Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: aldo_14 on September 03, 2001, 07:51:00 am
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Well, this started out as a totally orignal model, then I moved the engines onto the 4 wings instead of on the middle, and it pretty much became a Starfury. ho-hum.
(http://homepage.ntlworld.com/g.white19/clay2-sc1.jpg)
Good comparison between detail levels / res on my and (http://dynamic.gamespy.com/~freespace/ubb/noncgi/v.gif)'s textures in this one - I'm quite happy about the look.
(http://homepage.ntlworld.com/g.white19/clay2-sc2.jpg)
(http://homepage.ntlworld.com/g.white19/clay2-sc3.jpg)
(http://homepage.ntlworld.com/g.white19/clay2-sc4.jpg)
The original GTF Claymore was a highly efficient light interceptor, introduced in the months after Capellas' destruction. It's cheapness to manufacture made it a key weapon in countering the early border rebellions. The Mark 2 is not it's successor, but a complement, serving in a new role. Based around the originals' composite polymer-fibre hull, but with an improved powerplant, the Claymore Mk.2 is a highly effective heavy Assualt fighter, complementing the Erinyes in key battles, and very effective against enemy fighters
Roughly Equivalent to the Erinyes, but a bit tougher and a bit faster. Very fast afterburners, which burn out and recharge quickly.
(NB: Claymore Mk.1; )
(http://homepage.ntlworld.com/g.white19/clay_new1.jpg)
This is the last new ship for Episode 1 of Reciprocity, so hopefully mission work can start soon.
Full ship list for EP1(also on the webpage);
GTF Vesuvius
GTF Claymore Mk.1
GTF Claymore Mk.2
GTB Gagana
GTWc Gryphon
GTFr Vela
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[This message has been edited by aldo_14 (edited 09-03-2001).]
[This message has been edited by aldo_14 (edited 09-03-2001).]
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I prefer the Mk1 (I always prefer the first of a series, that's not even funny after a while (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) ), but it's still a great model (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
the mapping is cool, too.