Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Archived Star Wars Conversion Threads => Topic started by: KARMA on November 04, 2002, 07:56:25 am
-
here will appear the updates and the screenshots of our models
(http://members.fortunecity.com/aranbanjo/images/TF04.jpg)
others for tf are here:
http://members.fortunecity.com/aranbanjo/TF.htm
(http://members.fortunecity.com/aranbanjo/images/TI11.jpg)
others for ti are here
http://members.fortunecity.com/aranbanjo/TI.htm
(http://members.fortunecity.com/aranbanjo/images/TD09.jpg)
others for td are here
http://members.fortunecity.com/aranbanjo/TD.htm
here are some xw screens
(http://members.fortunecity.com/aranbanjo/xw5.jpg)
(http://members.fortunecity.com/aranbanjo/xw6.jpg)
others are here
http://www.hard-light.net/forums/index.php/topic,7236.0.html
all these screens are taken with a voodoo2 so they are of poor quality and some (all the ties ones) are taken under a yellow sun so there is a little color shift
-
gruuvy :)
-
May as well post pics of the old ISD and Rebel fighters.
(http://www.3dap.com/hlp/hosted/swfs2/old/teaser1.jpg)
X-Wing approaching Endor.
(http://www.3dap.com/hlp/hosted/swfs2/old/teaser2.jpg)
Y-Wing fires off its concussion missiles.
(http://www.3dap.com/hlp/hosted/swfs2/old/teaser3.jpg)
Proton Torpedoes in action.
(http://www.3dap.com/hlp/hosted/swfs2/old/teaser4.jpg)
The ISD Relentless bites the dust.
(http://www.3dap.com/hlp/hosted/swfs2/old/teaser5.jpg)
A TIE fighter scouts a nebula around a Star Destroyer.
(http://www.3dap.com/hlp/hosted/swfs2/old/teaser6.jpg)
A Star Destroyer's ion cannons attempt to disable a Sobek.
(http://www.3dap.com/hlp/hosted/swfs2/old/teaser7.jpg)
The new Imperial repair drone, courtesy of Cygnus Spaceworks.
-
SWEET! It's like X-Wing, but not crap!
-
X Wing was awesome. That was the first space sim that i ever learned/played/mastered/loved so don't talk **** about my X -Wing :)
P.S. Models are tiight :cool:
-
(http://forums.relicnews.com/images/smiley/jaw.gif)
Amazing
-
Sweet mother of god!
Those models look almost as good (if not better) than on XWA Upgrade version. Can't wait to pull some voiceacting to your mod (yeah, right) and some missions.
Keep up the good work. :yes:
-
What are the poly numbers for each ship because they do look damn impressive, pilot!
-
we are at (as i remember, i should check to be precise) about 600 for tf, 700 for ti, 750 for td and xw, all only partially triangulized, and they use less textures than xwaups
personally i think that xwaups models are very good, better than ours, so good that i use them as reference for what i want to obtain;)
-
Man! Those screenshots are amazing. Eh...need an extra team member? :wink:
-
I second that!!
I can FRED stuff for you! :D
That's pretty much all I can do for this mod as you've already got modellers, and I can't texture.
-
Originally posted by Killfrenzy
you've already got modellers
i'd like this to be true:( :sigh:
and we will reply to those who applied soon;)
-
Well, I can probably make the main LOD.....I can't do other LODs to save my life. And that's not for want of trying..........:(
I can't UVMap though, so you'd need someone who can UV properly. And if you find him, I'll steal him sometimes! :D
-
very, very sweet. especially the death star background
-
Death Star Background?:wtf:
Where?
-
:rolleyes: :rolleyes:
Originally posted by Galactic Emperor
(http://www.3dap.com/hlp/hosted/swfs2/old/teaser1.jpg)
-
Arent the ion blast coming from those destroyers yellow in SW:confused:
-
No, what we've seen of Ion Cannons (thinking along the lines that every Star Wars sim uses the same blue color for ion cannons) then i'd say they are the right color.
-
mmm ok......it looks good though...but they can be improved:rolleyes:
-
I like it, a lot.
Only thing though, is that the star destroyer could use higher-resolution textures, if possible. Not that it looks bad, but it's a bit blurry. :)
-
don't worry:)
most of the screens that galactic emperor posted refers to old models built for freespace1, a new ISD is already in development:)
-
Originally posted by KARMA
don't worry:)
most of the screens that galactic emperor posted refers to old models built for freespace1, a new ISD is already in development:)
:yes::yes::yes::p
-
(http://digilander.iol.it/AlessandroFerrarese/img/awa.jpg)
(http://digilander.iol.it/AlessandroFerrarese/img/awb.jpg)
(http://digilander.iol.it/AlessandroFerrarese/img/awc.jpg)
(http://digilander.iol.it/AlessandroFerrarese/img/awd.jpg)
(http://digilander.iol.it/AlessandroFerrarese/img/awe.jpg)
(http://digilander.iol.it/AlessandroFerrarese/img/awf.jpg)
(http://digilander.iol.it/AlessandroFerrarese/img/awg.jpg)
i'm still stabilizing the mesh + loding it, btw in the next days i will post some in game screens
-
:D - beautiful...just beautiful :D
-
Awesome! :eek2:
-
please excuse me as I pick my jaw up off the floor....
-
This is one of the best quality ports I've ever seen!
The only mistake I've seen in any of this was with the Y-wing: Y-wings don't have concussion missiles, they use proton torps. But eh. :)
-
Aren't they interchangable? It can hold 10 Concussions or 8 Protons I thought. :confused:
A-Wing = Sweet :nod:
-
Originally posted by Knight Templar
Aren't they interchangable? It can hold 10 Concussions or 8 Protons I thought.
Depends whether you follow the films, guide books or the games
-
well seeing as how there wasn't even a mention of Con. missles in the movies.. I was going by the games.
-
Nice work you guys, I can't wait to play this!
As far as Ion Cannon colors: In Empire Strikes Back the Ion Cannon blasts had a bright yellow head and a magenta tail. It kind of looked like a comment.
The notion that Ion Cannon blasts are blue was invented by the lazy writers and "researchers" at West End Games (sometimes called WEG) and the games opted to use that rather than relying on the canon material.
Most of the official tech guides (The Essential Guide Series, the The SW Technical Journal, and various RPG material) just makes stuff up without bothering to look at the films or consult the notes of the model makers, who almost always wrote notes down about size.
A couple of well-educated fans have taken it upon themselves to thoroughly research this stuff and produce accurate results. Many of these sites also have extensive lists of weapons and ships. Here are a few sites I use:
The Star Wars Technical Commentaries (http://www.theforce.net/swtc) by Dr. Curtis Saxton. This guy went on to write the Star Wars: Episode II: Incredible Cross-sections. He is also a working theoretical astrophysicst. Some of the stuff yall might enjoy most are:
-An extensive listing of Imperial captial ships from all the various official material. This will help you flesh out the Imperial fleet with more than just ISD's and VSD's.
-A complete listing of all Mon Calamri vessels. Good for the same reasons.
-Size analysis of the Super Star Destroyers and the Death Star. Using notes from the model makers and designers, as well as analyzing images of the films and comparing them to other ships, he concludes that the SSD is actually closer to 16km in length, not 8 and that the first death star is around 100 miles in diamater (160km) and that the DS2 is somewhere in the neighborhood of 500 miles (800km) in diamater.
Star Destroyer.Net (http://www.stardestroyer.net/): By Mike Wong. Contains a turbolaser analysis which gives you some ideas of how powerful SW weapons are, as well as their charactersics (turbolaser blasts explode after a set distance, they have KE, etc.) as well as his Trek vs. Wars page, which has lots of info on the hyperspace and sublight speed capabilites of SW vessels, as well as other technology such as jamming, inderdiction fields, and so on.
Bob Brown's Star Wars Discussions (http://www.synicon.com.au/sw/index.html#): An extensive essay on lightsabres as well as discussions on starship design, and various other Star Wars related discussions. By Dr. Bob Brown.
-
We're well aware of those websites. :) Thanks.
Saxton worked on Ep. II cross sections? Wow...
-
Originally posted by GalacticEmperor
Saxton worked on Ep. II cross sections? Wow...
Yeah, hence all the energy figures for weapons and speed figures for the ships.
-
Well, exclamation aside, I am truly amazed at what you guys continue to do unabated. I wish my skills in this game were of any importance, so that I could help you some, in any possible way. As it is right now, well, I can only listen, learn, observe and experiment with FRED. Hope I will get better soon, so I will take my time to be.
Anyways, keep up the good work, as it is appreciated by a WORLD of people.
(a little less than a galaxy, I am afraid, but still it is a good crowd)
:yes:
:yes:
:yes:
:yes:
-
Quick Someone man the Welcome Beam!!!!!
-
Ask and you shall recieve..
(http://members.cox.net/wmcoolmon/images/welcome.gif)
-
The Imperial Missile Cruiser, the Swacs. Other stuff probably comming but I am falling asleep. I've been a very busy boy...
If you want screens go have a laugh at my web album (off homepage link) the IMC is like 10 times bigger than a SSD. That ain't right! LOL but I got it in game and textured so if you guys can edit it down t correct size and do the pof editing I'm sure it's more than useable! Same for the Swacs. It's just as big butis supposed to be bomber/small curiser size,not like 10,000,000 meters across!
[EDit] Some hours later and started working on the X-wing variants. The DragonsHeart is in. The snub-nosed bomber with the square rocket pods.
Seems to be the same problem. I can get 40% of the ships in game (with textures) BUT they get blown up to MASSIVE size...
Like earlier. It's pof'ed and textures in .PCX but if someone wants them in .cob or .3DS let me know ;) I'm just trying to do my part (and getting more practice at the same time! Some of these ships are cute!)
[re-edit] Tie Vanguard done, Imperial Gunboat done.
Dominator SD and Emperor's Fortress crashed in PCS.
-
*me hugs his X-Wing (the good one)*
Hey, I'm sure you other guys are proud of your best models! :p
-
Sorry if I am a little off but if I keep screwing with them for exact size sometimes PCS crashes and corrupts the file!
