Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: mikhael on November 12, 2002, 04:34:35 pm
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Another one for the 158th, the Browning M204 quad-.50 calibre machine gun. If you look carefully, you can see the chain intake on the side, and the shell release on the bottom.
(http://home.nc.rr.com/mikhael/EAW-Browning-M204-01-sm.jpg) (http://home.nc.rr.com/mikhael/EAW-Browning-M204-01.jpg)(http://home.nc.rr.com/mikhael/EAW-Browning-M204-02-sm.jpg) (http://home.nc.rr.com/mikhael/EAW-Browning-M204-02.jpg)(http://home.nc.rr.com/mikhael/EAW-Browning-M204-03-sm.jpg) (http://home.nc.rr.com/mikhael/EAW-Browning-M204-03.jpg)(http://home.nc.rr.com/mikhael/EAW-Browning-M204-04-sm.jpg) (http://home.nc.rr.com/mikhael/EAW-Browning-M204-04.jpg)(http://home.nc.rr.com/mikhael/EAW-Browning-M204-05-sm.jpg) (http://home.nc.rr.com/mikhael/EAW-Browning-M204-05.jpg)(http://home.nc.rr.com/mikhael/EAW-Browning-M204-06-sm.jpg) (http://home.nc.rr.com/mikhael/EAW-Browning-M204-06.jpg)(http://home.nc.rr.com/mikhael/EAW-Browning-M204-07-sm.jpg) (http://home.nc.rr.com/mikhael/EAW-Browning-M204-07.jpg)
I still need to work on some of the materials. Some of the metals didn't come out right. I tried to dim down the chrome a bit, and model in some more detail. I got a bit carried away (as shown on the mounting hasps on top).
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Hmmm one technicallity ,.. might wanna re-designate it ,... M203 is a grenade launcher,.....so M204 kinna leads as a following design. Just a thought thou not a big deal :D
Looks really great though man! ;)
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Originally posted by Warlock
Hmmm one technicallity ,.. might wanna re-designate it ,... M203 is a grenade launcher,.....so M204 kinna leads as a following design. Just a thought thou not a big deal :D
Looks really great though man! ;)
BAH! Details! :lol: I should have consulted a ground-pounder before I decided on a name, huh? ;)
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:D
Sorry, that prior military thing ya know :lol:
if you want I _think_ I still have my old M2 Browning .50 cal manual around here somewhere, if you think details on the current might help any.
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Originally posted by Warlock
:D
Sorry, that prior military thing ya know :lol:
if you want I _think_ I still have my old M2 Browning .50 cal manual around here somewhere, if you think details on the current might help any.
:lol:
Nah. I'm not looking for authenticity. It just needs to look snazzy for loadout ANIs.
One of these days I'll go an add casings and stuff and set that up so I can put it into a high poly ship model.
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I think it would look better with ether three or five barels, four doesn't look as good IMHO
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Originally posted by Bobboau
I think it would look better with ether three or five barels, four doesn't look as good IMHO
Five would be extreme, I think, so I tried with three. I think you might be right, Bobboau, but I'll need to replace the forward barrel collar to be a triangle, if I do that.
Samples:
(http://home.nc.rr.com/mikhael/tribarrel-01.jpg)
(http://home.nc.rr.com/mikhael/tribarrel-02.jpg)
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Actually .......IF this can be done... the three barreled version without a triangle ....and have the main barrel assembly rotate.
Gives it more of an Agis (sp?) feel to it. Which in theory would actually do more damage as the rotation of the barrels moves the aimming point thus creating a larger targetting pattern :)
Ala the not-so-Sci-Fi-Star-Trek-Techno-Babble-Effect :lol:
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Originally posted by Warlock
Actually .......IF this can be done... the three barreled version without a triangle ....and have the main barrel assembly rotate.
Gives it more of an Agis (sp?) feel to it. Which in theory would actually do more damage as the rotation of the barrels moves the aimming point thus creating a larger targetting pattern :)
Ala the not-so-Sci-Fi-Star-Trek-Techno-Babble-Effect :lol:
Aegis. And the barrel unit is rigged for rotation, Warlock. I just don't know that I like the bulky forward collar with only three barrels.
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Yea I know the Aegis doesn't rotate,...honestly didn't know how to phrase the idea I was trying to get across,... 1238 am .... been up since 7am .... no coffee since 8pm :| :nervous:
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Originally posted by Warlock
Yea I know the Aegis doesn't rotate,...honestly didn't know how to phrase the idea I was trying to get across,... 1238 am .... been up since 7am .... no coffee since 8pm :| :nervous:
Ack. What I mean is that I rigged the model so that the barrels rotate, if someone wants to do that in an animation.
I was correcting your spelling of Aegis. ;)
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LOL damn I did spell it wrong :D
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Looks heavy
Personally, I always stand by even numbers- fours and eights for miniguns and similar sorts of shapes. Looks more balanced, and eight is dense enough to get that cool rolling effect when you animate them for spin, without getting everything all crowded. If you want a small number of barrels, I recommend twinning it and leaving it more of a two-sided design.
BTW: If those barrels with the vent-holes are modeled (not transparency-texed) can you email me a model of one of them? When I try to do vented cylinders with Booleans my software goes all funky, and gives me something harder to describe. I think it's what Lovecraft was going on about when he described horrific non-Euclidean shapes...
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Originally posted by Stryke 9
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BTW: If those barrels with the vent-holes are modeled (not transparency-texed) can you email me a model of one of them? When I try to do vented cylinders with Booleans my software goes all funky, and gives me something harder to describe. I think it's what Lovecraft was going on about when he described horrific non-Euclidean shapes...
