Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on November 09, 2002, 06:31:48 am

Title: Mini-camps
Post by: aldo_14 on November 09, 2002, 06:31:48 am
to be honest, not sure which forum to post this in.... but this is the busiest FS one, so sod it.....

We seem to have quite a lot of 'super-udper massive' campaigns at the mo, all of which are quite far from completion... and there's not much new to play. (Can only think of LM and Goobers campaign offhand - arguably the fSPort)

IMO, i think we need more 'mini'-campaigns.  Ala short 5-10 mission ones, a few little mods and a smidgen of extras.

Why? - a/ they get finished reasonably fast
b/ The bigguns take ages, so no-one has anything to play.... and often the fREDers are kept idle ;)
c/ Relatively easy to plan out, you have a bit more freedom with the storyline because people aren't expecting an 'epic'.
d/  Nice and easy to DL.  Small, like.

Thoughts?
Title: Re: Mini-camps
Post by: Stunaep on November 09, 2002, 06:50:47 am
Quote
Originally posted by aldo_14
(Can only think of LM and Goobers campaign offhand - arguably the fSPort)

IMO, i think we need more 'mini'-campaigns.  Ala short 5-10 mission ones, a few little mods and a smidgen of extras.

Why? - a/ they get finished reasonably fast
b/ The bigguns take ages, so no-one has anything to play.... and often the fREDers are kept idle ;)
c/ Relatively easy to plan out, you have a bit more freedom with the storyline because people aren't expecting an 'epic'.
d/  Nice and easy to DL.  Small, like.

Thoughts?


uh... smidgen? :wtf:
oh, yes, BTW, december brings you the 13-mission LM Release 3, which kinda fits Aldo's profile (well, unless smidgen mean little). It has 13 missions, a... well, compelling but not too epic (e.g. no Colossus vs. Sathanas) storyline, one or two mods, but a ****load of extras (full voice acting, CBs, Cutscenes, you name it). after that we'll get back to a few releases of 3-5 missions.

Now, that I've finished p1mping, yes of course we do.
Title: Mini-camps
Post by: Black Wolf on November 09, 2002, 09:02:17 am
Silly Merry Can. Of course smidgen means little. Anyway, linguistics aside, I completely agree Aldo - minicamps are easier to do and fun to play, but by definition they tend to be a little short (dur I know, but bear with me here). They just can not hold attention for long enough.

That said, it probably won't stop me from doing a side project - well, planning one anyway, but I'm already spread sort of thin (3 Camps may not sound like a lot, but it's enough for me) so, m,eh I dunno.

But yeah, minicamps rock.
Title: Mini-camps
Post by: Hudzy on November 09, 2002, 09:42:06 am
Well, the Aeos Affair was fairly short and that seemed to work well. Decent story line and missions that kept me busy for ages. So I agree, we need some smaller ones as well as the big ones.
Title: Mini-camps
Post by: Solatar on November 09, 2002, 09:44:17 am
The demo for the TVWP, the Unification War. Is planned on release in late November at the latest. It will be around 5 to 10 missions long. BUt it is a big download to get the MOD. Sorry guys.
Title: Mini-camps
Post by: Zarax on November 09, 2002, 09:53:02 am
Well, Rise Of GCA Chapter 1 is near completion, and while the 6 missions released won't reveal much about the plot, they are pretty fun.
Title: Mini-camps
Post by: Solatar on November 09, 2002, 09:59:09 am
Anybody ever played Pandoras Box? Its on the VWatch archives. Its exactly what you guys have been talking about.
Title: Mini-camps
Post by: diamondgeezer on November 09, 2002, 11:20:09 am
Aldo knows what I like... ;7
Title: Mini-camps
Post by: karajorma on November 09, 2002, 11:29:04 am
When I get TMA finished I`ll probably do a satallite campaign based on it. 3-4 missions or so.

No matter what campaign you`re doing there are always a couple of ideas that you don`t manage to shoehorn into the main campaign, or a few plot points that would be more easily explained from another perspective.

Sometimes you can make a smaller campaign based on them.
Title: Mini-camps
Post by: KARMA on November 09, 2002, 11:48:51 am
Quote
Originally posted by diamondgeezer
Aldo knows what I like... ;7
:wtf: :wtf:
:lol:
Title: Mini-camps
Post by: Knight Templar on November 09, 2002, 12:06:41 pm
Quote
Silly Merry Can. Of course smidgen means little


and here i am thinking he was estonian all along..
Title: Mini-camps
Post by: Knight Templar on November 09, 2002, 12:07:41 pm
btw, when do you stop calling it mini and calling it full or w/e ?

Edit: Damn double posting.. :mad:
Title: Mini-camps
Post by: CP5670 on November 09, 2002, 12:32:54 pm
I think PI can be considered a mini-campaign at 15 missions. There are a few mods but they are mostly for the purpose of play balance and nothing really major, the storyline is interesting enough I guess but not really a bigtime epic; not too many extra "bells and whistles," but instead enjoyable, top-quality missions are the main objective. ;7 I really like these types of projects also and certainly agree that we should have more of them, basically for the same reasons.
Title: Mini-camps
Post by: KARMA on November 09, 2002, 12:48:45 pm
as soon as we will have enough ships we will set up few minicampaigns, i was thinking about one about attack at hoth that has never been really covered by swsimulators and possibly one about bespin and a death star attack, if we manage to recreate bespin planet and death star at an acceptable level. Galactic emperor also i think was planning about something similar
for minicampaigns i mean not more of 4-5 missions
they will play as a demo for our mod until we will have enough room to build something bigger
Title: Mini-camps
Post by: Stryke 9 on November 09, 2002, 12:56:53 pm
CHEESE!
Title: Mini-camps
Post by: karajorma on November 09, 2002, 12:58:27 pm
Quote
Originally posted by Knight Templar
btw, when do you stop calling it mini and calling it full or w/e ?