These are the ones ready for finishing: (look good in game)
Dragons Heart/Imp Gunboat/Imperial Missile Cruiser/Gauntlet(might need re-texturing)/SW version of The Dragon/...
SSD still too big.
Vwing textured but got screwed.
Still have to re-size Tie Vanguard
Here are some pics:
(http://photo.starblvd.net/Star_Dragon/3-1-4-1040521243?m=0&pg=2&ro=0&co=3)
(http://photo.starblvd.net/Star_Dragon/3-1-5-1040521309?m=0&pg=2&ro=0&co=4)
(http://photo.starblvd.net/Star_Dragon/3-4-4-1039418554?m=0&pg=2&ro=3&co=3)
(http://photo.starblvd.net/Star_Dragon/3-5-5-1041227965?m=0&pg=2&ro=4&co=4)
Of course I'm doing this for me as well, but if you guys are not interested in them then PLEASE let me know cause I'll put this on the back burner and go back to other stuff for my mod (A coincidence got me stated on SW stuff so I went with it and got on a rool this weekend)...
[Edit] Joy - Got Tie Advanced in game and perfect size:
(http://photo.starblvd.net/Star_Dragon/2-1-1-1040525360?m=0&pg=1&ro=0&co=0)
[Re-edit] For you BlackWolf, Need hanger get hangar...
MC40a Light Missile Cruiser with room for 10 wings (I think)
(http://photo.starblvd.net/Star_Dragon/3-2-2-1040531217?m=0&pg=2&ro=1&co=1)
Can't seem t find any other Capships that will convert, will try more fighter and stuff next weekend... NIGHT!!!
ok screw sleep. I got my toy and work is still 17 hours away.. Someone just mentioned diplomacy. Here's Sith Courier: Like Darth Sidious dosen't have E-mail :rolleyes:
(http://photo.starblvd.net/Star_Dragon/2-1-2-1040532716?m=0&pg=1&ro=0&co=1)
[BTW - BW, these ARE converted opts! Permission is granted as modding not for profit :blah: :blah: :blah: But there are some with read me's that need official listing in credits if used, all others just mention the 4 or 5 sites they came from (Darksaber's Opts & XWA_Upgrade mostly)... NP
-
:eek2: KARMA! Get in here!
-
we surely can use this stuff for reference (galactic emperor was doing siomething similar, maybe this can hel to complete his work), the problem is this:
[BTW - BW, these ARE converted opts! Permission is granted as modding not for profit But there are some with read me's that need official listing in credits if used, all others just mention the 4 or 5 sites they came from (Darksaber's Opts & XWA_Upgrade mostly)... NP
because we will have darksaber's and xwaup's permission to use their models when the world will be a peaceful place where to live:)
-
In other words... most of the OPTs have already been converted and are in Internal. We can't use them for the final release, though; only for reference and light FREDding. Darksaber, TG, and XWAU are not our friends. :sigh:
-
I was not aware of any friction/dislike beween the two groups... I visited the sites as a XW-A fan/player as well as a FS2'er... I read all the websites and saw the standard "give credit-:blah: " and decided on my own to see if this could be done. I thought I hit gold when I found opt2pjr(?) cause I knew 3dEx could open those files. turned out not so good, but then found Opt23DS! I appreciate the comments on the conversion part, but if you guys (A) cannot use them, (B) will not use them [get the holy water!] then I am both respectful but saddened. This however does not affect my plans for a future inclusion in the all-mod (my own personal playground ), as an individual and not an "Official mod team".
I look forward to your finished efforts (as we all do I'm sure) and will continue to give my support to your endever. May the Force be with you!
-
there is no friction:)
simply they are very protective with their artwork and only in few cases they let others use them, its their policy. A lot of time ago others asked permission to use their models in fs2 with negative response, and i think that GE asked again with same result
if they will change their mind we will surely be happy to use their artwork
personally i disagree with this point of view, i can understand a company to be protective with his own work, but with non pro artwork not only i think that being overprotective is useless, but also i think that it is a proud if others ask you to use your artwork(with some limitations obviously), because it means that you have worked well
-
Yeah, I spent a LOT of time this week end looking around and readind "Terms of Use" agreements and so far haven't run into any conflicts. I guess I'll be slowing down on the SW stuff them since though they seems to work fine (except for most cap ships) the main reason I got excited was the gunboat and Dragon's heart, and SSD... I've gotten my fill now time to move on...
Hey GreyWolf!!! In appreciation for your generous contribution of Ent-D may I make your day brighter with 2 screens...
(http://photo.starblvd.net/Star_Dragon/2-2-1-1041300035?m=0&pg=1&ro=1&co=0)
(http://photo.starblvd.net/Star_Dragon/2-2-2-1041297544?m=0&pg=1&ro=1&co=1)
It may not be in Star Wars now... But it will be someday :drevil:
Wanna finish the .pof?
-
Sure, I'll help you with the POF info :)
-
When I figured out the sov and defiant I trie something... got it i game but a dismal failure...
(http://photo.starblvd.net/Star_Dragon/2-1-4-1040661184?m=0&pg=1&ro=0&co=3)
-
Looks like some really excellent work guys! Hopefully you get some really well thought out and balanced tables in there as well so its a whole lot of fun. Keep up the good work!
