Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Taristin on November 06, 2002, 02:00:25 pm
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...And how hard would it be to implement the multi-barrel fix?
Where the turrets with 2 or 3 barrels/firing poins can fire out of the 2 or 3 points?
[BTW; for Bob's updated debug versions, is there a warpmap.pcx anywhere?]
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they do already, but only if the AI tells it to (and the AI for turrets is unbelieveably stupid)
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it shouldn't be asking for that :doubt:
just make a pcx named warpmap, and it should work without problem, it never actualy uses the map
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Turrets support up to 4 firing points normally (for 1 weapon) and will use all four firing points. That's always been working. Under normal usage, it will fire them in sequence. I've been told that with the swarm tag it will fire from the firing points in pairs. (Like 1 and 3 followed by 2 and 4 or something like that.) A turret having multiple weapons (aka multiple weapon slots) is not yet supported and is a seperate issue.