato
Post by: krisvek on May 05, 2005, 04:06:07 pm
on the level where youre protecting the Plato ("Failure to Communicate"), and the Shivans get the drop on ya...my game freezes up soon after the Shivans warp in (atleast, i'm pretty sure it's the shivans....whoever warps in first, i didnt have time to get an ID).

Since theyre ships actually show up, I was thinking that maybe the freeze happens as soon as the dirty bastards fire a shot, implying sumthin is awry with my weapon tables or something...but i dont know what i should do to go about correcting that.

It's worked fine up until this point (the graphics are soooo pretty!  i upped the truform alot, the shadows are soo smooth and natural on that spinning radar sish, i wanna kiss it all over....mmmm...now if only they were all alphamapped :)
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on May 05, 2005, 08:02:28 pm
What build are you using?
If you're using 3.6.5, are you using the -loadonlyused command line?
Title: Post errors/bugs/problems here!
Post by: krisvek on May 06, 2005, 12:34:47 am
shoulda mentioned that in my first post, but, no, i'm not using that :-/
Title: Post errors/bugs/problems here!
Post by: Goober5000 on May 06, 2005, 10:59:47 pm
Hm.

Do you have any other mods installed?  Check your tables directory too.  Try another build.  Try retail.

One of those should work. :)
Title: Post errors/bugs/problems here!
Post by: Fenrir on June 26, 2005, 03:30:44 pm
I've installed everything and it all worked quite nicely, until I got to the second mission and now I always get stuck in a Ulysses (or however it's spelled) with no weapons of any sort. So do all my teammates.

I'm using FS2 Open, so I'd imagine that's part of it. Do I have to remove certain .vp's when I want to play FS1 or something?
Title: Post errors/bugs/problems here!
Post by: Goober5000 on June 26, 2005, 03:46:30 pm
You just have to make sure no other mods are installed.  Take a look at the VP files you have and see if any of them include ships.tbl.  If they do, they should be disabled (rename the .vp to .vp1 or something).  The only VP containing a ships.tbl should be fsport2_3.vp.
Title: Post errors/bugs/problems here!
Post by: Fenrir on June 27, 2005, 01:40:01 am
I suppose I'll have to do that, then. I tried extracting the table in fsport2_3.vp into the tables folder so it would override any other tables in other vp's, but that just lead to crashing upon comitting to a mission. It was worth a shot though. =)

*Edit*: I restarted the campaign, and things worked perfectly from then on. At least until I got to the mission where you need to capture the Taranis. The thing has no subsystems or turrets at all, so it's quite a challenge to disarm and disable it. I'll check to see if it's an issue with other things I've been tweaking around with as of late.


*His Royal Magesty Sir Edit II*
Yup, it was stuff with other mods. Cleared it up and all.
Title: Post errors/bugs/problems here!
Post by: Fasolaci on July 11, 2005, 05:41:06 pm
Hi.
i downloaded all the files to the main fs2 folder, and everything works great. I got animations, voices, but the music is the same as fs2....and the sound effects. I read in one of the earlier posts, that fs1 music is not supported yet. If its true, when can we expect its integration to the port?

I also read in other posts, that people here are extracting various files out of .vp files. My question is should i also extract those files,
or simply coping them to the main fs2 folder is enough? as it does seem to work...

I use the 2.3 version.

ps: 3 bugs which i encountered so far are:
1) in the second mission there are no asteroids...only a few sparsly
situated in a non-threatning way.
2) same mission, after eliminating all four wings of vasudans, i
remember there should be an ace vasudan pilot confrontation
as a bonus objective, but there wasnt.
3)before the 5th mission, there is a non-relevant, speachless, 1 -paged briefing  -  something about subspace and expantion, and how  "they" will have no boundaries....
Title: Post errors/bugs/problems here!
Post by: Flaser on July 11, 2005, 06:25:24 pm
1) This is how it was in retail.
2) Up the difficulty
3) This is a replacement for a cutscene.
Title: Post errors/bugs/problems here!
Post by: Fasolaci on July 11, 2005, 06:35:03 pm
1) i'm quite sure there was a dense asteroid field there.
even in briefing they mention it, and how you wont be able to see
the vasudans until your close, but so will they.
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on July 11, 2005, 06:56:24 pm
I think the density of the asteroids in that mission should be increased.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on July 12, 2005, 03:19:56 am
There are exactly as many asteroids in that mission as there were in FS1.

