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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Sesquipedalian on November 02, 2002, 06:14:43 am

Title: Subach/Mekhu fighter beams!
Post by: Sesquipedalian on November 02, 2002, 06:14:43 am
http://www.angelfire.com/space/sesquipedalian/misc/subachbeams/subach-mekhu-beams.zip

Ever wondered why FS2 "laser" cannons only travelled at 450 km/s?  Looking for some more variety in the FS2 primary weapons?  Try these!

Painstakingly constructed to recreate the original weapons' appearance, sound, and play balance values, these beams are the Subach and Mekhu the way you always imagined them to be.

Note that these require the latest versions of Bobboau's fighter beam code, so fs2_open verion 3.2 will not support them.  Source code builds dated after November 1, 2002, are required.  Sorry, folks.

Screenshots (http://www.angelfire.com/space/sesquipedalian/misc/subachbeams/subachbeam.htm).  One can sort of see the effects of the beam tile translation by comparing screenshots two and three.

To get a build that supports these, either download the latest source code from fs2_open and compile it, use this build (http://www.angelfire.com/space/sesquipedalian/FS3.zip) that Bob made for testing his beam code (it's a debug build, but it works), or just wait for the next official release (which I understand may be coming soon-ish).
Title: Subach/Mekhu fighter beams!
Post by: Killfrenzy on November 02, 2002, 06:26:25 am
And where do we get those source code builds?
Title: Subach/Mekhu fighter beams!
Post by: DTP on November 02, 2002, 01:15:41 pm
Quote
Originally posted by Killfrenzy
And where do we get those source code builds?


http://www.hard-light.net/forums/index.php/topic,9376.0.html
Title: Subach/Mekhu fighter beams!
Post by: Solatar on November 02, 2002, 01:19:28 pm
Forget this. I don't have time to search threw that whole thread. I doubt very many other people do either. Please DIRECTLY link us, somebody. Hint-Hint Sesquipedalian.
Title: Subach/Mekhu fighter beams!
Post by: DTP on November 02, 2002, 02:15:58 pm
uhmmmmmm

DidnĀ“t note his note.for some reason, maybe i thought it was his signature  and dint mind to read it.

so its not in that thread.

sry.
Title: Subach/Mekhu fighter beams!
Post by: Solatar on November 02, 2002, 03:21:37 pm
Not sure what he is getting at. Bobboau's source MOD for TBP always crashes on my comp.
Title: Subach/Mekhu fighter beams!
Post by: Killfrenzy on November 02, 2002, 03:29:43 pm
I've had no end of problems with Bobboau's source release for the fighter beams - not in the least of which is using custom tbls. And of course for some wierd reason NO ship can carry the weapon, despite the fact that it's fully tbled.........

I don't know about you guys, but I kinda need a fully functional fighter beam build, with FRED implementation.
Title: Subach/Mekhu fighter beams!
Post by: Galemp on November 02, 2002, 03:29:49 pm
In space no-one can see your screenshots...
Title: Subach/Mekhu fighter beams!
Post by: Knight Templar on November 02, 2002, 04:17:11 pm
well from here tey are as clear as the capellan sun
Title: Subach/Mekhu fighter beams!
Post by: Solatar on November 02, 2002, 04:22:40 pm
I haven't even been able to use Bobbaou's fighter beams. Could you make these for the fs2_open?
Title: Subach/Mekhu fighter beams!
Post by: Sesquipedalian on November 02, 2002, 04:38:17 pm
fs2_open version 3.2 does not have the necessary code to support these.  The beam code in there is rudimentary.  Bob has refined it greatly, and those refinements are needed to support these beams.

There is talk of an imminent release for version 3.3.  It will have the code to support these beams.
Title: Subach/Mekhu fighter beams!
Post by: Killfrenzy on November 02, 2002, 04:43:42 pm
Just give me a stable beam build with shield hits and NO MESSAGE IN THE CORNER and I'll be happy. :)
Title: Subach/Mekhu fighter beams!
Post by: Sesquipedalian on November 02, 2002, 04:45:11 pm
Patience, my friend.  Patience.  Soon, you will have one.
Title: Subach/Mekhu fighter beams!
Post by: Bobboau on November 02, 2002, 04:48:21 pm
try this (http://freespace.volitionwatch.com/blackwater/newglowfs.zip) one, it was for the new glow point code but it should have the latest fighter beam code and as far as I know no debug mesages (other than in third person veiws)

oh and if you have any older version glow point models make sure you get rid of them, or make sure this build can't find them, the format has changed and it'll crash if it trys to load any of them
Title: Subach/Mekhu fighter beams!
Post by: Killfrenzy on November 02, 2002, 04:56:56 pm
So none of the original models will work?

And what's the 'new format?'
Title: Subach/Mekhu fighter beams!
Post by: Solatar on November 02, 2002, 05:10:40 pm
Game crashes when I try and shoot the Subach HL-7.
Title: Subach/Mekhu fighter beams!
Post by: Bobboau on November 02, 2002, 06:21:16 pm
none of the old models with glow points will work, the ones Igave out with the last version of the glow point code
and if you get a crash put yp the last few lines of the fs.log
Title: Subach/Mekhu fighter beams!
Post by: Solatar on November 02, 2002, 08:26:04 pm
Doesn't give me an error log. It just does like I pressed Esc-Shift, and turns off the game. I think it is the Beams, not your code.
Title: Subach/Mekhu fighter beams!
Post by: Bobboau on November 02, 2002, 10:53:44 pm
there is no file in you're fs root folder?
Title: Subach/Mekhu fighter beams!
Post by: Solatar on November 02, 2002, 11:07:52 pm
There is, but nothing about this particular error.
Title: Subach/Mekhu fighter beams!
Post by: Bobboau on November 03, 2002, 12:02:02 am
well if there is a fs.log in you're FS root directory, open it and copy and paste the last ten/twenty lines and post them here, if the FS.log is empty tell us that, it could give us some idea were it is crashing
Title: Subach/Mekhu fighter beams!
Post by: Sesquipedalian on November 03, 2002, 01:34:02 am
Do Bob's original fighter beams work, Hades?

And has anyone else had any problems with the Subach?
Title: Subach/Mekhu fighter beams!
Post by: Killfrenzy on November 03, 2002, 06:19:28 am
Quote
Originally posted by Bobboau
none of the old models with glow points will work, the ones Igave out with the last version of the glow point code
and if you get a crash put yp the last few lines of the fs.log


So, none of the ships that I've made will work either. Well, that's just great.

How are we supposed to do glow points now?
Title: Subach/Mekhu fighter beams!
Post by: Bobboau on November 03, 2002, 06:22:58 am
the new pcs, I should probly upload it some time
have you made a lot of glow point models?
if so I could probly make a build that would convert them
Title: Subach/Mekhu fighter beams!
Post by: Killfrenzy on November 03, 2002, 06:37:54 am
Only every ship for the Swarm War which is currently about 8 and rising.