Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Archived Star Wars Conversion Threads => Topic started by: KARMA on October 30, 2002, 09:34:37 am
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this is what we need
modellers
required:
ability to build a mesh that reproduce original starwars and starwars games proportions,
at an excellent detail level (the same of our other models)
with subobjects (lods..thrusters..turrets..)
ability to convert and debug the model
texturers
required:
ability to draw maps at same quality level of the other project artwork
appreciated: photoshop (to share maps between artists..me:p) and ability to uvmap
unwrappers
required:
ability to use lithunwrap or any other unwrapper or to aplly uvspaces manually to uvmap models in a useful way for the texturers
ability to export models from one format to another and finally convert it w/o screwing the models (shadings)
webmaster
i can do that but its too time consuming, so...
required:
good knowledge of html, appreciated flash java scripts
ability to make efficent, nice looking, elegant web interfaces
to maintain the site updated when there is something new
interface artists
they will be led by black wolf
required:
ability to build icons, interface, hud, and put them in game
table editors
more than table editing this part of the job is related on balacing the game,so:
required:
knowledge of the starwarsverse
knowledge and use of the other sw games to import and adapt parameters
(i have a lot of stuff about this, i'll post it when possible but i can't follow at full time this side of the project)
mission editing
well maybe its too soon but i think we may already start building our ideas, and then replace the fs2 models with the sw as soon as they will be ready
public relations
this is another side of the job that i should do...but i never have time to....
required:
knowledge of english
be polite, clear, never be offensive:p, promote our job:)
appreciated: knowledge of both the fs2 and sw (and maybe other) modding communities
goal:
to promote our job with descriptions and screenshots
find new staff members even outside this community
find new already done material and ask permission to use it
a lot of ppl did great sw models for other games...for starlancer, homeworld and star wars games too, to have their help would be great
xwaupgrade unfourtunately doesn't let us use their artwork but they aren't the only one:) i already have
pof editors
i'm almost a newbie in this nor i have so much time to do it so i usually do a minimal pof editing, galactic emperor so did most of the pof editing but if we find someone to help him in this it wouldn't be so bad i think:)
required: ability to pofediting using pcs, modelview32 and any other tool required accordingly to the swverse
thats all i think...for the moment:)
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Originally posted by KARMA
webmaster
i can do that but its too time consuming, so...
required:
good knowledge of html, appreciated flash java scripts
ability to make efficent, nice looking, elegant web interfaces
to maintain the site updated when there is something new
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Originally posted by KARMA
this is what we need
mission editing
well maybe its too soon but i think we may already start building our ideas, and then replace the fs2 models with the sw as soon as they will be ready
public relations
this is another side of the job that i should do...but i never have time to....
required:
knowledge of english
be polite, clear, never be offensive:p, promote our job:)
appreciated: knowledge of both the fs2 and sw (and maybe other) modding communities
goal:
to promote our job with descriptions and screenshots
find new staff members even outside this community
find new already done material and ask permission to use it
a lot of ppl did great sw models for other games...for starlancer, homeworld and star wars games too, to have their help would be great
xwaupgrade unfourtunately doesn't let us use their artwork but they aren't the only one:) i already have
I can do both these things, all you needed to do was ask :). I'm not exactly big in the SW modding communities as Rogue Squadron is the only PC SW flight sim game I own (I am looking for others, though unsuccessfully) but that doesn't mean I can't start cruising new SW forums.
In fact, as GE will tell you, I already started attempting PR, I tried to get the attention of this guy who made low poly SW models, had a Lambda Shuttle and a Millenium Falcon that we could have used, but he never replied to my messages :(.
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You have seen what I can do; meshes, tables and POF editing, FREDding, and some limited interface art. I also know a whole lot about the SW universe and can help with the technical aspects.
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I am a really big Star Wars fan and I have been dying everyday untill this finally came. If you need any help from me, I would be most glad and honored to help out this great project.
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i signed up for the webpage already
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pof editors
i'm almost a newbie in this nor i have so much time to do it so i usually do a minimal pof editing, galactic emperor so did most of the pof editing but if we find someone to help him in this it wouldn't be so bad i think:)
required: ability to pofediting using pcs, modelview32 and any other tool required accordingly to the swverse
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Originally posted by GalacticEmperor
You have seen what I can do; meshes, tables and POF editing, FREDding, and some limited interface art. I also know a whole lot about the SW universe and can help with the technical aspects.
I have great info and good offical info too about StarWars, and know all the movies bay heart....... and the Xwing Roge Squadron Comics too. I also can do TBL's and have that Star Wars essential guide to vehicles and vessels book, for all the offical info needed for ships and weapons enegne types and ship history right down to the people who made them.
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What if you dont have appreciation for flash and java**** because they suck?
but i can do missions... star wars would be fun to do. And like everyone else, tables :)
oh and pof editing, another easy one.
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Originally posted by vadar_1
What if you dont have appreciation for flash and java**** because they suck?
unfortunately your opinion doesn't count... since most people if they could choose having any web-element on their page they'd choose Flash (over PHP i'm sure)
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actually smartass, all webdevs know the alternative to php in contrast to multimedia is DHTML
edit: and while im on it, stop trying to act so high and mighty. Most sites just use flash for advertisements, or to make games, integration into things like menus is just annoying, because menus are for navigation, not waiting for some motion tween to finish before they can click on a button. Do you see vB using flash? Do you see microsoft using flash? What about google? yahoo!? even the Macromedia homepage only uses it to advertise flash.
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Both of you, cut it out. I'm not kidding here.