Just a minor niggle. That A-Wing....there's only one crossbar on the cockpit as far as I remember. Is this a special version (two seater?) or is there a reason for doing this? Just thought I'd point that out. Otherwise, keep this up....I want to add this to my collection of /data tree's at some point!
-
no, it was just my error:)
-
Originally posted by IceFire
Is this a special version (two seater?)
You think there's room for two people in an A-WING? :D
-
Well...if they were Ewoks...then yes :D
-
Woohoo! Lt.Kettch! :D
-
No, not him! Besides, he flies X-Wings!
-
Sorry can't resist.
Yub yub Commander!
-
Originally posted by Killfrenzy
No, not him! Besides, he flies X-Wings!
He's also fully qualified to pilot TIE Interceptors as well as Lambda shuttles. His ground skills are not to be underestimated, either; with an ingenious plan, he managed to...expose...a troublemaker within the Wraiths, if you get what I mean :D
-
what the....:eek2: :eek2: the funny pic of jar-jar turned in a... uhm... ehm.... better not to say....
post edited-Karma
-
Can I sue you for making me a vegetarian? Now I can never eat ground ANYTHING without wondering: did any Gungan make it into this?
-
ahhahahahahahahahahhaha
-
George Lucas' happy corps strike again! :blah: No more ground Jar-Jar?
Oh well. Thought I'd give you some things to chew on.
(http://www.3dap.com/hlp/hosted/swfs2/wips/naboo2.jpg)
(http://www.3dap.com/hlp/hosted/swfs2/wips/ssd.jpg)
Yes, that's to scale. :D These are very much WIPS, however. I need someone to texture/turret and/or teach me how to do that.
The website has some meagre content now. I gotta get Reborn done so I can recommit to SWFS2.
-
Looks cool. :)
BTW, shouldn't those of us actually on the staff (myself included) get everything that has been done so far? Ie, the X-Wing, ISD, etc?:nervous:
-
KARMA has the staff list and NEEDS to post it in the request thread. :mad2:
Never mind. I'm a moderator, I'll do it.
-
Originally posted by GalacticEmperor
KARMA has the staff list and NEEDS to post it in the request thread. :mad2:
Never mind. I'm a moderator, I'll do it.
i posted the list in the private forum ages ago, if you need it.
and as i already said i'd like to recontact all the people in the list to have confirmations before posting anything...you know, after so much time...
and if you want this to be done sooner than later probably it wouldn't be a bad idea to help me someway, as i asked - without receiving any single reply- in the privateforum
actually it's 4 days that i have a fever of 38.5°C and have to stay most of the time in bed, so i get very easily pissed, excuse me if the reply sound little harsh
oh and good work with the site, thanks
-
This is a bit of a strange question, but since I made the X-Wing, would you mind sending it to me? I had one version of the rekinned one and the original, but I lost them when I formatted my computer after replacing 90% of the pieces.
-
Originally posted by GalacticEmperor
(http://www.3dap.com/hlp/hosted/swfs2/wips/ssd.jpg)
That picture is worth a thousand words. :yes: :yes: :yes: :yes: :yes: (a Shivan's version of two thumbs up. :p)
Originally posted by GalacticEmperor
May as well post pics of the old ISD and Rebel fighters.
(http://www.3dap.com/hlp/hosted/swfs2/old/teaser1.jpg)
X-Wing approaching Endor.
By the way, please tell me that you've added the nose cap to the X-wing! I hated seeing it smooth in XWA.
-
I believe that's the old X-Wing. In the new one, I did include one and Karma added in the indentation on it before skinning it.
-
i suppose turreting the SSD is going to be hell :p
-
To be honest, I like turreting! It's actually very easy once you get the knack.
Let's see, what models are on my plate? Imhotep, Udjat, Cheops. Then I have to finish texturing the Eclipse as best I can and turret that. Then I just have to wait for more ships to be turreted. Or, I can turret the converted OPTs.
-
I WANT THAT SSD!!!!!!!!
Awsome awsome work.
:yes: :yes: :yes: :yes: :yes:
-
Impressive...Most[/i][/u] impressive. :D
-
By the way, at the SWTC they have added a bunch of digital pics of the actual ISD/SSD/X-Wing/TIE models used in the movies, from every possible angle. Good reference for deciding where to put turrets, among other things.
Click 'em!
(http://www.theforce.net/swtc/Pix/Xbrooklyn/zIsd05.jpg) (http://www.theforce.net/swtc/Pix/Xbrooklyn/Isd05.jpg)
(http://www.theforce.net/swtc/Pix/Xbarbican/eydc1/z1r31executor.jpg) (http://www.theforce.net/swtc/Pix/Xbarbican/eydc1/1r31executor.jpg)
-
Admit it, deep down we are all Star war fans. (That is why deep down you KNOW that Colossus will go down!) AGAIN!
