Originally posted by Stealth
i didn't touch it. i thought we had one, bu then today i looked, and i couldn't see it... so i made a new one
Originally posted by Stealth
you sure they're not in the Demo VP? they should be! check again.
Originally posted by Stealth
i'll download the FS demo and check
Originally posted by HeX]
I believe so, drop me a link to be sure.
Originally posted by neehoor
Patches.....? I dont think so. I've got the latest FS2 patch but something tells me thats not what u mean. What patches do I need and where do I get them? Only thing I installed is the fsport 2.0 file.
EDIT: Problem solved, reinstalled the whole game and no problems anymore.
Originally posted by Knight Templar
Which mission is that Steve? (Number if you could please, I only know them by numbers)
[/SIZE]
Originally posted by Steve Bassen
Hi, newbie here.
Originally posted by Knight Templar
C://games/FS2
Originally posted by GalacticEmperor
I know, I fixed it two days ago. :) Patience.
Originally posted by Goober5000
"Good Luck" (killing the Lucifer) needs work. I can't send messages to anybody, so there's no way to tell them to go for a certain reactor. And as far as that goes, I don't know if it's something different between FS2 and FS1 or simply that the weapons were wrong, but Delta didn't do squat against the reactors. I couldn't even get them to be useful even by CHEATING (killing all the Shivan fighters), which surprised me.
Suggestion for the closing credits...
At the end of Good Luck, give the Lucifer an ai-warp-out goal as soon as it's destroyed. It'll start jumping out, still exploding, just as the red-alert is triggered. Then, in the credits mission, show the Lucifer emerging from subspace and exploding. ;7
Originally posted by Hippo
:doubt:
C-3-4
Originally posted by GalacticEmperor
Great! :nod: Keep us updated.
Say... how would you like to join the Port team as "Multiplayer consultant?" ;7
Originally posted by Goober5000
:rolleyes:
C-3-No Valid Items
Originally posted by GalacticEmperor
The campaign is set up to play the Lab, Briefing, and Hall Fight cutscenes, but not any of the Ancients. Those are done as stages in the Command Briefings so that people without the cutscenes can still access them.
If you want, I can have them play the cutscene and hav ethem in the Command Brief... so long as you don't mind seeing it twice. In fact, I think I will do that. :)
Originally posted by Mythrantar
First of all, congratulations on your great work with the FS1 port!
I have installed FS2-SOTY and the FS1 port as per instructions, but I am facing 2 problems:
1) In the tech room, all ships are visible but no description appears on the bottom panel.
2) In the tech room again, whenever I try to switch to weapons, FS just quits to desktop without any messages. Any ideas?
Thanks in advance!
Originally posted by Anvirol
For some weird reason I don't get the cutscenes that would appear after few missions.
The Intro movie has been working perfectly but the cutscenes between missions wont work. What should I do?
I have copied all .mve movie files from both cd's to \FreeSpace2\data\movies
Only thing that suprised me was that the movies folder didn't exist before so I had to make one. If someone knows what's screwed up, please tell me.
-Thanks
Otherwise the mod has been working perfectly untill now. Keep up the good work!
lucifer shields
Hey when I incounter the Lucifer in the mission 'Playing Judic' I was found out. I shoot at the Lucifer and the shields did some thing crazy. I saw big slabes of shielding going thourgh the hull and in some places the weapons would hit the hull. this is very disterbing.
Originally posted by Trivial Psychic
Minor error:
In the Silent Threat mission Hellfire (when you take down 3 Shivan cruisers), the icon for the Delta-Serpentis jump node in the briefing is shown as a Knossos instead of a regular jump node.
Later!
New addition:
I was playing the attack on the GTI command base and the arrival of the Hades mission recently, and noticed that some of the Loki were armed with Subach HL-7 cannons... naughty, naughty! After checking through it in FRED, I realized that all of the Loki coming from the Hades were armed with the table default settings, including missiles. I expanded further and noted several other discrepinces were default FS2 weaponry was employed on fighters, bombers, and even the GTA cruiser, which had beam mounts. While these won't obviously fire without the beam-free-all sexp, there is still the problem of there not being turret mounts at those positions to agument the cruiser's firepower. I also found Kaysers as turret guns on Ursas. I looked further into this and found several instances throughout the ported Silent Threat where FS2 weaponry is used. I made the changes in my own extracted copy, but I suggest you repair this for future releases. I haven't taken a look through the main FS campaign yet, but I'll report my findings.
Later!
Originally posted by StarGunner
I allso have taken note that the newer Tables are so picky that I can't have to banks of Rockeyes in the Myrmidon's first two small banks, and the Apollo can't have the Fury missiles loaded into it's second missile bank wich both come up as bank FIVE!?:hopping:
Originally posted by Goober5000
It sounds like you're using a version of fs2_open that still has the bank loadout bug. Update to the latest version. :nod:
Originally posted by Ransom Arceihn
Hmm, the mission 3m03 "A Failure to Communicate" simply crashes when I commit to the mission. Any ideas?
Hmm, the mission 3m03 "A Failure to Communicate" simply crashes when I commit to the mission.
Did you use the same EXE before and after the reinstall?
Originally posted by CniincInstall the latest version of the Port. There are a bunch of problems that have been fixed.
I installed an earlier version of FS1 port
Originally posted by Goober5000
Um... is the readme file not clear enough? Extract the files from the FS1 VP files, and put them in the same directory they came from (e.g., data\cbanims --> data\cbanims). If you don't know how to extract files, check out Karajorma's FAQ.
If you want, you can get custom VP files from the download page on the FSPort website.
Originally posted by Hippo
(not sure, but aren't you supposed to possibly get a medal there for killing a shivan in Pandoras Box and escorting the Galatea, or was that before here?) ...
Originally posted by Goober5000
All you have to do is stick the VP files in your Freespace2 directory. Don't extract any files from them, or you'll get unpredictable results.
Look in the Freespace2\data subfolders and see if any of them contain extra files.
Originally posted by mrduckmanFor loadout? Might be a problem with a rogue weapons.tbl.
Playing Judas doesn't show/have anything but interceptor missiles.
Originally posted by Mongoose
I spent the better part of a few hours doing just that. :p Here (http://home.comcast.net/~andrewduk/FS1_music_FSPort_missions.zip) are the fruits of my labor, to save you the bother. :)
Originally posted by mrduckmanWe haven't released the SCP version of the Port yet. When we do we certainly will.
But, since you did I'd say: Goob/Galemp, make sure to add this to the vps next time :P
only a small question...in playing judas, freighters and cruisers shoudlnt attack me on sight huh? i mean, it would be nearly impossible to finish this mission when thousands of turrents are firing on you!
so, did i again screw something up on my local version or is this really ment to be this way
Quote from: Goober5000 on February 20, 2006, 11:53:31 AM
http://fs2source.warpcore.org/exes/latest/February2006/20060220-Goober5000.rar
Now with "ignore my target" fixed.
That its not all Goobler...
You just fixed the IA and Bomber Bug in Port, the "Jump to Desktop" bug in Port, and Finally... THE STHEATLS!!!!!!!!! ITS WORKS NOW THE STHEALTHS ARE WORKING!!!!!!! I love you :P