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public relations
this is another side of the job that i should do...but i never have time to....
required:
knowledge of english
be polite, clear, never be offensive, promote our job
appreciated: knowledge of both the fs2 and sw (and maybe other) modding communities
I could do this, unless black already wants to. I'm a big star wars fan (tambien) and I might be able to see if some old star wars clan members could help out in anyway..
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Just a note here: Since this (AFAIK) is a total conversion and not a secretive campaign, can I suggest you take on as many people as come forward to offer their services - even, and especially, if it means you have "duplicate" job descriptions.
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EDIT: You know, i have about 2 sentences that will make everything you said in your above post look like a real n00b... a big point you've left out, but if i said it not only will the admins get mad because i'm continuing the argument, but you'd probably hack and edit my post, and then screw with my profile even more...
but for the sake of peace, and because Shrike said to stop arguing, i'm going to be the better man and walk away.
if ever you want to hear what i was going to say (there is no comeback to it by the way... it's foolproof) then ICQ me or something.
Otherwise, my offer still stands to be the webmaster.
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Stealth: If Karma needs a webmaster besides me and him we'll call you. But I know I'll update as long as there IS something to update. When are you gonna get FTP access to the Port page so you can jazz it up?
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I can do mission editing. I also make models, but I can't LOD to save my life! If you've got people who can lod, I can make the main LOD. I'm sorely tempted to make myself a VSD at some point.........
I can also do 90% of the POF editing, though I suck at paths, mainly because I don't know how they work.
PM me or drop me a line at [email protected] if you're interested.
A-WINGS FOREVER!!!!
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Originally posted by Sandwich
Just a note here: Since this (AFAIK) is a total conversion and not a secretive campaign, can I suggest you take on as many people as come forward to offer their services - even, and especially, if it means you have "duplicate" job descriptions.
i perfectly agree :)
most if not any ppl proposing himeself will probably be accepted, we'll make a brief dicussion between us and then we'll contact all the guys
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Originally posted by KARMA
i perfectly agree :)
most if not any ppl proposing himeself will probably be accepted, we'll make a brief dicussion between us and then we'll contact all the guys
Cool boots.
Stealth: I hope that wasn't a remark to me...
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If this is a total conversion, then you guys are in for a lot of work. How many models, weapons and other art do you have? I heard that Galactic Emperor has the Eclips model.
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for the models
tf,ti,td,xw,yw(old model)
near completion aw, ta, eclipse
in progress: gunboat, vsd/isd , z95, maybe slave1 and shuttle,
and there already is also a lot of stuff between interface,tables,weapons and so over
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Ship-wise for a decent TC you'll need AT LEAST what was in TIE-Fighter. X-Wing Alliance's ship list would be better.
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KARMA's Wishlist
minimum ships to have a decent conversion:
tf (done)
ti(done)
ta(in progress)
td (done)
gunboat (or tb)
xwing(in progress)
z95( in progress)
awing
ywing (or bwing)(needs to be redone)
yt1300
assault transport
corellian corvette
freighter
one tipe of container
one tipe of starbase
one tipe of mine
isd(needs to be partially redone)
interdictor
ssd
deathstar
calamari cruiser
nebulon b
(nebulon a done)
additionals to make a GREAT job:
tb
bw
r41
twing
tx1(vaders tie)
mill falcon(yt1300modified)
muurian transport
cuv (reload/repair ship)
cargo ship
modified corv
winged modified corv
slave1
modified nebulon b
dreadnought
star cruiser
escort carrier
light calamari cruiser
winged calamari cruiser (liberty)
vsd
tibanna refinery
cloud city
shipyard
more starbases
more containers
more mines
That's what we're aiming at.
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Originally posted by GalacticEmperor
Stealth: If Karma needs a webmaster besides me and him we'll call you. But I know I'll update as long as there IS something to update. When are you gonna get FTP access to the Port page so you can jazz it up?
Sounds like a plan :D I have been waiting for access to the FSPORT directory for weeks and weeks. Shrike has had the request, but i don't even think he's forwarded it to Gamespy yet. Perhaps if you PM him to try to get him to do it...
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Stealth, this may sound crazy, but... why not TRY to access /hlp/hosted/fsport/? Maybe you DO have access.
As for the wish list, I think we should concentrate on what we saw in the movies first (X-wing, T/B etc.) Then the more commonly accepted ships (VSD, Z-95 etc.) Then we can do the infrastructure and lesser-known models.
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Originally posted by GalacticEmperor
As for the wish list, I think we should concentrate on what we saw in the movies first (X-wing, T/B etc.) Then the more commonly accepted ships (VSD, Z-95 etc.) Then we can do the infrastructure and lesser-known models.
I agree - you should definitely have the TIE Bomber in the required list - the Empire doesn't really have any other bomber that's canon.
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Originally posted by Sandwich
I agree - you should definitely have the TIE Bomber in the required list - the Empire doesn't really have any other bomber that's canon.
what about the gun boat and the other ship that look similar (i don't remeber the name) thay apper on the TIE FIGHTER GAME
EDIT: the names were
XG-1 "Assault Gunboat"
Cygnus Missile Boat
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Originally posted by 15thRampage
what about the gun boat and the other ship that look similar (i don't remeber the name) thay apper on the TIE FIGHTER GAME
EDIT: the names were
XG-1 "Assault Gunboat"
Cygnus Missile Boat
They never appeared in the movies. Movies = canon. Therefore, they != canon. :D
SUre, once you finish all the canon stuff, I'd suggest that those be among the first stuff to put in. Just not at the expense of the TB. ;)
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i give priority to assault gunboat simply because tiebomber doesn't have ion cannons
the only other imperial fighter with ions is the tie defender that isnt a very common ship so gunboat is simply more necessary than tb for mission designing needs
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I agree with Sandwich here.
so gunboat is simply more necessary than tb for mission designing needs
...but we're initally making a shipset. Additional ships for play balance can come later. By the time serious FREDding starts we will have a large library, suitable for a variety of missions. The gunboat will defintely be done by then, I hope.