:D
-
Originally posted by Grey Wolf 2009
This is a bit of a strange question, but since I made the X-Wing, would you mind sending it to me? I had one version of the rekinned one and the original, but I lost them when I formatted my computer after replacing 90% of the pieces.
i'll see what i can do, i formatted too and i think i've lost the final version,pof-edited by galactic emperor,i'll check but you may ask directly to him
btw i'm going to put my hands on xw again soon (to add the LODs), when i'll do so i'll send you a definitive version
-
Must...resist...urge...to...play...XWA...must...ARGH!!!!!
*Goes to play X-wing Alliance*
*trys to out run Tie-Interceptors by pushing the Afterburner button*
*realises that there is no Afterburner in XWA*
*curses at Lucasarts*
I WANT THIS MOD WHEN IT COMES OUT!!!
I was/still am a HUGE Starwars fan, I LOVE IT!!!
Make the Eclipse...YOU MUST MAKE THE ECLIPSE CLASS!!!!
Cor
-
Originally posted by Corhellion
Make the Eclipse...YOU MUST MAKE THE ECLIPSE CLASS!!!!
'Tis done.
-
I pity the poor sod who has to turret it! :D
-
Originally posted by GT-Keravnos
Admit it, deep down we are all Star war fans. (That is why deep down you KNOW that Colossus will go down!) AGAIN!
:D
NEVAH! The Big C will layeth the smack down! Of course with the tremendous help of Alpha 1 who conveniently zapped all turrets, disabled the SSD, shot down all 144 TIE's and blew up the supporting ISD's.
Then the Colossus overheats its reactors and blows up. :p
-
Originally posted by Cannikin
Then the Colossus overheats its reactors and blows up. :p
And the debris chunks drift over and impact the SSD, causing that to blow up as well.
-
never mind :p
-
Hi guys! Another newbie here! This MOD looks great but i have a question - will there be shields on all SW shielded fighters AND capital ships?
-
Yes. They're far too important a part of SW to leave out. At the moment it's fighters - Yes Capial ships - 99% certainty (Either we screw around and use fighter shield style meshes, or we use some sort of SCP way. Either way - they're going it :).
On a more important noe -
Acquire Target : Kai. Commence Plasma Core Isertion. Beam-Free-All. FIRE!
(http://members.cox.net/wmcoolmon/images/welcome.gif)
Welcome to HLP. There are exits to the left and rear. Do not attempt to use them. Under ytour seat you will find empty beer cans, cookie crumbs, dog eared dungeon Porn mags left by Shrike... oh, and a Flamethrower. Unfortunately, we're out of napalm, so you'll have to bludgeon people to death with them.
In the event of serious conflict, there are plasma rifles in the forward locker, thouigh these can be opened by an Admin, [V] God, or Hyperintelligent shade of the colour Blue. If, for whatever reaso, you find yourself crawling around in the ductwork, there's a better than average chance you'll encounter a Shivan. They're easy to spot with the five legs and all. If you're lucky, it's just Carl, who responds well to food rewards. If not, then at least you die quickly. Be aware that the entrance to the main control room is guarded by subspatial claymore mines.
Have a nice day.
[EDIT] Re - your sig. You're English is fine, in fact, given what we've recently endured (and continue to endure) from other sources, it's positively perfect. Brilliant even.
[/i]
-
huh thanx for a great warm welcome...!
ad shields - thats great
-
Originally posted by Black Wolf
[EDIT] Re - your sig. You're English is fine, in fact, given what we've recently endured (and continue to endure) from other sources, it's positively perfect. Brilliant even.
[/i]
Heck, he even uses punctuation! Ladies and Shivans, I think we have a winner! ;)
-
Just discovered this site... screenshots look really nice... so nice that maybe you should put them on the homepage.
I will come back often and check the dev status : i m really interested in your mod. Wish i could help you but i m not a modder. The only thing i can give you is encouragement : GO ON, YOU RE DOING A GREAT JOB, AND DO NOT FORGET : YOU RE THE ONLY ONES DOING A SW-FS MOD !
Max.
-
hello there..
nice screenshots. :)
just the X-wing looks a little odd. But whatever :)
-
it's the old version of the x-wing :D the newer one by grewwolf and karma looks muuuuch better :D
-
Originally posted by Challenger (From his sig)
http://www.strategyplanet.com/starmada/fgx/screenshots/challenger/gallery/sw.shtml
Well now... Well now indeed...
-
Originally posted by Black Wolf
Well now... Well now indeed...
? what do you mean? I'm not a native speaker so I might miss some meaning :)
-
What I mean is that those are trucktastically good, but I don't have the authority to offer you a spot on the staff/request permission for some model usage, and that next time I see Karma, I'm going to suggest that he offers you that spot, and/or requests that model usage.
It's all in the nuances you see :p.
-
Originally posted by Black Wolf
What I mean is that those are trucktastically good, but I don't have the authority to offer you a spot on the staff/request permission for some model usage, and that next time I see Karma, I'm going to suggest that he offers you that spot, and/or requests that model usage.
It's all in the nuances you see :p.
hehe.. don't overdo it. I'm a full time member of Project 90 and helping out one or another mod modeling wise as well... additionally, technically speaking these models now belong to Star Wars: Fleet Command and Star Trek versus Star Wars II (both Armada 2 mods), so I'll have to speak to Stalker about the usage as well :) But I'm fairly sure that some credit will do.