As for the rest of the bugs, they should be fixed when v3.0 comes out.
Title: Post errors/bugs/problems here!
Post by: primalspas on July 25, 2005, 02:44:09 pm
I unzipped all of the vp files to the proper areas (or as far as I can tell) but none of the weapons are loading in the main campaign, I can play silent threat but only the promethus will load. Any help would be much appreciated.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on July 25, 2005, 02:52:37 pm
:welcome:

The proper area is Freespace2\ or Freespace2\fsport\ if you're using the SCP's -mod option.  It sounds like you have extra tables or mods interfering with the FSPort.  If you're running retail, try disabling all other mods.
Title: Post errors/bugs/problems here!
Post by: primalspas on July 26, 2005, 10:51:36 pm
I don't have any mods installed and I am running retail, the only thing I have installed is the port
Title: Post errors/bugs/problems here!
Post by: Goober5000 on July 27, 2005, 10:00:27 am
All you have to do is stick the VP files in your Freespace2 directory.  Don't extract any files from them, or you'll get unpredictable results.

Look in the Freespace2\data subfolders and see if any of them contain extra files.
Title: Post errors/bugs/problems here!
Post by: Annorax on July 27, 2005, 04:44:16 pm
In Out of the Dark, Into the Night, the Plato's supposed to be destroyed. In retail (and the Port), if you somehow manage to save it and take out the untargetable Shivans attacking it, it will proceed to the node and just sit and spin, requiring you to kill it with ~K to be able to jump out. Is there a way we could get the Plato's waypoints changed to jump out in the unlikely event it gets to the node and trigger the "return to base" directive? Also, if this is possible, could saving the Plato be made a bonus objective that gives a promotion or something else?

As always, thanks in advance.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on July 27, 2005, 05:23:36 pm
That will be fixed in v3.
Title: Post errors/bugs/problems here!
Post by: primalspas on July 29, 2005, 11:41:01 pm
Quote
Originally posted by Goober5000
All you have to do is stick the VP files in your Freespace2 directory.  Don't extract any files from them, or you'll get unpredictable results.

Look in the Freespace2\data subfolders and see if any of them contain extra files.


I didn't extract any files from the .VP, I extracted the .vp files from zip files and then placed them in their respective folders in the data folder. Everything loads fine command briefing animations, sounds, music, missions, but none of the weapons will load at all.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on July 30, 2005, 04:09:41 am
You're not supposed to put the VP files "in their respective folders".  Just put them all in C:\Games\Freespace2.
Title: Post errors/bugs/problems here!
Post by: primalspas on July 31, 2005, 09:36:52 pm
the game crashes everytime I try that
Title: Post errors/bugs/problems here!
Post by: Goober5000 on August 01, 2005, 03:34:16 pm
Then... you probably have some screwed up file structure going on.  Post a list of all the files that are in C:\Games\Freespace2 and their subfolders.
Title: Post errors/bugs/problems here!
Post by: ZmaN on August 08, 2005, 09:03:00 pm
I have a problem with port.  (well  beside the fact that i actually bought freespace 1 not knowing its stuck in 640x480 res).  Anyway I started the first mission with port, but i have no weapons what so ever.  I downloaded all the port packages but i still dont have them.  help?
Title: Post errors/bugs/problems here!
Post by: Goober5000 on August 08, 2005, 11:47:11 pm
Sounds like the same problem primalspas had.  Read my instructions a few posts back.
Title: Post errors/bugs/problems here!
Post by: mrduckman on September 12, 2005, 10:44:41 am
Hey there.

I've tried this with cvs build 20050908 and found that the FS music didn't play. It played FS2's. I've tried taking a backup I have for fsport with the music wavs in the music dir but didn't work either.