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i think PERSONALLY you should make all fighters/bombers seen in episode 4, 5, and 6. I say forget episode 1 and 2 (and three), that can be an expansion pack for a later date.
I think the following should be available for 'player ships'
and all these as 'special' ships (like the SF DRAGON was a special ship in FS1)
TIE Fighter
TIE Interceptor
TIE Bomber
Advanced TIE Fighter
and of course there's the endless list of 'big' or capital ships, as well as smaller ships, like transports, etc.
have you decided what races there's going to be? ;7
just the two, right?
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Riiight... ;7
Yeah, this is gonna ba an Original Trilogy shipset at first. Maybe some prequel stuff later, we'll see. You will be able to fly Rebel and Imperial fightercraft on both sides of the war. More like an X-Wing vs. TIE Fighter: Balance of Power type thing than X-Wing Alliance, where you could only be a Rebel pilot.
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about the gunboat/tb question, the point is pretty simple because i already started ages ago a gunboat mesh, so i'll finish it first (maybe i'll give it for textures to codedog when i'll start immediatly the tb), for the others, as player ships there will surely be also millenium falcon (yt1300), shuttle, maybe assault transport (for all the docking, assaulting ships, crew kidnapping mission needs)
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The problem with limiting to just the ships that appear in the movies, is that you have a major problem with variety. No freighters appear in the movie, so for X-Wing LucasArts had to create one. Likewise the transports.
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Originally posted by Killfrenzy
The problem with limiting to just the ships that appear in the movies, is that you have a major problem with variety. No freighters appear in the movie, so for X-Wing LucasArts had to create one. Likewise the transports.
Not limiting - concentrating on. :nod:
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Yep. We do them first and then flesh out the rest of the ships we need.
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What about copyright and TM's? :shaking:
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Y-Wing
A-Wing
X-Wing
B-Wing
and all these as 'special' ships (like the SF DRAGON was a special ship in FS1)
TIE Fighter
TIE Interceptor
TIE Bomber
Advanced TIE Fighter
I Demand Ewing and Tie Defender-age!!!
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Isn't there a huge transport/frieghter in the beginning of Empire when the rebels evacuate the base you see them leaving? Leia says "get to your transports" but they could be used as frieghters too right?
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Originally posted by Razor
What about copyright and TM's? :shaking:
What about them? This is distributed free to everyone. Copyrights don't apply if you're not making personal gain.
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Originally posted by Knight Templar
I Demand Ewing and Tie Defender-age!!!
TD is already done :D
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I can FRED, and do tables. Though all I know is the stuff from the movies. I never played any of the games.
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Isn't there a huge transport/frieghter in the beginning of Empire when the rebels evacuate the base you see them leaving? Leia says "get to your transports" but they could be used as frieghters too right?
That would be the Medium Transports.. built by Gallofree Yards i beleive. You also have the YT line of ships and the Buk-Transtport (Mosts famously, Talon Karde's Wild Karde ) among many others.
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some posts magically disappeared...:rolleyes: :rolleyes:
i did so for the simple reason this is an "useful" thread, and i don't want it to be flamed with "unuseful" polemics, even if your discussion wasn't so heavy or it was already finished...
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Originally posted by Sandwich
I agree - you should definitely have the TIE Bomber in the required list - the Empire doesn't really have any other bomber that's canon.
Theres also the........ (looks in info book) Scimitar Assault Bomber, nasty too bace on the TIE Bomber, and TIE A.V.D. big good payload not bad shielding but is not ass good as a X-wing more like a A-wing. :p ;)
I'll make a list of all the ships for the Rebles, and the Imprieals next post, that are in the book which is CANNON.
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Ok here it is:
Empire:
TIE Bomber
TIE Fighter
TIE Interceptor
TIE Defender
TIE D
TIE Advanced
TIE Advanced x1 prototype IE Vaders ship
Scimitar Assault Bomber
Air craft/low obit fighter the I-7 Howlrunner
Probot/Prob droid
Imperial Landing Craft EI=biger shuttle
Imperial Shuttle
Imperial Star Destroyer
Imperial Victory Star Destroyer
World Devastarors
Interdictor Cruiser
Imperial Lancer Frigate
Eclipse Star Destroyer
Carrack Cruiser
Dreadnaught
Super Star Destroyer
Rebles:
A-wing
X-wing
Y-wing
V-wing
B-wing
E-wing
Z-95
Nebulon- Escort Frigate
Corellian Corvette
Mon Calamari MC80B Star Cruiser
Mon Calamari MC80 Star Cruiser IE Capship in X-wing A
Quasar Fire Bulk Cruiser
the Famd Reble Transport
Also here are ships used bay both:
Mobquet Mid Transport
E-2 Astreroid Miner
Xiytiar Transport
YT-300 Transport
Class 6 Escape pod
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I have the Executor super star destroyer model. ;)
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I would love an Empire campaign, fighting against those Rebel scum! Course you've got to finish ther ships first but a man can dream.
Back to thread do you have debrie (sp?) for the models? It's justy it would look great to see a 'wing' fly of TIE when you destroy it.