Done. Its one of the barrel shrouds off this model, in fact, so is a bit higher poly than it strictly needs to be.
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[shrugs]
Not a problem, I can probably chop it up as needed. 'S what I'm starting to do with my old models rather than make new greebles anyway, so I need the practice. Thanks.
What format, by the way?
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Originally posted by Warlock
Yea I know the Aegis doesn't rotate,...honestly didn't know how to phrase the idea I was trying to get across,... 1238 am .... been up since 7am .... no coffee since 8pm :| :nervous:
You mean Phalanx? AEGIS is a combined radar-battle management system.
Anyhow, put something in the barrels. I'm surprised Warlock didn't point it out, but those perforated barrels are, well, ****ty for actually shooting. You drill a couple dozen holes down the sides of a rifle barrel and see how well it shoots. :lol:
Oh, and if you're really up for a challenge....... rifle the inside the barrels.
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I said I was tired and lacking of coffee :P LOL
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Originally posted by Shrike
Anyhow, put something in the barrels. I'm surprised Warlock didn't point it out, but those perforated barrels are, well, ****ty for actually shooting. You drill a couple dozen holes down the sides of a rifle barrel and see how well it shoots. :lol:
I'm not seeking accuracy, Shrike. I'm just trying to make it look spiff. :D
Oh, and if you're really up for a challenge....... rifle the inside the barrels.
Rifling is the twisting shallow grooving that imparts spin to a bullet giving it more accuracy, yes? It'd be a real waste of polygons for little visual effect to do that for these models.
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Shrike: Actually, that's not very hard to do. Assuming he's using MAX, you could just apply a deformer to a tube with some grooves booleaned into it, and no doubt there are similar functions in other things. RDS you wouldn't even have to do that much.:D
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Originally posted by Stryke 9
[shrugs]
Not a problem, I can probably chop it up as needed. 'S what I'm starting to do with my old models rather than make new greebles anyway, so I need the practice. Thanks.
What format, by the way?
Lightwave object.
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Originally posted by Stryke 9
Shrike: Actually, that's not very hard to do. Assuming he's using MAX, you could just apply a deformer to a tube with some grooves booleaned into it, and no doubt there are similar functions in other things. RDS you wouldn't even have to do that much.:D
Displacement map. CHEAT HARD. :D
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Spiral-gen in the spline modeler. Cheat better.:p
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Originally posted by Stryke 9
Spiral-gen in the spline modeler. Cheat better.:p
Splines are big processor hogs. Using a displacement map allows you to alter the geometry at render time, which means that you don't eat cycles during modelling on such fine, regular detail.
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Maybe for YOU. I've had worse problems with the advanced vert models. I think it's a program difference- RDS is partially built around a spline modeller, which is evidently what the majority of people used to model in it. Can't understand that, myself... and at any rate, they're easy to convert to polygons if needed.
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Originally posted by Stryke 9
Maybe for YOU. I've had worse problems with the advanced vert models. I think it's a program difference- RDS is partially built around a spline modeller, which is evidently what the majority of people used to model in it. Can't understand that, myself... and at any rate, they're easy to convert to polygons if needed.
Converting splines to polygons is where the processor hogging comes from. Until you bake the splines, they're very light on cycles. The problem is that you have to bake the splines before you can send them to the renderer anyway. Now, RDS probably handles that properly. Lightwave would require (I think) that I use subpatch objects and even that would need to be booleaned out.
In this case, using a displacement map makes the most sense. Creating a simple, fine grained, seamless gray scale image is very easy. Add that to the inner surfaces of the barrel and the let the renderer do its work. Rather than a boolean, it will subdivide the polys, and (for lack of a better term) jitter them to where they need to be based on the displacement values. this is much faster than booleaning the rifling during the modelling process.
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Cooool. All this great **** Lightwave does, really makes me wish I was even half-competent at it. I gotta see if I can get a plugin for disp. maps for Carrara, tho.:D
EDIT: Cool, there is one. Looks like it takes up about ten times the memory to me. Ah well...
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http://dl.fileplanet.com/dl/dl.asp?3dactionplanet/freespace/bullet.zip
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Originally posted by Carl
http://dl.fileplanet.com/dl/dl.asp?3dactionplanet/freespace/bullet.zip
Wuzzat?
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Galactic Terran Weapon Browning the first bullet weapon for Freespace2!!!!
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Ah. :D
Well Browning is the company that makes the M2 .50 cal machine gun that I was thinking of when I modelled this.
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Sorry, a bit OT, but did anyone make any Bullet weapons besides that Browning mod?
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I remember at least one, in that TC with all the untextured, unmaneuverable ships, weapons to kill you in one hit, and the war against China.
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Originally posted by Stryke 9
I remember at least one, in that TC with all the untextured, unmaneuverable ships, weapons to kill you in one hit, and the war against China.
starfighter mod IIRC....and some of the ships were damn menuverable...and the one hit kill weapons were fun :D
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I wasn't complaining. The models were cool as all hell, and my only gripe was that the ships WERE so unmanneuverable that it took them five minutes to slow down enough to jump out and end the mission.
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Originally posted by Stryke 9
I wasn't complaining. The models were cool as all hell, and my only gripe was that the ships WERE so unmanneuverable that it took them five minutes to slow down enough to jump out and end the mission.
heh, lol...I liked how there was limited weapon nrg and aburner...that was cool