Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: HotSnoJ on October 25, 2002, 09:15:49 pm
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Though not for this mod it should work on the same priciples.
Download node map game with DLL's (http://www.planethardwar.com/~hwcomic/Shivan_Swarm_Node_map.rar)
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A more appropriate location no?
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so what do you think?
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I think the little white window I get should probably do more! :p
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Sorry I forgot to mention the controls! Anyway I've redone it so there are some 3D systems and it also has better controls.
download now (http://planethardwar.com/~hwcomic/FSBlender%20site/files/Shivan_Swarm_Node_map2.rar) just extract the file to the folder that you extracted the last one to 'cuz I didn't add the DLL's to this one.
the controls are as follows. when this * is after a control it is not in the first game
A = Zoom in slow
Z = Zoom out slow
S = Zoom in fast*
X = Zoom out fast*
On the directional pad.
Up = Up
Down = down
Left = Left
Right = Right
On the Num pad
8 = Rotate up*
2 = Rotate down*
4 = Rotate left*
6 = Rotate right*
And Enter (the one by the Num pad) resets the whole thing.
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Looks like the beginnings of something!
Now you need to position them in 3D space, connect them with lines, put it on a starfield background, add text that's always the right side up, slow down the rotation, change the contols, etc, etc...
But overall, a great start.
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Yes, it's good... :)
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Neato!
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Thanx for all the encourgeing words. But I'm having some trouble with Game Blender (what I'm using to make it). Does anyone here have any expirence with Game Blender?
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Mmmmmm. Compiled Python. Not bad, Hotsnoj. Have it load a texture mapped sphere surrounding the whole thing that rotates with the node field and you're in business. Of course if you did that you'd want to make sure your camera/eye couldn't pan out of the starsphere.
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Cool, now it works I like it. This would be very useful for quick reference to nodes in 3D.
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Originally posted by mikhael
Mmmmmm. Compiled Python. Not bad, Hotsnoj. Have it load a texture mapped sphere surrounding the whole thing that rotates with the node field and you're in business. Of course if you did that you'd want to make sure your camera/eye couldn't pan out of the starsphere.
Not exacty I'm using the layman's part of Game Blender. But I guess I need to learn more about it and some Python to get the effects I want in it.
Actualy I have the camera parented (like childing in tS) to an Empty (basicly a mesh with no vertices) that does the location moving (dirctional pad) and the rotating (Num pad). And the only thing the camera does is the Zoom.
I not releasing the newest one yet. But I've added a credits. And I'm sorta working out how to get the name to hover over the system. If that doesn't work then I might try this idea. You shoot a, for the lack of a better word, laser at the system to see its stats.
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for a name hover just do something like have a face with the words textured on it, that faces the camera. Then just do something that tells it to display itself when the camera moves near it
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Originally posted by Analazon
for a name hover just do something like have a face with the words textured on it, that faces the camera. Then just do something that tells it to display itself when the camera moves near it
Thats a good idea. But I can't get stuff to always face the camera.