Just the polycount could be a tad high..
-
Originally posted by Black Wolf
Well now... Well now indeed...
WOWSERS! Sweet work, Challenger!
And as for the polycount, I don't think that's a problem anymore - at least, not for the capships there. 2,500 poly fighters are still a bit much, but 1,000-3,000 poly capships can be used quite nicely I think. :D
-
Originally posted by Sandwich
WOWSERS! Sweet work, Challenger!
And as for the polycount, I don't think that's a problem anymore - at least, not for the capships there. 2,500 poly fighters are still a bit much, but 1,000-3,000 poly capships can be used quite nicely I think. :D
I've had a talk to Stalker right now. He gave me green light to give you models as long as you give credit to P90 (the mother organisation I work for) with a link and me (as the actual author :D)
I hope that's not too much asked for. We would, of course, post a link of yours into our own area (at least a sticky thread in our forum , thats the least we can do)
someone catch me on ICQ so we can talk business :D
-
It has just occurred to me that the people who run the Star Wars Technical Commentary must be very, very lonely.
-
It's just one guy. Dr. Curtis Saxton, theoretical astrophysicist.
He doesn't talk at all about his private life, so suppose that's possible.
But frankly, who are we to talk about people's hobbies? *Looks around at people who sit around making computer games a little different because they can't or won't make their own*
-
Originally posted by Challenger
I've had a talk to Stalker right now. He gave me green light to give you models as long as you give credit to P90 (the mother organisation I work for) with a link and me (as the actual author :D)
I hope that's not too much asked for. We would, of course, post a link of yours into our own area (at least a sticky thread in our forum , thats the least we can do)
someone catch me on ICQ so we can talk business :D
Cool! Now all we need to do is get Karma or GE in here. :)
-
i'm here, i'm here..
i haven't posted since now just because i'm always in a hurry in this period for real life duties, and this will make harder to meet us on icq, btw, my # is 95731026, but i'll already post many considerations now:
First, let me very thank you for your offer (and if you guys need some SW artwork from us you are free to ask), but let me say a couple of sincere words:
converting a model- built for others games- to fs2 is not always a reliable process, many problems can occur, and some work is always required, expecially for capships, so some tests will be needed...and the problem is to find the time and the person to do those tests: consider that we have permission to use darksaber's models too (that will have precedence) and we still have to start to really using them...this is because our artists are already busy in creating our own artwork. I'm saying this just to bring the discussion to a realistic (and somehow pessimistic) dimension:)
Second thing, about your artwork, i looked at your gallery, your models are undoubtely good, but i noticed that sometimes they are of wrong proportions and somehow inaccurate (but it may be just a wrong impression caused by the angle of the render), some other times textures are little low detail or with "wrong" uvmaps. Note that i'm not saying that they are crap, they aren't, i'm saying that they are good but improovable.
This is caused, i think, mostly because they are little low poly to our standards (my tf if triangulized has an higher pcount than your home one..) or too high poly in some other cases (the high poly versions of xw, yw, isd)
Nonetheless i think that at least the dreadnought, the frigate and maybe the starhauler could be useful, the others may be useful too but we will probably consider them as temp versions, until we make our owns (and i'm not sure i may want to spend ages in turretting for a model if i don't cosider it absolutely definitive)
it could be very useful if you can send me a couple of your models, so i can give em a closer look and see if there are some "errors" (for the fs2 engine) like intersections or other things, and verify if they can be imported, my email is ferrarese-@[NO-SPAM]libero.it (remove the nospam)
thanks again challenger, and be free to visit us whenever you want:)
pssst, trash the blueprints of your corvette and go here: http://www.synicon.com.au/sw/br/tantive.htm#size :p
-
well well
the reason why the textures look low-res partially: they ARE :). I origin from ST:armada modding, and the engine of this game can hardly manage high res (512x512) textures without lagging. the standard res is 256x256, which most of my models use.
Polycounts are also rather limited, like 1200-1500 polies (triangles) for battleships.
The higher poly models are mostly done for fun, or for the game Haegemonia which easily takes 10,000 polies for a battleship - besides 1024x1024 textures :D
I will send you the Assault frigate and the Dreadnought in the next two to three days (whenever I come around to do it). there will be quite certainly be errors, I assure you.
psst.. I'm not modeling the details after these blueprints... I use them as general reference for the general shape.
-
Originally posted by Challenger
psst.. I'm not modeling the details after these blueprints... I use them as general reference for the general shape.
yes but even the proportions of the blueprint are wrong, not only the detail (i had the same problem since i'm doing in this period the corvette):)
as for textures, well fs2 standard use max 256x256 unless you hack your windows registry, but we can use as many as we want, but fs open can use almost any size supported by gpu
-
Originally posted by GalacticEmperor
George Lucas' happy corps strike again! :blah: No more ground Jar-Jar?
(http://www.3dap.com/hlp/hosted/swfs2/wips/ssd.jpg)
Yes, that's to scale. :D These are very much WIPS, however. I need someone to texture/turret and/or teach me how to do that.
