Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Ulundel on November 16, 2002, 03:39:48 am
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Here's my problem:
If I delete all the intercom sound entries from the mainhall table file and set the intercom sound nuber value to 0 than in FS main hall, it keeps making this one peeping sound.
Any ideas what's causing it?
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don't know really, perhaps it is hard-coded into the game, but why would you want to do that anyway? :wtf:
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Third Twilight has main menu. And main menu and intercom sounds jut don't fit.
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From the sounds.tbl:
$Name: 0 trk-loop.wav, 0, 0.40, 0 ; Missle tracking to acquire a lock (looped)
You are getting a beeping sound because you referenced a beeping sound.
Try this:
+Num Intercom Sounds: 1 ;; MAX is 10, if you need more, you need to get a programmer
+Intercom delay: 8000 15000 ;; min and max random delay for intercom sound 0
+Intercom sound: 162 ;; SND_MAIN_HALL_INT1
+Intercom pan: 0.0 ;; pan for intercom sound 0162 is an empty slot in the default sounds table. If you've put anything in that space in your customised sounds.tbl, you'll have to change it to refer to a different one.
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Yay. it works. thanks :)
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np. :)