Edit: Damn double posting.. :mad:


Think when does a novella become a novel and you`ll have your answer :D
Title: Mini-camps
Post by: Alikchi on November 09, 2002, 01:21:22 pm
Quote
Originally posted by CP5670
I think PI can be considered a mini-campaign at 15 missions. There are a few mods but they are mostly for the purpose of play balance and nothing really major, the storyline is interesting enough I guess but not really a bigtime epic; not too many extra "bells and whistles," but instead enjoyable, top-quality missions are the main objective.


Mine pretty much matches that, except it's going to be a bit longer and have a bit more mods..but nothing absolutely crazy like Inferno.
Title: Mini-camps
Post by: Black Wolf on November 09, 2002, 01:24:00 pm
Quote
Originally posted by Knight Templar


and here i am thinking he was estonian all along..


Oops, sorry - I just assume everyone who doesn't get English Slang (much of which got transferred here) is American. It's a pre programmed response, nothing I can do about it :p.

Anyway, on what defines a minicamp, I think it has to do with more than the number of missions. A minicamp should, in my opinion

 - Have less than or equal to ten missions
 - Have less than or equal to 2 new (newly created mod specific, non downloadable) models
 - Have less than or equal to a three person staff (Not including Beta Testers)
 - Generally not be hosted anywhere, but this is kind of iffy
 - Not be overly advertised (at least, not until it's done)

But that's not exacly a hard and fast list. You can generally tell by looking around at the info about the camp.
Title: Mini-camps
Post by: aldo_14 on November 09, 2002, 03:09:10 pm
Quote
Originally posted by Black Wolf


Oops, sorry - I just assume everyone who doesn't get English Slang (much of which got transferred here) is American. It's a pre programmed response, nothing I can do about it :p.

Anyway, on what defines a minicamp, I think it has to do with more than the number of missions. A minicamp should, in my opinion

 - Have less than or equal to ten missions
 - Have less than or equal to 2 new (newly created mod specific, non downloadable) models
 - Have less than or equal to a three person staff (Not including Beta Testers)
 - Generally not be hosted anywhere, but this is kind of iffy
 - Not be overly advertised (at least, not until it's done)

But that's not exacly a hard and fast list. You can generally tell by looking around at the info about the camp.


Um... I'd say the only difference is ;

Mini campaign - fairly simple story, normally set over a short time period and local area.
Full campaign - much more complex story, set over a big area.
Title: Mini-camps
Post by: Knight Templar on November 09, 2002, 03:17:08 pm
Quote
Think when does a novella become a novel and you`ll have your answer


whats a novella?
Title: Mini-camps
Post by: Whitelight on November 09, 2002, 03:40:23 pm
Yes yes yes... mini campaigns....

There are a few that released mods but no missions, comeon jump on the bandwagon Mini all the way la la la...:nod:

We need missions, to keep things going for a spell... Untill the full releases come out, we are in the dark... :eek2:

Damn popups, there everywhere AAAARRrrrrrrrrggggggg... :sigh:
Title: Mini-camps
Post by: karajorma on November 09, 2002, 04:08:06 pm
Quote
Originally posted by Knight Templar


whats a novella?


Click me (http://www.dictionary.com/search?q=novella)
Title: Mini-camps
Post by: diamondgeezer on November 10, 2002, 06:39:04 am
Quote
Originally posted by Whitelight
We need missions, to keep things going for a spell... Untill the full releases come out, we are in the dark...


You mean demos?

;7
Title: Mini-camps
Post by: aldo_14 on November 10, 2002, 07:49:04 am
Quote
Originally posted by karajorma


Think when does a novella become a novel and you`ll have your answer :D


Short story Vs Novel..........
Title: Mini-camps
Post by: Whitelight on November 10, 2002, 08:08:25 am
posted by diamondgeezer (you mean demos)

Well they could be demos or just short campaigns, which ever way you want to look at it... eather way it equals (good):nod:
Title: Mini-camps
Post by: Knight Templar on November 10, 2002, 12:36:56 pm
Why not everybody who can just pitch in and complete the campaigns we have going?

Short stories are great, but there's no satisfaction. they're like one time deals..
Title: Mini-camps
Post by: karajorma on November 10, 2002, 01:34:01 pm
Quote
Originally posted by Knight Templar
Why not everybody who can just pitch in and complete the campaigns we have going?

Short stories are great, but there's no satisfaction. they're like one time deals..


I'd say that short stories are like one off missions, novella's are like mini-campaigns and the big campaigns are like novels or even series of novels.

As for pitching in, I think that everyone capable of doing something already is :)
Title: Mini-camps
Post by: aldo_14 on November 10, 2002, 01:37:12 pm
Quote
Originally posted by Knight Templar
Why not everybody who can just pitch in and complete the campaigns we have going?

Short stories are great, but there's no satisfaction. they're like one time deals..


Because in certain cases, there's very few people who can.  That's why the likes of Reci (in particular) are taking ages- theres a shortage of ****-hot modellers.
Title: Mini-camps
Post by: diamondgeezer on November 10, 2002, 03:17:42 pm
I'd be worried about the 'too many cooks' factor. People tend to do what they do with a certain style, and the more people are working on something the harder it is to keep a consistent style and pace to the overall effort.
Title: Mini-camps
Post by: Thor on November 11, 2002, 11:04:46 pm
Yeah, there more likely to get finished, and be problem free.