Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: diamondgeezer on November 07, 2002, 07:32:28 am
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1: In FRED2 the star slider goes up to 2000. How do I get denser star fields? What sort of levels are pc-crashingly dangerous?
2: Messages refuse to play with less than a three second gap. I'm trying to make a rather frantic conversation, but even a pilot shouting 'what?' takes, apparently, three seconds rather than the one second that I specify. I realise that the length of the assigned sound file affects such matters, so I removed the five second long beep/empty message thingy I was using, but it still took three seconds before the next massage played. Is this absolutely necessary, and if not can it be fixed with/without modfying the source code? [EDIT] Good point, BW - Yes, I'm using send-message-list
3: Anyone made any hi-res suns? Failing that, somebody want to make me a blue one? Will they work OK with the automatic regsitry hack thingy?
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Originally posted by diamondgeezer
1: In FRED2 the star slider goes up to 2000. How do I get denser star fields? What sort of levels are pc-crashingly dangerous?
2: Messages refuse to play with less than a three second gap. I'm trying to make a rather frantic conversation, but even a pilot shouting 'what?' takes, apparently, three seconds rather than the one second that I specify. I realise that the length of the assigned sound file affects such matters, so I removed the five second long beep/empty message thingy I was using, but it still took three seconds before the next massage played. Is this absolutely necessary, and if not can it be fixed with/without modfying the source code?
3: Anyone made any hi-res suns? Failing that, somebody want to make me a blue one? Will they work OK with the automatic regsitry hack thingy?
1 - Maybe try notepad, but the limit may be hardcoded, so 2001 may be dangerous.
2 - Have you tried Send-message-list sexps?
3 - Um, not to my knowledge - try using solarcell perhaps?
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Originally posted by diamondgeezer
3: Anyone made any hi-res suns? Failing that, somebody want to make me a blue one? Will they work OK with the automatic regsitry hack thingy?
I'll get one to you 2morrow. I think I could whip one up pretty quick at high-res. *makes mental note*
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Much obliged :nod:
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er... sorry mate I forgot about you! :o
I'm messing about with images right now, you shall have ur blue sun asap!
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Not perhaps the wisest thing, but I never use send-message-list...
It just don't fit to my fredding style... :p
Yes, I am a mission designer... so suit yourselves. :D
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uh... yeah
When
Time Delay (or w/e)
xx
Send message
blah!
then you go
When
Time Delay
xx+1 (where xx = your previous time)
Send Message
Holly masturbating cockroaches!
voila!
It should work curiously well....... in theory.
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No, it seems that the game engine simply won't allow messages with less than a three second gap. Besides, I'd soon run out of SEXP nodes if I did it the long way around...
Speaking of which, I seem to be running out of messages lately. I don't know if there's a set limit or a vague cut off area or what, but two of my bigger missions reached their message quota and had to be choppped somewhat :( Thoughts?
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Originally posted by diamondgeezer
No, it seems that the game engine simply won't allow messages with less than a three second gap.
Not in my experience.
Originally posted by diamondgeezer
Speaking of which, I seem to be running out of messages lately. I don't know if there's a set limit or a vague cut off area or what, but two of my bigger missions reached their message quota and had to be choppped somewhat :( Thoughts?
Well, that's an achievement. :)
Has not happened to me in any of my missions.
Well, perhaps you should use send-message-event for messages that should have less than 3sec gap and use send-message-list for the rest.
If send-message does is also behaving like having 3sec gap between messages, then you have something f****d up in your mission. FRED2 can do that sometimes, usually when mission is almost finished. :ick
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The limit is 300 messages. This was part of the reason that Deus Ex Machina turned into a campaign rather than a single mission. :D Mission 1 uses all 300. :nod:
And I haven't had any trouble using send-message-list with shorter than a 3000 msec delay, either with or without sound. :confused:
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:wtf:
OK, well... if you guys insist, I'll experiment some more... I'd send you the mission to test but, well, I'd have to shoot you afterwards ;7
Watch this space
[EDIT] Something else I just remembered - if I use send-meesage-list with less than a 3000ms delay, the order the message get played in screws up, like when you run the game in 4x speed. But like you say, ity may just be the mission, so I'll check with a fresh one...