Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: KARMA on November 14, 2002, 11:46:34 am

Title: question: textures and performance hit
Post by: KARMA on November 14, 2002, 11:46:34 am
i was wondering... what is better to reduce performance hit: to reduce the overall amount of textures for all the pof (so to use tha same textures of lod0 in the other lods), or to reduce the number (resolution) of the textures present in game at any time (so to use specific textures of lower resolution for any lod)?
i mean..as far now i used the same textures for all the lods but i was thinking that if i use different maps (less textures or textures at lower res) for the different lods the hardware will probably have (in average) less calculations to do at any time, although it will have to load more maps... i don't know..what is the solution that you usually use?
Title: question: textures and performance hit
Post by: Galemp on November 14, 2002, 12:10:50 pm
All the Volition ships use lower-res textures for the LODs. I'm not sure what effect it has on perormance. Somebody with a version of the Source can probably measure that with their handy little on-screen memory usage display.