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Originally posted by Razor
I have the Executor super star destroyer model. ;)
Well don't just sit there boy! Pictures, pictures!
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Originally posted by StarGunner
and TIE A.V.D. big good payload not bad shielding but is not ass good as a X-wing more like a A-wing. :p ;)
Um..I think you're talking about the TIE Advanced...and it can fly circles around an X-wing, with the same firepower. Pick up X-Wing: Alliance and see what I mean, the thing bests any Rebel fighter.
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Originally posted by Shiva Archon
Um..I think you're talking about the TIE Advanced...and it can fly circles around an X-wing, with the same firepower. Pick up X-Wing: Alliance and see what I mean, the thing bests any Rebel fighter.
Nope it's in the book I got the Scimitar bomber not used too much and used at the end of the DE comics line but not seen as it was too expencive to pout into mass production
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Originally posted by Tar-Palantir
I would love an Empire campaign, fighting against those Rebel scum! Course you've got to finish ther ships first but a man can dream.
Back to thread do you have debrie (sp?) for the models? It's justy it would look great to see a 'wing' fly of TIE when you destroy it.
Mind you, the Alliance will probably have the new jedi order and maybe a Jedi destroyer and jedi fighters. Hm like SOC in GTVA. That would be sweet now wouldn't it? ;7 *HINT* *HINT*
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How would the Alliance find enough Jedi to Crew a full destroyer? Plus I'd say the Ep2 Jedi Starfighters would all have been destroyed during Palpatines pogrom. Buuuuut - that doesn't mean we won't be making the Jedi Starfighter, along with most of the prequel ships - It's just a matter of waiting, as we have a lot of work to do on the Original Trilogy Ships first.
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Originally posted by Shiva Archon
Um..I think you're talking about the TIE Advanced...and it can fly circles around an X-wing, with the same firepower. Pick up X-Wing: Alliance and see what I mean, the thing bests any Rebel fighter.
Indeed, but the TIE Defender slaughters every other fighter in the Star Wars galaxy!
And the X-Wing is VASTLY over-rated.
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yes, well tie defender is really excessive
really cool, eh, but too unbalanced with the other ships
its far the fastes ship (a lot more than the others), it is manuevrable, can't remember about missles loadout but has 6 cannons (only the bwing has so many cannons...), beams and the shields of an heavy fighter (although light armor)..
it is not a fighter it is a monster;)
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IIRC it carried 8 Protons or 16 Concussions in XWA.
It was hella fun to fly.
How is the X - Wing overrated? I always thought it was underrated.
E Wing :D :yes:
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They don't need too many jedi. They can have the jedi admiral who will comamnd the ship. Ah drop it. :no: Bad idea. :sigh:
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Originally posted by Knight Templar
How is the X - Wing overrated? I always thought it was underrated.
It's slow and handles like a dump truck. It doesn't have the shielding to counteract its utter slowness. It can dogfight and bomb, but it ends up being a jack of all trades, master of none. TIEs and A-wings are better fighters, GUNs and B-wings are better bombers. So it pretty much sucks at everything.
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its not that bad, and it depends on how you handle it. Also what you play it in. Its space supierority, so a cros between The MYr and the Herc II. True the Awing was better in most games (why would the awing have larger missle banks?) but the awing (save the original X Wing) is also weaker.
It then books/movies, the X isn't that bad of a ship. They seem to use it alot in NJO. And it killed the Death Star :p
Now if you want a real fighter, try the Z 95 Headhunter. awesome ship
.. or the E-Wing. :thepimp:
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The X-Wing killed the Death Star because it, and the Nerf-wings (Y-Wings) were the only ships stationed at Yavin. The B-Wing hadn't been developed, and there weren't that many A-Wings in existence.
And yes, the X-Wing is slow, handles like a wet sponge and when faced with overwhelming odds dies far too quickly.
Now, the A-Wing on the other hand............;7
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well in the games xw is still a kickass ship btw, expecially when facing superior forces, ta is pretty similar, its faster and has more agility but it is also far more light both in shields and armor, and during battles shields and armor are more important than superior speed(until you are enough fast obviously)..it is pretty obvious, if someone is outmaneuvring you, you can just ignore him and attack the first target avaiable in face of you, when your wings will take care of the closer enemy, in this way a little group of xwings can easily slaughter large numbers of ties, even TAs, althought more difficult in this case...
a true kickass ship instead is assault gunboat it is incredibly maneuvrable considering its size, not so slow, it has superior armor and shields and with lasers and ions has also excellent firepower
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Originally posted by KARMA
well in the games xw is still a kickass ship btw, expecially when facing superior forces, ta is pretty similar, its faster and has more agility but it is also far more light both in shields and armor, and during battles shields and armor are more important than superior speed(until you are enough fast obviously)..it is pretty obvious, if someone is outmaneuvring you, you can just ignore him and attack the first target avaiable in face of you, when your wings will take care of the closer enemy, in this way a little group of xwings can easily slaughter large numbers of ties, even TAs, althought more difficult in this case...
a true kickass ship instead is assault gunboat it is incredibly maneuvrable considering its size, not so slow, it has superior armor and shields and with lasers and ions has also excellent firepower
What are you talking about, man? I may have misunderstood you due to a lack of punctuation and capitalization, but it seems like you were saying that the TIE Advanced is comprable to the X-Wing, but not as good?
In the original TIE Fighter game, where the TA was introduced, it was _far_ better than the X-Wing in nearly every respect except for hull rating and perhaps missile banks. But speed, maneuverability, and shields were definitely higher than the X-Wings.
