Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Ulundel on November 16, 2002, 03:39:48 am

Title: Mainhall intercom sounds
Post by: Ulundel on November 16, 2002, 03:39:48 am
Here's my problem:
If I delete all the intercom sound entries from the mainhall table file  and set the intercom sound nuber value to 0 than in FS main hall, it keeps making this one peeping sound.

Any ideas what's causing it?
Title: Mainhall intercom sounds
Post by: CP5670 on November 16, 2002, 03:41:50 am
don't know really, perhaps it is hard-coded into the game, but why would you want to do that anyway? :wtf:
Title: Mainhall intercom sounds
Post by: Ulundel on November 16, 2002, 03:49:58 am
Third Twilight has main menu. And main menu and intercom sounds jut don't fit.
Title: Mainhall intercom sounds
Post by: Sesquipedalian on November 16, 2002, 04:05:35 am
From the sounds.tbl:
Code: [Select]
$Name: 0 trk-loop.wav, 0, 0.40, 0 ; Missle tracking to acquire a lock (looped)
 You are getting a beeping sound because you referenced a beeping sound.

Try this:
Code: [Select]
+Num Intercom Sounds: 1 ;; MAX is 10, if you need more, you need to get a programmer
+Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
+Intercom sound: 162 ;; SND_MAIN_HALL_INT1
+Intercom pan: 0.0 ;; pan for intercom sound 0
162 is an empty slot in the default sounds table.  If you've put anything in that space in your customised sounds.tbl, you'll have to change it to refer to a different one.
Title: Mainhall intercom sounds
Post by: Ulundel on November 16, 2002, 04:32:37 am
Yay. it works. thanks :)
Title: Mainhall intercom sounds
Post by: Sesquipedalian on November 16, 2002, 04:50:16 am
np. :)