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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Hasher on August 31, 2001, 07:36:00 am

Title: Piloting cap ships....
Post by: Hasher on August 31, 2001, 07:36:00 am
Hey all

Me & my brother just finished our first work on making it so we could pilot a Cain class cruiser. I know people would have done this before, but this is our first go at this.

Tell me. Has anyone been able to make a mod where you can USE beam cannons from capital ships? coz i want to integrate that onto my cain class cruiser & make that the primary weapon. Coz at the moment weve got no primary weapons or secondary weapons. Only thing we got to fight with is our armor, LACK OF SPEED, & about half a dozen auto lazer turrets....


soooo... any feed back is much appreciated..  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Piloting cap ships....
Post by: Darkage on August 31, 2001, 07:45:00 am
Yup it's done before but it's still cool
there is someone that made beams work whit the use of SEXP's but i can't remember who it was..Do a search on this subject i think you can find alot of info about it.

almost forgot  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)Welcome to the HLPBB  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  

dont pay atention to the  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/redface.gif) smillie pressed the wrong one..
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[This message has been edited by darkage (edited 08-31-2001).]
Title: Piloting cap ships....
Post by: WraithHost on August 31, 2001, 09:29:00 am
yup i remember this one.
set up a sexp to watch for a key press.
(in the training menu stuff) Get this event to trigger a firing of your beam cannons.
Another Idea is to make Beam type missiles like the lucifers beam. This means you can lock onto targets then fire seeking beams  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

there was a discussion about this in another topic recently but I can't remember the topic name.

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Title: Piloting cap ships....
Post by: YodaSean on August 31, 2001, 10:53:00 pm
Where will the beam cannons fire?  Do you need to give them a target?

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Title: Piloting cap ships....
Post by: Setekh on September 01, 2001, 12:34:00 am
 
Quote
Originally posted by YodaSean:
Where will the beam cannons fire?  Do you need to give them a target?

I think they would be AI-controlled, meaning they would fire at anything in their firing arc, unless you had targeted something, which takes priority. I think.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Piloting cap ships....
Post by: KillMeNow on September 02, 2001, 04:11:00 am
use the tag missiles to control beams or maybe you can put the tag flag into anoterh primary weapon or something then sue the sexps to control firing  or a keypress
Title: Piloting cap ships....
Post by: Red5 on September 02, 2001, 09:02:00 am
 U can also open the POF and add regular gun points (NON TURRET) and in the TBL add a pair of beams to them.  
Title: Piloting cap ships....
Post by: DragonClaw on September 02, 2001, 10:41:00 am
 
Quote
Originally posted by Red5:
U can also open the POF and add regular gun points (NON TURRET) and in the TBL add a pair of beams to them.  

If you do that then you won't get the beam charge-up.


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Title: Piloting cap ships....
Post by: YodaSean on September 02, 2001, 02:59:00 pm
 
Quote
Originally posted by KillMeNow:
use the tag missiles to control beams or maybe you can put the tag flag into anoterh primary weapon or something then sue the sexps to control firing  or a keypress

Good idea.  Perhaps I could have a TAG turret
Title: Piloting cap ships....
Post by: Taristin on September 02, 2001, 04:18:00 pm
 
Quote
Originally posted by YodaSean:
Good idea.  Perhaps I could have a TAG turret

That's kinda self defeating... no?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/spineyes.gif)