Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Thorn on August 30, 2001, 04:19:00 pm

Title: Truespace
Post by: Thorn on August 30, 2001, 04:19:00 pm
Know where I can find a good tutorial for Truespace?

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You're not drunk if you can lie on the floor without holding on.
Title: Truespace
Post by: Thorn on August 30, 2001, 07:28:00 pm
.....

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You're not drunk if you can lie on the floor without holding on.
Title: Truespace
Post by: CptWhite on August 31, 2001, 02:28:00 pm
good texturing tutorial can be found in the guidelines section of the babylon project website

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Title: Truespace
Post by: Alikchi on August 31, 2001, 04:34:00 pm
I can't get TrueSpace to work. The trials/demos really, really suck. Most of them won't let you save, they have different interfaces than the tutorials I've found (thus making it nigh-impossible to find the buttons tutorials refer to) and on my trial of TS 2, it won't let me run it. Even after I reinstall it, it says "Trial expired" the first time I load it.

Me > Caligari Software Inc.
Title: Truespace
Post by: Stryke 9 on August 31, 2001, 06:17:00 pm
Yeah, we know. TS blows my nuts till they hurt.
Title: Truespace
Post by: LAW ENFORCER on August 31, 2001, 06:28:00 pm
I hope you realise that TS is a modeling program and was not intended and thus not supported for what you claim to use if for...
Title: Truespace
Post by: Thorn on August 31, 2001, 07:21:00 pm
So basically I have to figure it out myself?
Well...
that should be fun..
*sigh*

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You're not drunk if you can lie on the floor without holding on.
Title: Truespace
Post by: LAW ENFORCER on August 31, 2001, 08:59:00 pm
I am still finding things in TS2 and I have had that for a year....

all you really need is that naming thing, and 6 contols, 3 screen and 3 model all hooked up to hoy keys and thats about it, oh yer and the 'axis' and 'normalise axis' buttons.
others are obvisus others are bad for polys etc. (in TS2 anyway)
I use milkshape for modeling, #Dexploration to convert to cob then TS to glue and resize. - simple!...?......??..??? no.
Title: Truespace
Post by: Alikchi on August 31, 2001, 10:23:00 pm
I have 2 or 3 models that will remain untextured quite possibly forever. Maybe I should save up my money and buy TrueSpace..
Title: Truespace
Post by: LAW ENFORCER on August 31, 2001, 10:45:00 pm
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*dies*
Title: Truespace
Post by: jonskowitz on August 31, 2001, 10:45:00 pm
 
Quote
Originally posted by Alikchi:
I have 2 or 3 models that will remain untextured quite possibly forever. Maybe I should save up my money and buy TrueSpace..

That's what I wound up doing.  Don't get TS2 though, its not supported by Calligari anymore.  TS3 is available right now for around $100 but if you can afford it get TS4 (4.2 actually), from what I've heard its about the best version out there (oh yeah, don't get TS5 either.  P.O.S., it runs like a microsoft operating system ...*crash*).
Title: Truespace
Post by: LAW ENFORCER on August 31, 2001, 10:52:00 pm
get MAX too! Even though I have never used it....
Title: Truespace
Post by: Setekh on September 01, 2001, 12:36:00 am
Or Lith...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Truespace
Post by: Thorn on September 01, 2001, 12:47:00 pm
Well, if that plugin for MAX ever gets finished, I will be very happy..

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You're not drunk if you can lie on the floor without holding on.
Title: Truespace
Post by: WraithHost on September 03, 2001, 12:47:00 pm
Well the cheap route, if not the easiest route is:
Create seperate meshes for all LODs etc in Blender/Rhino or other free modelling package. DO NOT TRY TO MODEL IN TRUESPACE.
Import these meshes into TS (I use v2.0 which was on a PC plus cover disk about 2 years ago).
Glue all these objects to lights, and each other as the tutorials say. (this part can be tricky).
Scale the model down to Frespace size, 1m in TS = 20m in FS2.
save the model and use Kazan's POF Conversion suite to create a POF file.(untextured)
Use Lithunwrap to create a texturemap for this model.
Save each piece in .3ds format
import the now uvmapped .3ds files into Truespace and apply the texture map to them using the Paint entire object tool.
reglue the now textured model.
run it through PCS againto get a textured model.
It's long, complex messy but it should work!

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Phil.
  Trust In Me &
  Fall As-well
Title: Truespace
Post by: delta_7890 on September 03, 2001, 02:12:00 pm
good technique, but what about people who use TS1?  (like myself)  I don't think I'll be getting any other version, as I don't have the money, and I can't get back issues for PC plus.  I have Lithunwrap, UV Mapper, Kazan's tools (don't work for me though), TS1, Rhino, and the old Cob2pof converter.  I hope this is enough to sucessfully make a working model, one that looks good anyways.  let me know if I'm missing any tools.