Playing Judas doesn't show/have anything but interceptor missiles.

And in Shell Game, well... I think I never figured out how to "do things differently".
You got to kill the transports first? or the fleeing freighters?
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on September 12, 2005, 07:06:05 pm
I assumed you grabbed the FS1 music VP and and table file, and went through each mission and changed them to their proper FS1 themes?

Playing Judas - You'd WANT anything other than Interceptors?

Shell Game - Freighters first, as transports won't try to escape.
Title: Post errors/bugs/problems here!
Post by: mrduckman on September 13, 2005, 08:29:48 am
For Playing Judas? I'd need ml-16 at the very least? :P

Thanks! :)
Title: Post errors/bugs/problems here!
Post by: Goober5000 on September 13, 2005, 10:07:42 am
Quote
Originally posted by mrduckman
Playing Judas doesn't show/have anything but interceptor missiles.
For loadout?  Might be a problem with a rogue weapons.tbl.
Title: Post errors/bugs/problems here!
Post by: mrduckman on September 14, 2005, 08:28:21 am
Yes. Loadout was just the missiles. I've only created an fsport23 dir and put the vps there and created the data dirs.

Cheers.
Title: Post errors/bugs/problems here!
Post by: Galemp on September 14, 2005, 02:39:27 pm
hm. My friend was playing through the other day and... the Shivans didn't kill the Plato. I looked through the mission and lo and behold, there was no hack to make sure the mission went the way it was supposed to. Do I have the latest version?
Title: Post errors/bugs/problems here!
Post by: Mongoose on September 14, 2005, 03:00:23 pm
That's a known bug in that mission.  After I kill one of the Scorpions to get the bonus objective, I usually just order my wingmen out, sit back, and put on time compression.  The Shaitans usually manage to take out the Plato eventually.
Title: Post errors/bugs/problems here!
Post by: mrduckman on September 15, 2005, 09:11:09 pm
One mistake. The mission with just the interceptor missiles was "Enter the Dragon".
Title: Post errors/bugs/problems here!
Post by: Galemp on September 15, 2005, 09:59:11 pm
I'll have to fix that in the next release, then.

Duckman, that mission's supposed to have a limited loadout. Standard armament is Prom, Adv. Disruptor and Interceptor on a Ulys, IIRC. Are you saying you don't have any primaries?
Title: Post errors/bugs/problems here!
Post by: mrduckman on September 15, 2005, 10:04:36 pm
I didn't. I think it was because of the build and the player's file. I'm testing this theory at the moment.
Title: Post errors/bugs/problems here!
Post by: mrduckman on September 15, 2005, 10:11:37 pm
Yep. 2 player files now and the problem of the weapons os solved.

The only thing remaining is the music table. :)
Title: Post errors/bugs/problems here!
Post by: mrduckman on September 15, 2005, 10:20:04 pm
Music isn't working. Not even placing a working music.tbl I had from previous version.
Title: Post errors/bugs/problems here!
Post by: Fenrir on September 15, 2005, 10:22:53 pm
The missions have to be edited to use the FS1 music. Search around the board. There should be edited versions you can download.
Title: Post errors/bugs/problems here!
Post by: mrduckman on September 15, 2005, 10:31:37 pm
Well, last time they were using the music.tbl fine. So should work too. Specially with the vps and all :)
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on September 15, 2005, 10:37:15 pm
OK, here's what I'm getting.

A - You're not getting music at ALL.  No FS1 or FS2 right?

B - You may have or have not altered the FS1 missions to use the FS1 music.

Likely Problem - Just a guess, but you may have the ogg FS2 music (either as part of the Zpack, or mv_music, or extracted) and the FS1-enabled music table doesn't have the proper entries for the ogg tracks.

Just my theory at this point.
Title: Post errors/bugs/problems here!
Post by: mrduckman on September 16, 2005, 07:46:12 am
A - FS2's
B - Did neither.

