Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Bobboau on November 09, 2002, 09:09:23 pm
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I just looked through the code to see if I could get pofs to load for weapons and to my suprise it looked like it should work already,
so I altered the table and put in a pof and low and behold , I thought primaries wouldn't take pofs, but it worked.
has this always worked or did somebody fix it?
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thats odd, because i just tried to make a primary have a pof today for my Invader, and fred spit a parse error at me. It worked fine if i set the model for none.
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well I was testing something I did a while ago but never got around to testing for weapons
(http://freespace.volitionwatch.com/blackwater/pulse1.jpg)
(http://freespace.volitionwatch.com/blackwater/pulse2.jpg)
(http://freespace.volitionwatch.com/blackwater/pulse3.jpg)
here's (http://freespace.volitionwatch.com/blackwater/pulse.zip) the pof I was useing
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Yes, they have.
Haven't you ever heard of the Browning or something like that?
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How about the Training laser :)
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WHY do we never get primaries that look like that?? :mad:
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well now you can
and the training laser is like every other weapon in the table
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Originally posted by Bobboau
I just looked through the code to see if I could get pofs to load for weapons and to my suprise it looked like it should work already,
so I altered the table and put in a pof and low and behold , I thought primaries wouldn't take pofs, but it worked.
has this always worked or did somebody fix it?
I think they first used pof files in fS1, so I'd guess it's always been there. Although IIRC thruster textures don't work, which caught me out :).
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It was the browning that used a pof... It was made as a bullet weapon..
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hmmm that`s strange, in game the pulse has a dull glow compared to the one shown.. :wtf:
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I have replaced my voodoo3 with a radeon 7500, got it on sale... it`s some what better in some ways..
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Whitelight, try (http://dynamic4.gamespy.com/~freespace/forums/images/edit.gif) sometime.
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that is becase the pics shown use my ambient and transparency code, I don't know if the latest SCP relese has it
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Weird, I never got the browning to work. And by the way, this is old but, the training laser uses a .pcx.
EDIT: Hey aldo, by the way, can I use that .pof for the TVWP. I've been trying to make a .pcx for a plasma artillary thing, but that is tens times better.
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They must have changed the training laser for FS2 then. In FS1 it was most definately a POF and I know early versions of FS1 had pofs for lasers. Bitmaps were probably much more flexible...and I can still see them being so...but having POF choices are good too. Especially with new techniques.
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Originally posted by Hades
Weird, I never got the browning to work. And by the way, this is old but, the training laser uses a .pcx.
EDIT: Hey aldo, by the way, can I use that .pof for the TVWP. I've been trying to make a .pcx for a plasma artillary thing, but that is tens times better.
shouldn't you be asking Bob for that?
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if anyone want's that thing they can have it, but it's gona kill you're framerate, and it isn't going to look as good (unless you're useing FSO)
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ever heard of the debug laser, a weapon in the fs1 tables that was not used by the game. that used a model file. id like to see cool stuff like model and texture animation, transparency and the like.
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Debug laser. That's exactly what I thought of when I saw this thread. The .TBL entry goes like this:
; ----------------------------------------------------------------------------------
;; Debug Laser
;; Do we still need this thing?
$Name: Debug Laser ;; fires one bolt, nice for debugging
$Model File: t-laser.pof
$Mass: 0.2
$Velocity: 210.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.2 ;; in seconds
$Damage: 11
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 3.0 ;; How long this thing lives
$Energy Consumed: 0.0 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 86 ;; The sound it makes when fired
$ImpactSnd: 77 ;; The sound it makes when it hits something
$Flags: ()
$Trail: NO ;; Trail cannot be set if Exhaust is set
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: none
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Originally posted by Nuke
ever heard of the debug laser, a weapon in the fs1 tables that was not used by the game. that used a model file. id like to see cool stuff like model and texture animation, transparency and the like.
I did all that already
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tell me more! tell me more! :eek: