Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Taristin on November 04, 2002, 09:53:14 am
-
*Gone, But Not Forgotten*
(http://freespace.volitionwatch.com/qm/pub/snipes/Galatea_webversion.jpg)
--Edit--
What? Has the IMG tag been disabled?!
Fix0r3d, silly - no parenthesis! // Sandwich
-
Hmmm, I dunno... the lack of lighting on the Galatea seems to contradict the lighting on the planet (Arrakis, anyone? :p ).
The perspective is also kinda.... fishy. ;)
-
the engine my little eye spots 4 point and 2 spotlights + adittional GALATEA tag light :) + a constant flaming pear background (the clouds on flaming pear suck)
-
The Ship's angle has her looking a bit distorted to me.
And what's so bad about flaming pear done BGs? For ppl just getting into rendering I wouldn't expect them to completely model and render a nebula :)
-
Originally posted by Warlock
The Ship's angle has her looking a bit distorted to me.
And what's so bad about flaming pear done BGs? For ppl just getting into rendering I wouldn't expect them to completely model and render a nebula :)
Because making a nebula and planet is damn easy. :)
-
Looks alright to me. Kind of like a higher res FS1 background.
-
Originally posted by Vertigo1
Because making a nebula and planet is damn easy. :)
If it were I'd think we'd see more ppl doing that :D
-
Originally posted by Warlock
For ppl just getting into rendering I wouldn't expect them to completely model and render a nebula :)
Errr...how does one model a nebula? :confused:
-
I _think_ there's a tutorial for it on 3dcafe.com ,...basically particals and such.
(EDIT)*sigh* I can't spell today it would seem.
-
Originally posted by Sandwich
Errr...how does one model a nebula? :confused:
Here (for MAX) (http://www.scifi-meshes.com/tutorials/norling/nebula/partneb.html)
Got the link from scifi-meshes.com
Edit: spelling :lol:
-
Originally posted by Ryx
Here (for MAX) (http://www.scifi-meshes.com/tutorials/norling/nebula/partneb.html)
Got the kink[/u] from scifi-meshes.com [/B]
kink? :lol
-
Originally posted by Warlock
kink? :lol
:lol:
Thanks for the link, Ryx - I'll catch you online someday, you know. Really - I will! Honest! :p
-
Sand...if you have any luck with that .... lemme know,...I've tried the neb as well as the phaser and photon torp tuts there with no luck at all :(
My torp came out looking like a North Star on crack :D :lol: I think it was really written for either an older or newer version of max than 3.1
-
Or there's the blender way. hehe I'll look up the tutorial.
-
Originally posted by Warlock
Sand...if you have any luck with that .... lemme know,...I've tried the neb as well as the phaser and photon torp tuts there with no luck at all :(
My torp came out looking like a North Star on crack :D :lol: I think it was really written for either an older or newer version of max than 3.1
Hehehe - will do, but you know, there's always either Photoshop or Illusion... Here's some examples of both:
Photoshop - my memory is horrid, or I would give credit to the person who rendered the original Enterprise here, but I forget who it was. Anyway, I simply added a phaser in Photoshop.
(http://freespace.volitionwatch.com/qm/pub/sandwich/renders/enter1280_phaser.jpg)
Second, an example of what kind of animation work can be done in Illusion - a number of examples, actually. :D- A Better Mousetrap (http://freespace.volitionwatch.com/qm/pub/sandwich/a_better_mousetrap.avi) (392 KB) - this was the first thing I tossed together with Illusion - no sound, but quite fun(ny). :lol:
- Subspace (http://freespace.volitionwatch.com/qm/pub/sandwich/subspace_sound.avi) (313 KB) - This one was just a test to see how closely I could emulate the FS2 subspace effect. Adding in the seperate left and right sound channels helped, of course. :p
- Supernova (http://freespace.volitionwatch.com/qm/pub/sandwich/supernova_lq.avi) (6,736 KB) - This one was truly fun. I used sounds from FS2 in combination with a number of effects from add-on packs, and the result, well - judge for yourselves. :D
-
I've got some semi-decent nebula results by just using an inferno lensflare on a light.....
(http://www.3dap.com/hlp/hosted/reciprocity/images/racingTowardsTheLight.jpg)
-
Shades man shades ............someone give me some shades!!!!
lol
Serious thou...that's pretty cool looking.
-
Originally posted by Warlock
If it were I'd think we'd see more ppl doing that :D
What's so hard about slapping a noise map in the background?
-
Originally posted by Sandwich
Errr...how does one model a nebula? :confused:
Thats what I was thinking. :p Modelling a noise map isn't possible.
-
Originally posted by Sandwich
Errr...how does one model a nebula? :confused:
Why would you when you can do this in PSP?
(http://freespace.volitionwatch.com/qm/pub/psycho/Neb23.jpg)
Hehehe ;7............Yes Vertigo1 SAVE FARSCAPE
-
how do you do that?
-
Hehehe Well first you use FlamingPear and build a nice looking Neb then using PSP or any other PaintProgram that has a tool called Pinch or something like it .... Group an area at the center of the Image and just pinch it ...easy.........8) and Iam glad to be back haha