No ogg music. Not even downloaded mv_music. I still have to read the port's vps. :)
Title: Post errors/bugs/problems here!
Post by: Trivial Psychic on September 16, 2005, 09:08:09 am
OK.  The problem is that the mission files are still referencing the FS2 music themes.  Once the FS1 music VP and table file is in-place, in order to have FS1 music in the port, you must open each mission (in either FRED Open or in a text editor) and change the mission music and briefing music to match the corresponding FS1 tracks.  That also means that you have to look up each of the original missions (from FS1) to see what the music themes should be.
Title: Post errors/bugs/problems here!
Post by: Mongoose on September 16, 2005, 04:48:33 pm
I spent the better part of a few hours doing just that. :p Here (http://home.comcast.net/~andrewduk/FS1_music_FSPort_missions.zip) are the fruits of my labor, to save you the bother. :)
Title: Post errors/bugs/problems here!
Post by: dizzy on September 17, 2005, 03:43:11 am
Oki, so how can I use these files along with the existent fsport VPs ?
Title: Post errors/bugs/problems here!
Post by: Goober5000 on September 17, 2005, 10:31:10 am
Just drop them in the missions folder.
Title: Post errors/bugs/problems here!
Post by: mrduckman on September 18, 2005, 04:12:29 am
Quote
Originally posted by Mongoose
I spent the better part of a few hours doing just that. :p Here (http://home.comcast.net/~andrewduk/FS1_music_FSPort_missions.zip) are the fruits of my labor, to save you the bother. :)


Well, I had those done for the earlier version. :)

But, since you did I'd say: Goob/Galemp, make sure to add this to the vps next time :P

Thanks!!!! :)
Title: Post errors/bugs/problems here!
Post by: dizzy on September 18, 2005, 05:25:12 am
Well for me there is no music when copying those files into "fsport/data/missions" (I use the -mod SCP option into "fsport" dir where the fsport VPs are located).
Title: Post errors/bugs/problems here!
Post by: Mongoose on September 18, 2005, 03:42:08 pm
Sounds like you're doing everything right; are you sure you have all of the VPs downloaded?  Last time I played through the Port, all of the music worked fine with these mission files.
Title: Post errors/bugs/problems here!
Post by: Goober5000 on September 19, 2005, 02:47:46 pm
Quote
Originally posted by mrduckman
But, since you did I'd say: Goob/Galemp, make sure to add this to the vps next time :P
We haven't released the SCP version of the Port yet.  When we do we certainly will.
Title: Re: Post retail or gameplay bugs here!
Post by: HotShot on February 15, 2006, 04:52:05 pm
only a small question...in playing judas, freighters and cruisers shoudlnt attack me on sight huh? i mean, it would be nearly impossible to finish this mission when thousands of turrents are firing on you!
so, did i again screw something up on my local version or is this really ment to be this way
Title: Re: Post retail or gameplay bugs here!
Post by: Solatar on February 15, 2006, 05:46:41 pm
If you fire your weapons at all, they go after you.
Title: Re: Post retail or gameplay bugs here!
Post by: HotShot on February 16, 2006, 10:27:51 am
yea i know, but in my case the freighters and cruisers shoot at me although i do nothing but scanning. the fighters dont attack, just fly their patrols.
Title: Re: Post retail or gameplay bugs here!
Post by: HotShot on February 16, 2006, 02:43:18 pm
aaaarrrrrrr anybody please help! i just dont know what to do! and the campaign just started to attract me again
Title: Re: Post retail or gameplay bugs here!
Post by: bfobar on February 16, 2006, 04:37:07 pm
only a small question...in playing judas, freighters and cruisers shoudlnt attack me on sight huh? i mean, it would be nearly impossible to finish this mission when thousands of turrents are firing on you!
so, did i again screw something up on my local version or is this really ment to be this way

If you're using a CVS build, this may be part of the "stealth is broken" bug that has been a problem. I noticed this too but chalked it up to the visibility and stealth problems that got reported on bug 783 in mantis I think.
Title: Re: Post retail or gameplay bugs here!
Post by: StratComm on February 16, 2006, 04:57:22 pm
Did that mission use stealth?  I thought it was liberal use of either turret-lock-all or ignore-target.
Title: Re: Post retail or gameplay bugs here!
Post by: HotShot on February 17, 2006, 02:58:59 pm
i tried 01/25, 02/02, 01/9 and the newest one.

no one else had that problem?
Title: Re: Post retail or gameplay bugs here!
Post by: Goober5000 on February 17, 2006, 05:56:03 pm
I just confirmed it on my machine with the latest build.