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In the original TIE Fighter game, where the TA was introduced, it was _far_ better than the X-Wing in nearly every respect except for hull rating and perhaps missile banks. But speed, maneuverability, and shields were definitely higher than the X-Wings.
*memories*
ah yess, the original Tie Fighter. the only thing I remember is being stuck somewhere :D
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Originally posted by Killfrenzy
The X-Wing killed the Death Star because it, and the Nerf-wings (Y-Wings) were the only ships stationed at Yavin. The B-Wing hadn't been developed, and there weren't that many A-Wings in existence.
And yes, the X-Wing is slow, handles like a wet sponge and when faced with overwhelming odds dies far too quickly.
Now, the A-Wing on the other hand............;7
A-wing is my fighter of choice. It's fast, maneuvarable and employs advanced weaponry and propulsion systems (sp?) It's a good thing the empire doesn't have it! :shaking:
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Originally posted by Sandwich
What are you talking about, man? I may have misunderstood you due to a lack of punctuation and capitalization, but it seems like you were saying that the TIE Advanced is comprable to the X-Wing, but not as good?
In the original TIE Fighter game, where the TA was introduced, it was _far_ better than the X-Wing in nearly every respect except for hull rating and perhaps missile banks. But speed, maneuverability, and shields were definitely higher than the X-Wings.
shields are lower...
btw in the games (and-believe me- i know the sw games pretty well, both single and multiplayer, both missions and melees) heavy fighters have a big edge compared to light fighters when there is mess (so everytime it is not a duel, in duels you can win for example with a TI against an xw), and xwing is a good balance between maneuvrability, speed and hull/shields points, better than ta
in 2v2 for example (standard xvt team melee) the xw can beat TA, if you play with the right strategies(so if you avoid dogfight, you make frontal attacks as much as possible and you exchange target with your wingmen whenever it is needed, so to cover each others six), and this is more true when the number of possible targets increase
the point is that you can reduce or even cancel the disadvantage in maneuvrability of a fighter using the right cooperative strategies and schemes, and if you cut the maneuvrability advantage of a light fighter what remains is a lack of hull and shields (and often firepower too).
The difference between TA and XW isn't SO high but what i'm saying becomes absolutely evident when you use for example tie bomber against other ties or gunboat against almost any other fighter
i love TA too but this doesn't change these facts
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I've played every StarWars simulation game out there for PC except Rogue Squadron, and from all my experiences, I've played FAR better in a Tie Advanced than an X-Wing.
I think you're underestimating the emphasis on manueverability in these games. The Tie Advanced can change directions very quickly and able to dodge lasers and missiles much better than an X-Wing. And let me tell you its almost impossible to find another player that'll cooperate with you(if both X-Wings against Tie Advanceds) in a fasion that'll let you win. You'll need a microphone and stuff anyway. And if the Tie Advanced player has a teammate thats as good as yours concerning team tactics, I'll bet money the Tie Advanced team will win.
In my book, manueverability is key. Firepower is good, but not necessary if you can keep spraying lasers on the back of the enemy without losing him(though this part can be negated if a teammate is covering the back of the guy). Tie Advanceds DO have 4 lasers like an X-Wing tho, and thus I think they are superior.
My opinion =]
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DragonClaw: You say you've played every SW game? Your skills could be very useful for play balance and tabling later! :nod: Keep in touch.
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look, it's more than 3 years that i play XvT online, i'm member of a clan, i'm signed up at battlestats.com and i've played almost all the WOWs (week of war, a monthly tourney of one week) of the last years (whenever i've time at least) sometimes with decent results.... i know what i'm talking about:)
i must agree that the majority of pilots doesn't know or doesn't apply cooperative schemes, they simply fly like if they are alone, but A LOT of players (all the top pilots and almost all of the decents) use this strategies since they give you a big advantage against opponents
i'm talking of something like "rules", with the objective of maximize the time facing enemies frontally and minimize the time you spend in maneuvres.
When there is more than one enemy (so everytime you are not playing a duel) if you are maneuvring 1-you are not firing at any target (so you make less kills) and 2-you are an easy target
If your wing follow the same strategies it will be almost always (some errors occurs sometimes) like you are coordinating your operations, although you are not using rogerwilco or similar programs that let you talk in game (and that are not allowed in wows since they increase lag)
even if your wingmen doesn't follow this schemes you can(in certain way) still fly using those strategies, adapting them, and still improoving your performances
it is true that in WOWs all the teams must have the same ships, but this doesn't cut the ability to use these strategies even with different ships
in these years i've tried a lot of different combinations for fun with my clanmates, here are some examples:
i've played with a tf against an xwing, loosing only by one (opponent was an excellent xwing pilot but in duels maneuvrability counts, and a lot),
i've played with a tf against an yw, being slaughtered by its superior firepower, hull and shields,
i've played with a gunboat against an aw (and the aw player was at my same level) giving him and hard spank, in maneuvres too (this was unexpected.. the point is that the aw may turn faster but gunboat turns closer...and if you collide the gunboat has a great hull/shields edge:p)
i've played in 2v2 team matchs,me and my wingmen with TB the others with TI and we won, in 3players deathmatch i slaughtered with my xwing the two others with TA (and they both were good),
i've played dozens of deathmatchs with different number of players and free ship selection and the winner usually (skills counts...obviously..) was the player with the heavyest ship (gunboat, ywing..)
i've played even a lot of 4v4 team matchs, with free ship selection and the kickass ship for each team ALWAYS was the heavyest fighter
in my clan, since we are all italian (we are 200 or probably more) we organize annual meetings with an average of, uh, 25-30 guys participating, 3 days lan partys where to play at outcast, sw sims, and many other games without lag.
