Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: delta_7890 on September 03, 2001, 05:08:00 pm
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just a quick q, does Lithunwrap save in a cob format that Kazan's tools read?
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) never mind. it doesn't work with Kazan's tools.
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It was Work In Progress last time I heard... if you have 3d Exploration, save it as 3ds format in Lith and convert to cob - that way the UV is preserved.
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Save as .3ds. Convert to .cob using 3D Exploration. Remove model triangulation using Truespace. Compile using PCS.
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odd, I didn't think TS1 could remove triangulation. guess I'll have to check that out. at any rate, I'll be sure to download 3D Exploration, as long as it's free and doesn't have any harsh limitations as some demos have.
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couldn't you just import the .3ds file straight into Truespace?
or is it only in Truespace V2.0 and later that you can do that?
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Phil.
Trust In Me &
Fall As-well