Can you find which build it starts in?
Title: Re: Post retail or gameplay bugs here!
Post by: HotShot on February 18, 2006, 07:52:38 am
well, for me none of the post 12/29 builds works
Title: Re: Post retail or gameplay bugs here!
Post by: HotShot on February 18, 2006, 04:16:10 pm
has anyone a build where the mission works correct? would appreciate your help, mates
Title: CVS Builds: look here
Post by: jr2 on February 24, 2006, 11:10:22 am
http://fs2source.warpcore.org/exes/latest/
-choose the month
-download the latest builds
-currently latest is February2006/20060220-Goober5000.rar
links can be found by watching
Hard Light Productions Forums  »  FreeSpace  »  The Source Code Project  »  Recent Builds
Topic: CVS Builds
http://www.hard-light.net/forums/index.php/topic,34852.0.html

Comments on stealth: from ShivanSpS at http://www.hard-light.net/forums/index.php/topic,34852.msg784679.html#msg784679
Quote
Quote from: Goober5000 on February 20, 2006, 11:53:31 AM
http://fs2source.warpcore.org/exes/latest/February2006/20060220-Goober5000.rar

Now with "ignore my target" fixed.

That its not all Goobler...

You just fixed the IA and Bomber Bug in Port, the "Jump to Desktop" bug in Port, and Finally... THE STHEATLS!!!!!!!!! ITS WORKS NOW THE STHEALTHS ARE WORKING!!!!!!! I love you :P

Hope this helps.
Title: Re: Post retail or gameplay bugs here!
Post by: Wanderer on February 24, 2006, 11:32:27 am
Hotshot..

Are you using 367 mediavps? If so then either remove the last patch (nro 3) or place this file (http://koti.mbnet.fi/vekkup/FS2/tbms/TurretAngleFix-shp.tbm) to the mediavps/data/tables folder if you want to try post-20051229 builds. I didnt test that file but it should fix the 367 mediavp incompatibility with post-20051229 builds (turret angle)
Title: Re: Post retail or gameplay bugs here!
Post by: Lindley on February 28, 2006, 05:31:56 pm
Since search is disabled, I wasn't able to check if this issue has been mentioned elsewhere.

On the mission when you're supposed to disarm and disable the Shivan cruiser Taranis, I am unable to target any of the Taranis' subsystems. I hit 's', the target subsystem key I selected, and nothing happens. Apparently my wingmen can't either; when I ordered them to disable the Taranis, they did not do so despite ample opportunity.
Title: Re: Post retail or gameplay bugs here!
Post by: Mars on February 28, 2006, 07:28:40 pm
The only way of avoiding this, is to not change any of the wings loadouts and proceed directly to the actual mission, but I might be wrong... I got that from a post a couple of months ago.
Title: Re: Post retail or gameplay bugs here!
Post by: Lindley on February 28, 2006, 10:56:41 pm
That worked. I never actually modified my loadout before, but apparently just viewing the screen messed it up.
Title: Re: Post retail or gameplay bugs here!
Post by: clueless on March 01, 2006, 02:42:36 pm
when i play the retail D:FS, the game sometimes crashes or i'm unable to warp out in the "A Failure to Communicate" mission (sm3-03a.fsm). any ideas?

also, when i play ST within the retail D:FS, Epsilon 1 or 2 docked with the Giordano will not warp out when it reaches the waypoint in the mission "Secret Recovery" (map 06). it just spins around. is this a bug? (i messed around with the map in FRED and the ships are able to warp out if they are not docked together.)

my D:FS installation is pure retail; no mods added except for ST.

p.s. imho, ST does suck.