For example this year we have organized a funny tourney (won by my team:p) 4v4 each team with gunboat, yw, xw and ta
In all matches the first player of any team was,with very few exceptions, the gunboat player. The exceptions were sometimes the ywings... And with NO exception the last one for all the teams in all the matches was the TA player..the lighter craft...
this is because of the balance of sw games, where quite all the fighters (the shielded at least) are multirole fighters with just a different combination of parameters, and because of these strategies that can heavily reduce the gain of superior maneuvrability, whenever you are not playing duels.
Note that i'm talking about multiplayer, not singleplayer....
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Well i can help you guys with the interface and effects or animations like explosions (like those seismik charges in attack of the clones)just give me call:)
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Originally posted by USS Alexander
Well i can help you guys with the interface and effects or animations like explosions (like those seismik charges in attack of the clones)just give me call:)
we may be very interested because we are going soon to do a lot of interface even before the ships are ready,in case i'll contact you via pvm, thanks for offer:)
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KARMA, what clan are you in?
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zone nick is _999_KARMA_SAF
are you in some SW clan too?
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hmm dunno who they are.
I used to be (It was like the only thing i did online) oh bout' .. 2 - 3 years ago. I flew with the Screaming Wookies.
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Originally posted by Knight Templar
I flew with the Screaming Wookies.
wtf is up with the names? geez... i'd be EMBARRASED to fly with the "Screaming Wookies" :)
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Originally posted by RKIF-DragonClaw
I've played every StarWars simulation game out there for PC except Rogue Squadron, and from all my experiences, I've played FAR better in a Tie Advanced than an X-Wing.
I think you're underestimating the emphasis on manueverability in these games. The Tie Advanced can change directions very quickly and able to dodge lasers and missiles much better than an X-Wing. And let me tell you its almost impossible to find another player that'll cooperate with you(if both X-Wings against Tie Advanceds) in a fasion that'll let you win. You'll need a microphone and stuff anyway. And if the Tie Advanced player has a teammate thats as good as yours concerning team tactics, I'll bet money the Tie Advanced team will win.
In my book, manueverability is key. Firepower is good, but not necessary if you can keep spraying lasers on the back of the enemy without losing him(though this part can be negated if a teammate is covering the back of the guy). Tie Advanceds DO have 4 lasers like an X-Wing tho, and thus I think they are superior.
My opinion =]
I've played em all.
X-wing
TIE-Fighter
X-wingVSTIE-Fighter
X-wing Allience
X-wing Rouge Squadron
X-Wing Rouge Squadron 2
Reble Assalt
Reble Assalt 2
Jedi Night
Jedi Night 2
The Saga Game at the Marcis theater
The one at VallyFair
StarWars Power Battle
StarWars Obiwon
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wtf is up with the names? geez... i'd be EMBARRASED to fly with the "Screaming Wookies" :)
Oh shutup :p
You prefer EWOK or the Ill fated Second Imperium? Damn they sucked. There were a lot of worse ones.. SW wasn't really that bad.
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Now that Vadar has been pleasured by the cold touch of bannage.. what's up with the website?
(Sorry, I just had this weird wave of curiosity... wierd)
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what positions are you guys still looking for... or is it completely done?
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I guess KARMA and GE will take over. There're already some very professional looking templates posted on internal, just need some content.
And I guess we're still looking for Modellers, Texturers and POFfers - people to help get these ships made, coz there's a hell of a lot of them waiting.
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I did volunteer to do POF data a about month ago and I'm still here if you still need me
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about the site, i made some preliminar studies of a layout, that you can see here http://digilander.libero.it/AlessandroFerrarese/varie/swfs2.jpg
but i don't have time to complete it: stealth if you want to give me an hand with it you welcome
spicious, i didn't add you to the staff list one month ago for the simple reason you never replyed to my message (or i missed your reply, that is the same), so i thought you were not interested anymore, now that i see you i'll add you to the staff list
for all the others in the staff list, i sent the list for the census, i messaged again styxx, i posted in the request thread in the main forum, if you still don't have private forum access nor avatar, it's not my fault, you simply have to wait until the admins evade all the requests. Personally i don't have time to get in touch with all the members individually with mail or private message, if you really want specific things to do while you wait for access to the forum you have just to piss me with mails or pvm :) (or we may use the open forum too)
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Originally posted by Black Wolf
There're already some very professional looking templates posted on internal, just need some content.
ooooh
let us see! let us see1
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What ships need to be done? BTW I fixed that size problem. Now the Imperial Gunboat and Dragons Heart are equal enough to teh existing X-wing... Working on the Imperial Missile Cruiser now...
[Edit] I think ImpMsCru is now close enough to right size... At least it's 1000 times smaller ;)
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Just about every ship needs to be done. Pick one.
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*Opens his mouth to say 'Victory class Star Destroyer' before getting chased away by a swarm of Eyeballs*
Seriously, has an MC-80 been done yet? I hope that it's done BETTER than the feeble attempts in XWA.......
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Originally posted by Stealth
ooooh
let us see! let us see1
just look the reply before your;)
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Originally posted by Killfrenzy
Seriously, has an MC-80 been done yet? I hope that it's done BETTER than the feeble attempts in XWA.......
Actually, if you can do Mon Cals there's plenty of work ahead of you. Internal has a good model (too detailed, and we don't have permission to use it) that you can use for reference, if you like. There's also the MC80a, MC80b, MC90, MC40, Home One... lots of Mon Cal stuff.
