Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Ashrak on November 09, 2002, 03:01:41 pm

Title: Journeys End [render]
Post by: Ashrak on November 09, 2002, 03:01:41 pm
(http://www.hot.ee/ashraktbp/joruneyend.jpg)
Title: Joruneys End [render]
Post by: Knight Templar on November 09, 2002, 03:13:59 pm
ack bad lighting and from what i can see, it looks a little cartoonish.

Try making the edges sharper or something.
Title: Joruneys End [render]
Post by: Ashrak on November 09, 2002, 03:18:48 pm
and since when is star trek real :rolleyes:



:p :ha: :nervous:
Title: Joruneys End [render]
Post by: Knight Templar on November 09, 2002, 03:21:53 pm
:wtf:
Title: Joruneys End [render]
Post by: Ashrak on November 09, 2002, 03:26:25 pm
there is something always wrong with my renders, i like them all, why dont you. I dun get it :/
Title: Joruneys End [render]
Post by: Knight Templar on November 09, 2002, 03:31:36 pm
.. i didn't say it was bad. I said it needs work.

don't post it in the art forum if you don't want people who have no idea how to even do anytihng half as good to come in and tell you it needs work. That is what an art forum is all about.

how bout lighting up the impulse engines for starters. :nod:
Title: Joruneys End [render]
Post by: Ashrak on November 09, 2002, 03:35:13 pm
umm they are lit up..... trust me when i first got the model nothing glowed had to find colours and mess arround with them for hours to get stuff to glow the way i wanted them to....
Title: Joruneys End [render]
Post by: Knight Templar on November 09, 2002, 03:36:40 pm
they look a very dark dull red to me, where as in the tv and movies the impulse engines when active, are bright red.


whatever, i'll let somebody else do my *****ing.
Title: Joruneys End [render]
Post by: Warlock on November 09, 2002, 03:57:36 pm
Dude .... I think even if the guys doing animations for FS2 itself posted images here they'd still have ppl giving them pointers and ideas. A word of advice if you'regoing to act negative to any critics in here .... before long you'll just have noone looking at your pics at all.

Just take comments lightly and understand noone's slamming your work...just giving tips and suggestions to improve them.
Title: Joruneys End [render]
Post by: Ashrak on November 09, 2002, 04:27:18 pm
Quote
Originally posted by Warlock
just giving tips and suggestions to improve them.




k so how do i make shadows sharper?
Title: Joruneys End [render]
Post by: wEvil on November 09, 2002, 04:33:43 pm
use raytraced shadows instead of shadow maps.

also with the lighting...add another spotlight somewhere above the ship but out of the camera's field of view, just to light it a little bit more.
Title: Joruneys End [render]
Post by: Ashrak on November 09, 2002, 04:40:12 pm
i have a newer monitor (or its just a better monitor) the picture is perfect on my screen and ot dosent burn out the screen if you acidentaly leave your moni on ..... and PS there IS a spotlight ontop of the ship to light it up a bit more i think its nicely lit up :)
Title: Joruneys End [render]
Post by: mikhael on November 09, 2002, 05:24:59 pm
Shouldn't that be "Journey's"?
Title: Joruneys End [render]
Post by: Ashrak on November 09, 2002, 05:29:19 pm
Quote
Originally posted by mikhael
Shouldn't that be "Journey's"?



eeh u shure?
Title: Joruneys End [render]
Post by: mikhael on November 09, 2002, 05:31:52 pm
No, but these guys (http://www.dictionary.com/search?q=journey) are.
Title: Joruneys End [render]
Post by: Ashrak on November 09, 2002, 05:35:35 pm
yeah allready did that :) all fixed :)
Title: Joruneys End [render]
Post by: wEvil on November 09, 2002, 06:35:10 pm
Quote
Originally posted by Ashrak
i have a newer monitor (or its just a better monitor) the picture is perfect on my screen and ot dosent burn out the screen if you acidentaly leave your moni on ..... and PS there IS a spotlight ontop of the ship to light it up a bit more i think its nicely lit up :)


the spotlight isnt bright enough - trust me.
Title: Joruneys End [render]
Post by: WMCoolmon on November 09, 2002, 06:41:59 pm
Quote
Originally posted by Ashrak
eeh u shure?

If the sentence can be reworded as "End of Journey", then, yes, it is 's. If it can be reworded as "Journey is End", then it should be 's again. If it should be plural, there is no '.

If you ever learn Latin (Probably a number of other languages too...), the difference will be evident very, very quickly. :yes:

Edit: Did a little work on the image:
(http://members.cox.net/~wmcoolmon/images/joruneyend.jpg)
Title: Joruneys End [render]
Post by: vadar_1 on November 09, 2002, 07:13:56 pm
ugh, too much contrast WM
Title: Joruneys End [render]
Post by: Ashrak on November 10, 2002, 02:47:36 am
i dont get it i could make it uber bright but it would look horrifiic
Title: Joruneys End [render]
Post by: Ryx on November 10, 2002, 03:19:19 am
Quote
Originally posted by Ashrak
i dont get it i could make it uber bright but it would look horrifiic


Take a look at my latest render (http://www.hard-light.net/forums/index.php/topic,11220.0.html), again (sorry 'bout the p1mp Ash). It's decently lit and tweaked a bit in PS. Perhaps your Gamma settings are too high.
Title: Joruneys End [render]
Post by: Ashrak on November 10, 2002, 03:49:23 am
donno maybe lol
Title: Joruneys End [render]
Post by: Knight Templar on November 10, 2002, 04:06:59 am
Damn, you guys need to not show up eachother with the same renders when you look the same.


Oh and bout' the engine thing, i didn't mean crank up the contrast, but like could you make them glowy maybe?
Title: Joruneys End [render]
Post by: Ashrak on November 10, 2002, 04:34:03 am
the impulse glows are strange the color dosent allow to glow nicely :( the luminosity is at 30 and glow intens is 100 same as warp nacells
Title: Joruneys End [render]
Post by: Sesquipedalian on November 10, 2002, 05:53:47 am
Actually that looks like a brightness adjustment that WM did, not a contrast.  A well executed adjustment of brightness and contrast together could have lightened and sharpened things things up wonderfully without the greywash effect.