The website has some meagre content now. I gotta get Reborn done so I can recommit to SWFS2.
Yeah now throw 80 Sathanas against it:lol:
-
Bishop you asshole! You posted to a thread that hasn't been touched in over a month and made me think there were some interesting new screenshots!
-
Originally posted by Alan Bolte
Bishop you asshole! You posted to a thread that hasn't been touched in over a month and made me think there were some interesting new screenshots!
Chill out - no need to be harsh.
-
(http://www.3dap.com/hlp/hosted/swfs2/wips/ssd.jpg)
....
How long is THAT model of SSD?
-
Originally posted by TopAce
How long is THAT model of SSD?
Looks like 17.6 or whatever - compare the closer ISD... about ten of them would fit in the length. :nod:
-
And compared to the Colossus? It doesn't seem to be 17.6 km long. At most 12. Of course I don't know how far the SSD is from the Colossus, you know that ships further look smaller.
-
Originally posted by TopAce
And compared to the Colossus? It doesn't seem to be 17.6 km long. At most 12. Of course I don't know how far the SSD is from the Colossus, you know that ships further look smaller.
Actually, I just noticed something in that picture. There are 3 ISDs, the one I missed previously being the one in the top-left.
Look at how small that one is compared to the ISD in the bottom-right (matter of distance). Take the relative sizes of the bottom-right ISD and the Big C, and then project the Big C to the rear of the SSD, scaling it to match the upper-left ISD back there. :)
Also, realize that the SSD's narrower rear section is fully one-third of it's total length, or around 6km, the length of the Colossus. ;)
Hell, if we get the FOV issue addressed via the SCP to Star Wars standards, it'd be a blast to play through the main FS2 campaign again, and see the capital ships appear truly ginormous. ;)
-
Ginormous? Same as big? Hmm ... FS2 sizes are I think a bit small, too. The Orion doesn't look to have 2km size despite it captures 2 large blocks in FRED.
-
It's a known problem, and has to do with the field of view the engine renders.
-
*cheers on the Colossus to victory*
Can't help it- i'm a colossus fan ^_^
I must ask tho, do the SW ships have beam weapons at all? Do the FS2 Cap ships stand a chance against the super-gigantic SSD or even the smaller ISD?? Do the beam weapons have any affect in this or are they totally and completely useless??
-
once again with trying to compare 2 diffrent universes, the answer is ... maybe yes, maybe no, we just dont have a clue :D
-
Beams on SW ships? Why? At most tractor beams, which are beams and weapons, just tactical.
Agreed with Sheepy, comparing this two universes is a VERY difficult task. This is a reason the SW conv. staff doesn't want to face an SSD and the Sathanas :) At least I think not this is the primary goal of the campaign. ;)
-
The only beams should be on
The Death Stars
And the Eclipse (god I need to learn how to spell, is that right?)
All the others should be something else.
-
And darksaber ... that's the death star's beam on a battleship.
Otherwise, you spelled Eclipse well. :)
-
actuly, boath ships are incredably well ballenced.
the big C has no shields but the SSD has no beam weapons, realy no heavy weapons at all...
it has bomber wings, but no flak turrets only Point Defence lasers. the C has access to about 10 difrent primary fighter weapons while SSD only gets lasers and Ion cannons. the C has long range bombs/missles and disabler missles aswell as a large amount of outher tactical weapons. an SSD gets short range tractorbeams. Now Realy I dont have a clue which ship would win with out fighter cover, but with it hands down it's the C, TIEs dont mount shieds after all, and flak does bad things when your shields are gone...
besides, any good GTVA pilot will disable the shields on that SSD first, followed by the weapons, sensers, drives, then it's all over the Colossis just has to stay at maximum range and beam that SSD to ash. »:)
just for ballence, the FS cap ships have beams
but the SW cap ships get shields, and cap ship beams dont punch shields like AAA beams.
-
:doubt:
...it's late...and I don't want to flame a newbie who CLEARLY doesn't know about bumping a thread in a forum that hasn't seen a post in here for a few days...
...trust me kid...you're gonna get flamed...
...by either me or someone else...
And another thing...
...disable all the weapons on the SSD...:lol: ...I'm sorry I have to laugh at that...be my guest (well you practically are a guest here...)...and try to take down all 100+ turrets...while they all fire straight at you...if the "Big C" gets close to any SSD, it's f*cked in a big way...trust me...the "Big C" would melt in a matter of minutes...and if the SSD couldn't do it fast enough...we'll settle this with a one on one match:
GTVA Colossus Versus SSD Eclipse (The one with the DS gun)
...and the winner is! With a Knock out! SSD ECLIPSE!!!
...enjoy your stay here!
...just...don't..."Bump" topics alot...can get you in trouble...
Corhellion
"Resident Lego/SW Nut/Fanatic"
-
Bumping an old thread here is not a sin: at least there is something happening here. :)
to terren: Welcome!
-
Is there not a chance some of SDs in the pic are VSDI or VSDIIs? they are comparitively smaller than the ISDI or ISDII...;7
Im hungry...
