Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: CODEDOG ND on November 13, 2002, 08:37:42 pm
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I have glitterato...is there a more precise editing tool in making nebuleas and planets? Or is this just it?
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For planets there's always Lunarcell. And for making nebulae... I guess you could play around with clouds and fuzzy brushes.
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I have lunarcell as well. It's ok, just not very controling. I've found it easier to make gas giants with glitterato than with lunarcell.
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Lunarcell is good but its functionality is very limited; it is basically only good at making rocky and barren planets. Universe works a bit better for gas planets but they come out looking blurry. To be honest, I have not been able to find a really good program for gas giants.
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I there a way to get the nebula effects from fs1 into fs2? I'm trying to recreate that background they used in the roid field that u had to defend the Galetea from all those HoL suicide ships.
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Originally posted by CODEDOG ND
I there a way to get the nebula effects from fs1 into fs2? I'm trying to recreate that background they used in the roid field that u had to defend the Galetea from all those HoL suicide ships.
open both missions in a text editor....copy the part about backgrounds from one mission to the other, and make sure that you have the files for all of the backgrounds...
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Won't work, FS1 and FS2 have different methods of rendering backgounds.
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Not sure if GE has tried, but he probably has also. I hate those .neb files. I wish :v: had used .pcx.
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FS1 nebulas should be usable in FS2 if you set them up right. To quote the Guided Tour file included with the source code release:
- Nebedit. An old utility used for generating FS1 style background nebulae patterns. Not used directly in FS2, but the code to display the old nebulae still exists in the FS2 codebase.
As far as I can tell, FS2 still uses .neb files that don't look any different then the ones FS1 uses.
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If you enable them in FRED2, FRED2 crashes.
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I bet the rendering code is still in there though, since the stuff is still in FRED2. Try dropping in the rest of the software "gamepalette" files from FS1 along with the neb files into FS2's \effects\ directory and see if that does anything.