Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Unknown Target on October 26, 2002, 04:29:38 pm

Title: Pof converting...
Post by: Unknown Target on October 26, 2002, 04:29:38 pm
How do you convert from .cob to .pof while retaining all of the sub-models?
Title: Pof converting...
Post by: Anaz on October 26, 2002, 04:47:16 pm
glue each submodel to the hull as a child?

convert the scene rather than the .cob?
Title: Pof converting...
Post by: Unknown Target on October 26, 2002, 05:11:12 pm
Ok, this is how I do it right now:

I save the model as a .obj from MS3D. All the sub-models are preserved.
Then, I open the model in LithUnwrap, and save it as a .cob. However, I think it's at this step where everything becomes 1 object.

I REALLY don't have the time to put everything together in that program, if I even had the means to the way. So, is there any other way?

How bout if someone makes a program that converts from .obj instead of ****ty Truspace:mad:
Title: Pof converting...
Post by: untouchable on October 26, 2002, 06:19:14 pm
Its called 3D Exploration :nod:
Title: Pof converting...
Post by: Unknown Target on October 26, 2002, 06:57:53 pm
Which I don't have nearly enough money to register...
Can I send them to you for conversion?
Title: Pof converting...
Post by: Galemp on October 26, 2002, 08:09:48 pm
I can do it, so long as it doesn't involve turrets. I can't do turrets or textures yet. :blah:
Title: Pof converting...
Post by: EdrickV on October 27, 2002, 06:57:53 pm
TrueSpace is the only program I know of that can save cob files without screwing up their hierarchy. LithUnwrap can save cobs with subobjects, but it may screw up the hierarchy. And as far as I can tell, TS1/2 are unsuitable for texturing.
Title: Pof converting...
Post by: Killfrenzy on October 28, 2002, 06:52:07 am
So's TS3. You need TS4 at least for decent texturing. I use TS5.1 exclusively for modelling.