-
days? you complain about Days?! I'm sorry there is not a laughing gravestone smile, I dont mean to be rude or anything but, man. Oh, and I'm aiming for the weapon system, not the weapons indavidualy, that would be a moron move, my fusion(?) reactor would go out before I finished, even with advanced disruptors, I'd wrather blind the thing, and take it's legs, faster and more effective. if all else fails, I could take the main bridge, secondary bridge.
so, anyway. any chance of geting some offical results? say the dreadnot 'C' and the super dreadnot 'SSD' in a 1v1 no holds barred deathmach? I would like to know the result, with and without fighter cover, I'm fairly shure that will be the desciding factor. although if you tweeked the AI to use the AAA beams against the shields, that would probly make up for it.
Can I help it if I prefer my pegasis to anything from SW?
-
*Pits terren against a TIE Defender*
NOW you're in trouble!!;7 :lol:
-
Originally posted by Corhellion
:doubt:
...it's late...and I don't want to flame a newbie who CLEARLY doesn't know about bumping a thread in a forum that hasn't seen a post in here for a few days...
...trust me kid...you're gonna get flamed...
...by either me or someone else...
.......
.......
......
...just...don't..."Bump" topics alot...can get you in trouble...
Corhellion
"Resident Lego/SW Nut/Fanatic"
it's a sticky anyway.... :p
as for which ship would win, well it simply can't be decided because both games measure stuff in totally different units etc. etc, blah blah blah. (it's already a really old argument) :D
eg, while durasteel protects against turbo laser bolts, who knows what would happen to it in a sustained beam cannon shot. for all we know it may not even scratch the paint. or it could punch a hole right through the entire ship and superheat everything around it.
Or the SSD's heavy turbolasers may only have the damage of a terran turret or less, but then again they may destroy the entire ship (not to mention the entire system if the technical commentaries conclusion of 800 gigatons of damage are to be believed :doubt: ) in one shot.
~can only be guessed at ;)
and if i had to guess, i would probably go with the giant waterpistol because of it's BFGreens-the SSD's command tower looks a little vunerable to a nice shot from one if you ask me :drevil:
well, that and the escape pods are a bit closer....:nervous:
-
Well, ok so you'd need a common frame of refrence before you could pit anything from the 2 timelines together. so, lets asume a turbolaser can take an astroid in one shot, that gives us the minimum power, about equal to 6 shots from a Subach. anything in the tech books on it's maxamum destructive capabilitys? a city block? a city? the moon? I would realy like to know.
strange though, I dont remember a TIE Defender having any super sensor aray, how is it going to keep a lock on me in my peg if it cant even find me? now if your the pilot I would have some problems, but then you know to look out for stelth ships, and outher nice FS2 toys... :nervous:
[[edit] had some fancy stuf with the TIE D messed up from the smilies. meh]
-
I have taken two screenshots:
(http://www.swooh.com/peon/TopAce/swscr00.jpg)
It is apparently a Star Destroyer, on approach towards with an X-wing.
(http://www.swooh.com/Peon/TopAce/sw-scr00.bmp)
and this is a red X :D
-
Please release the ISD and X-Wing.
-
impossible as of this moment :(
-
Why? They move, they shoot, and they don't crash upon loading. They lack interface art, but I can take some from another ship.
-
some reasons:
1. It is not looking so fine while you are close to it. This is a reason I took a shot from that distance.
2. Releasing the ISD and the X-wing would demand eapon tables, and we don't want our secrets revealed as of this moment.
3. The X-wing is unLODed(as I know), and this can make even the strongest machines slowing down drammatically and it makes the game unplayably slow .... testing that mission I have recently done was a hell .... :ick
4. We will release them with a demo or a full campaign.
5. Some internal problems that non-SW staffers may not know about.(This is the most IMPORTANT point)
6. It's strength and anything else are unbalanced, and the game performance is still not optimized.
-
I still have half way done (puny looking hey-I'm-from-Tie-Fighter-Collection-CD) Y-wing I tried to make a long ago with Truespace as testing :)
Its mere skeleton, needs bit fixing, but at least engines are looking quite good. Assuming you want it or have any use for it PM me.
-
this isd is already free to download somewhere, since it is an old mod created originally for fs1 (and it means it's a bit crappy), it isn't our job our isd is -or so I hope- in progress.
the xwing doesn't have lods so far, right, it's something i'll have to fix one day or the other, and I also want in future to make a destroyable rotating r2d2, and change few things in it's geometry, but for the moment I prefer to focus my efforts on new things, like that damned corvette, wich is the more painful ship I've ever made (but that will also result in the best looking one:))
-
just to bring to resurrection this post, here are:
darksaber's ywing, converted by sigma (http://www.freewebs.com/sigma7/ywing.JPG)
and an old wip shot of my corvette:
(http://members.fortunecity.com/aranbanjo/wip.jpg)
-
Think about it
SW on FS2 New and improved (R) engine
Fred+SCP...
Good things are happening
-
Looking good guys...keep it rolling!
-
Not to reignite the debate, but I think this should clear up the SSD 17 km naysayers.
http://www.theforce.net/swtc/ssd5mile.html
Just found it, or I'd've linked to it before.
-
:nod:
-
psst:..........old:p