Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Solatar on November 11, 2002, 04:40:25 pm
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Anybody ever thought about Mechwarrior2 style beams? You pull the trigger, and they fire for a short period of time. Then you must wait until you can fire again. I would realy like this for the Unification War demo for the TVWP. I mean, Terrans developed laser beams before pulse laser cannons.
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fire_wait combined with large energy consumption should do the trick.
you just need to tweak it a bit.
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While were on beams, is there a range limitation before they stop doing damage (or stop moving)?
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Originally posted by DTP
fire_wait combined with large energy consumption should do the trick.
you just need to tweak it a bit.
Could I make the laser bolt like 50,000 units long? Or would that come out funny.
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Originally posted by Hades
Could I make the laser bolt like 50,000 units long? Or would that come out funny.
I think that would end up coming out of the ship with 49,999 meters behind your gun...until it passed you that is...
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That's what I though, but it MIGHT work. I'll try it.:D
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It actually works! Exactly how I wanted it to! Well, almost, you can't swing it around like a beam sword, but it is close enough. I'm perfecting it now.
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cool...I didn't know if it would do that or not... *stores for further refrence*