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Originally posted by KARMA
table editors
more than table editing this part of the job is related on balacing the game,so:
required:
knowledge of the starwarsverse
knowledge and use of the other sw games to import and adapt parameters
(i have a lot of stuff about this, i'll post it when possible but i can't follow at full time this side of the project)
pof editors
i'm almost a newbie in this nor i have so much time to do it so i usually do a minimal pof editing, galactic emperor so did most of the pof editing but if we find someone to help him in this it wouldn't be so bad i think:)
required: ability to pofediting using pcs, modelview32 and any other tool required accordingly to the swverse
thats all i think...for the moment:) [/B]
Nuf said :D
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Originally posted by GalacticEmperor
Actually, if you can do Mon Cals there's plenty of work ahead of you. Internal has a good model (too detailed, and we don't have permission to use it) that you can use for reference, if you like. There's also the MC80a, MC80b, MC90, MC40, Home One... lots of Mon Cal stuff.
I can certainly *attempt* to do a Mon Cal, but I don't have much experience with 'bubbly' models. Just take a look at my Serenity class Battleship. Also, I can't LOD....:(
I will see what I can do, but it will probably have to wait until after christmas. I'm getting both Lightwave 7 and 3DS Max 4 so I'm sure to cook up something!
BTW, when I do the MC90, I'm going to put beams on it just for a laugh!! (Actually, it's partly to do with my fanfic and the 'Beamsaber' turret):lol:
And I'll need someone to texture them. I can't.
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if you want a more blocky model there is the corellian corvette for example...or maybe a bulk freighter...or an assault transport....or...well its a long a list :p
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Killfrenzy: There's always the Darksaber :D
Just make a cylinder and resize :p
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Originally posted by WMCoolmon
Killfrenzy: There's always the Darksaber :D
SOD OFF!! :D:D
Seriously, I'll have a go at the Mon Cals. They're important (in my opinion) and someone's already doing the VictStar, so I'll settle for the Cals.
*Grabs all of the Mon Cal cruisers*
They're MINE I tell you! MINE! MWAHAHAAA!!!!
But as I said, I can't LOD. If there is someone who can LOD and put debris on my main meshes, I can do COB, LWO and......:eek2: 3DS. Anything else, I'll have to see if I can do! :D
Yes, I have trueSpace 5.1, 3DS Max 5 and LightWave 7.0.:ha:
:nervous: I'll.....slither away now......
I would do a blank UV map for the ships, but I don't think LithUnwrap likes me......
What I would like is a confirmation: Am I responsible for the Mon Cals now? *Prepares to beg*
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Originally posted by Killfrenzy
Yes, I have trueSpace 5.1, 3DS Max 5 and LightWave 7.0.:ha:
so?
what's the problem with lods???:confused:
btw if you want the mc80...its yours...take all the time you need but obviously....excellence required;) (i'm telling that just because you said you have no experience with blubby models)
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Problem with LODS = I don't know how to do them. At least, not in TS5.1. I've only just got 3DSM5 and LW7 (literally, yesterday!) so I've yet to install them both!
Yeah, I'll take the Cals. It will be some time, but I will do my best. I think at the end of the day I'll be gluing bubbles together! ;7 :D
BTW, I've just taken a look at the original model for Home One.......and felt very ill! Does anyone have any decent drawings of her? Needless to say we've got to have the ship of the best character in the saga: ACKBAR!!!!!
And KARMA: CLEAR YOUR PM BOX!!!
EDIT: I don't suppose I can have the little Star Wars avvie now?:nervous:
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Originally posted by Deepblue
quote:
--------------------------------------------------------------------------------
Originally posted by KARMA
table editors
more than table editing this part of the job is related on balacing the game,so:
required:
knowledge of the starwarsverse
knowledge and use of the other sw games to import and adapt parameters
(i have a lot of stuff about this, i'll post it when possible but i can't follow at full time this side of the project)
pof editors
i'm almost a newbie in this nor i have so much time to do it so i usually do a minimal pof editing, galactic emperor so did most of the pof editing but if we find someone to help him in this it wouldn't be so bad i think
required: ability to pofediting using pcs, modelview32 and any other tool required accordingly to the swverse
thats all i think...for the moment
--------------------------------------------------------------------------------
Nuf said [/B]
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Originally posted by Killfrenzy
BTW, I've just taken a look at the original model for Home One.......and felt very ill! Does anyone have any decent drawings of her? Needless to say we've got to have the ship of the best character in the saga: ACKBAR!!!!!
EDIT: I don't suppose I can have the little Star Wars avvie now?:nervous:
Karma, put in a request for KF's internal access and an avatar. KF, PM me your email and I'll send you a huge hi-poly Home One to play with.
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QUOTE
___________
YEAAARGHH!!!
I'M CURSED!
___________
I am too. No one notices my posts half the time. :(
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Originally posted by Killfrenzy
Problem with LODS = I don't know how to do them.
????
if you are talking about hierachy, check last pcs tutorial from bobbau (but also ipandrews' one explain that)
if you are talking about modelling there are two ways:
1- you build a whole new model (with about half the polycount of the higher one)
2- you just select and weld some vertices to reduce the detail and the polycount
use also as reference xwaup's and xwa's calamari cruiser
about the avatar thing, i ALREADY requested avatar and private forum access for killfrenzy, codedog, knight templar and all the others with the census staff list + i sent a second private message+ i post a request in the hlp request thread...I CAN'T send a private message for all the members individually or i'll go crazy
oh, and i cleaned a little my pm box some days ago;), but you have to resend the messages that have been rejected because box was full
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Um, do we need POF editors KARMA? Deepblue keeps posting, without response.
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yes, sorry you are right, i intended reply him in the precedent post but i forgot to:shame:
actually i think that we are well covered in pof/table editing (since we are very slow in developing ships), but i'll contact you whenever we will need help (expecially in pofediting, that is very possible)
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Thanks! :D
"the curse has been lifted"
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Originally posted by GalacticEmperor
KF, PM me your email and I'll send you a huge hi-poly Home One to play with.
[email protected]
I'll only be able to muck about with it after XMas, once I get back up to Uni.
BTW - has anyone done an idiot's guide to LightWave 7?:sigh:
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I can make the table hacker, pof conversion and interface art.
Can i join the staff ?
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Karma please answer me !
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Patience isn't one of your strong suits, is it Free Terran?
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Oh no that isn't.
Need you people that can table hack, pof conversion and interface art ?
I want help.
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we have to evaluate your application first, and it will not be done in a couple of days, btw what kind of interface art? our chief interface artis is blackwolf, and actually we don't need many shield icons/ loadout screens and other minor changes, but we may want to make in future a huge restyling of actual game interface, so you may be useful
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Originally posted by KARMA
btw what kind of interface art?
This kind, I'd guess: http://members.fortunecity.com/freeterran/1024_Interface_Screenshots.html
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Look at this threat (http://www.hard-light.net/forums/index.php/topic,14410.msg274874.html#msg274874) there are some interface screens from me.
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i see
look, they are good, but the point is, can you draw new screens from scratch, making interface elements using a different style than the fs2 one? this image from starwars.com may give a vague idea of what we are thinking to do: (http://www.starwars.com/databank/img/curve.jpg)
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I know good starwars i have all episodes and that pic can we use for the tech data screen when its big enough.
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Well, err, we could, but
A - Resizing things up makes them look crapper the bigger we go, and we do have the hi res interface to do, and
B) - We don't have permission from Lucasfilm to use the image, at least, not just as a cut and paste in to the game...
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I can do other things too.
Table hacker and pof conversion.
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Your an eager beaver when it comes to siging up to new mods arnt you FreeTerran? ;D
TAP not enough for you eh?
Maybe we should dump a few more things on you to do.
lol
j/k ;)
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members.xoom.it/_ferrarese_/2_commandbrief.gif
this is a WIP of what we are thinking about, the point is that we have to do draw those completely new screens.
now, the question is: can you draw new screens?
if yes, well you can be useful
if not, if you only can slice/put them together to have those screens working in game, you are not useful NOW, but you MAY be in future (when we will have all the screens ready)
for table editing, we actually don't need this sorry
for pof, well the conversion itself is done directly by modeller, you MAY be useful if you are talking about pof editing (adding pof data: subobjects, turretts, paths, engines, glow etcetc)
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ahh dude... no image... not workin... :p
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it's a simple copy/paste.....
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I can do it.
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ok, show us what you can do and you are in the team:)
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Pick a screen for your example, then do a 1024x768 Star Warsized version, but don't do the command briefing screen, as that's the one I'm doing ATM. Try and keep it in line with both that and the image posted previously. BTW, if you use them, a layered version would be appreciated also, so we can make minor changes (if they are required).
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Here is a debriefscreen sorry for the resulution its 800*600 i can't upload pictures that are over 100kb. The 1024*768 was over 100kb.
(http://freeterran.piranho.com/DebriefSW.jpg)
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Oh, no. you've misunderstood. We don't want renders behind the old FS2 Interface. We want to try and redo the majority of the interface, so that it doesn't look like FS2 any more, but like a SW Game. The link Karma posted earlier shows an early WIP of the command brief screen, an the picture from StarWars.com gives an idea of what we're working towards. Can you make interface screens in that style?
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OK but give some time.
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Take all the time you need. Quality > Speed
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I some how think he still doesn't get the point. I also doubt that he can make such a interface style like Karma posted.
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Well, we have to give everyone a chance - If he was (is) able to do them, he'd be useful - these do take time. It's been updated since then too - have a look.
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how the hell have you added an attachment in your post?
it's a month that i can't, and i thought that it was disabled as a possibility
btw, i like what you have, althought i think that this cyan color would be good for a little bigger glow, with a brighter one in the middle, anyway you are in the good direction
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That's sweet looking, BW! :yes:
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Definately like it. :)
Anything new here? :)
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*Tumbleweed rolls by*
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*dust devil forms and dissapates*
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Depends on how desperate you are I guess (ie. If you're desperate enough to consider textures and untextured models new stuff (Note - I am :D))
They're doing Cals in another toppic, and Karma posted one of his Corellian Corvette Texs, which was, as always Damned fine. Tomcat is off presumeably doing TBP stuff and GE is away for awhile off working or summat. As for myself, I'm doing the Pilot selection screen (I'll post it once it gets a bit more complete) but after that I'll be burrowing into the myriad of little tiny images that all make up iportant parts of the interface, but aren't really showable. In short,. stuff is kinda happening...just...not...much... .
BTW, if anyone wants a SW Avatar for boring, tedious, repetetive but relatively easy work, contact me. I'll set you to work making buttons. Experience with the fill tool and drop shadow neccesarry (and not much else, actually)
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Hey...thats excellently done. Quite a bit more than just a recoloring if I don't say so myself!
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I already sent my joining request to KARMA. I want to be a FREDer for you, am I acceptable?