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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: CODEDOG ND on November 16, 2002, 11:46:32 am

Title: argh!
Post by: CODEDOG ND on November 16, 2002, 11:46:32 am
Ok, I made a sentry turret in truespace.  This is just the hull I don't had turrets glued to it yet.  I put the object in Lithunwrap.  I UV map it there and I made part of the texture, it checks out in LithUnwrap.  I try to put it in truespace and it ****s up the maps and total nulifies my uV mapping!!!  Is there a way to get around this?  That and I tried to convert the model into pof format and then it showed I had no texture for it.  Anybody know what I'm doing wrong?
Title: argh!
Post by: Galemp on November 16, 2002, 03:45:57 pm
What format are you saving it in? Not all formats have UV mapping. Try 3DS.
Title: Re: argh!
Post by: Killfrenzy on November 16, 2002, 05:58:54 pm
Quote
Originally posted by CODEDOG ND
Anybody know what I'm doing wrong?


As far as I'm concerned, mapping BEFORE you've finished the mesh is a big no-no. I do occasionally break my own rule (usually for large warships) but for most things, get the mesh sorted first as textures can (and do) get in the way.
Title: argh!
Post by: CODEDOG ND on November 16, 2002, 06:58:56 pm
the model is finished.  and im saving it as a cob.
Title: argh!
Post by: Killfrenzy on November 17, 2002, 07:18:20 am
No, what I'm meaning is that you've got the hull done, but you've not got the turrets added. That means (in my book) that the mesh isn't finished. Do all your hierarchy stuff, then save, THEN UV map.
Title: argh!
Post by: KARMA on November 18, 2002, 07:53:36 am
problem is with lithunwrap that the cob it saves has some problems sometimes, BUT its strange that uvmaps got screwed.
you should save to a format like .obj probably(not sure), then export it to cob with a specific program (3dexploration or others).

btw, what version of truespace are you using?
Title: argh!
Post by: EdrickV on November 18, 2002, 04:43:26 pm
If you are using TS1, 2, or some other version that does not support long filenames, then that's your problem. You need to put the DOS style 8.3 filenames in the open dialog box when selecting a texture. (Or use textures with 8.3 filenames.)
Title: argh!
Post by: Killfrenzy on November 19, 2002, 06:20:06 am
Quote
Originally posted by KARMA
problem is with lithunwrap that the cob it saves has some problems sometimes


SOMETIMES??? Every time I save a cob with LU, I get the Shards o' Death. And some ships aren't that high poly anyway.......
Title: argh!
Post by: KARMA on November 19, 2002, 06:35:08 am
i used it with some high poly fighters, and i never had this problem, the *.cob that lithunwrap saved had the only problem of shadings
Title: argh!
Post by: EdrickV on November 19, 2002, 01:04:09 pm
I've never had any problems with cobs saved by LithUnwrap (and all my models these days get saved as cobs from LithUnwrap) that were caused by LithUnwrap. And chances are, a lot of the problems people have had were not caused by LithUnwrap but by not doing something else they should have. For instance, making the hierarchy in TrueSpace can keep a model from getting converted, keep turrets from showing up as turrets, or cause a model to crash FRED2 when tried. If you take a cob just saved by LithUnwrap and try to convert it with PCS, then you probably will have problems, due to the lack of a good hierarchy. (LithUnwrap saves really bad hierarchies.)