Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: mikhael on November 17, 2002, 10:14:24 pm

Title: Sometimes you can't get enough glowing green wireframes...
Post by: mikhael on November 17, 2002, 10:14:24 pm
(http://home.nc.rr.com/mikhael/Mjolnir-Wire.jpg)

That took over an hour and a half to render just the one frame.  20k polys + fresnel effects == TEH LOES.
Title: Sometimes you can't get enough glowing green wireframes...
Post by: Alikchi on November 17, 2002, 10:21:53 pm
YOU AM WIN.

I like.
Title: Sometimes you can't get enough glowing green wireframes...
Post by: vadar_1 on November 17, 2002, 10:51:08 pm
... and sometimes you can

LIUFE AS SUPAR!

errr... i mean...

That is a very nice ... whatever it is.
Title: Sometimes you can't get enough glowing green wireframes...
Post by: Knight Templar on November 17, 2002, 11:05:22 pm
Its a Borg Wireframed Mjolnir silly. :rolleyes:
Title: Re: Sometimes you can't get enough glowing green wireframes...
Post by: Stryke 9 on November 18, 2002, 01:31:22 am
Dudealicious. That Mjolnir rocks, and wireframes always rock.

Quote
Originally posted by mikhael
That took over an hour and a half to render just the one frame.  20k polys + fresnel effects == TEH LOES.


Now this, I don't get. Wireframes are supposed to take LESS time.
Title: Sometimes you can't get enough glowing green wireframes...
Post by: HeX on November 18, 2002, 01:46:33 am
Not nessessarily as you are rendering all the verticies that you would normally not have to render as they normally would be hidden out of sight.
Title: Sometimes you can't get enough glowing green wireframes...
Post by: Stryke 9 on November 18, 2002, 01:59:32 am
But you're not rendering textures, effects, complex light setups, or anything else, which between them free up more than enough space to compensate several times over. I guess he's got some kinda special light thing in there, but STILL...
Title: Sometimes you can't get enough glowing green wireframes...
Post by: Galemp on November 18, 2002, 07:25:46 am
Where's the Fresnel lens? Everybody likes Fresnel lenses.
Title: Sometimes you can't get enough glowing green wireframes...
Post by: mikhael on November 18, 2002, 07:55:57 am
Quote
Originally posted by Stryke 9
But you're not rendering textures, effects, complex light setups, or anything else, which between them free up more than enough space to compensate several times over. I guess he's got some kinda special light thing in there, but STILL...


Well its not really wireframe. Its a fresnel shader.

You're looking at a solid mesh with a shader effect that highlights edges. It gives a great glowing wireframe effect, but all the transparency slows it down immensely. The material I used for the normal display shots I did in the other thread (http://www.hard-light.net/forums/index.php/topic,11536.0.html) only took 45s each to render with the exact same lighting setup. As HeX pointed out, with a transparency shader, you can't do any poly culling prior to rendering.
Title: Sometimes you can't get enough glowing green wireframes...
Post by: mikhael on November 20, 2002, 05:51:11 pm
I've updated this image to reflect the latest geoemtry. 222k of fresnel shader love. :D
Title: Sometimes you can't get enough glowing green wireframes...
Post by: Kamikaze on November 20, 2002, 06:19:10 pm
Wow..... <--- best word to describe :D

What program(s) did you use to construct/render that?
Title: Sometimes you can't get enough glowing green wireframes...
Post by: mikhael on November 20, 2002, 06:22:05 pm
Quote
Originally posted by Kamikaze
Wow..... <--- best word to describe :D

What program(s) did you use to construct/render that?


Pure Lightwave 6
Title: Sometimes you can't get enough glowing green wireframes...
Post by: HeX on November 20, 2002, 08:45:04 pm
I...want....LIGHTWAVE
Title: Sometimes you can't get enough glowing green wireframes...
Post by: mikhael on November 20, 2002, 08:48:40 pm
Quote
Originally posted by HeX
I...want....LIGHTWAVE


You can do this effect in pretty much every professional 3d package on the planet. Even if you don't have a fresnel shader, you can use careful gradients on your transparency, translucency, reflection and refraction channels to do the same thing.
Title: Sometimes you can't get enough glowing green wireframes...
Post by: Petrarch of the VBB on November 21, 2002, 01:19:00 pm
Where the hell is that dropjaw smilie when you need it? Anyway, this will have to do.:eek2: :yes:
Title: Sometimes you can't get enough glowing green wireframes...
Post by: Stealth on November 21, 2002, 01:19:48 pm
that's very nice... now let's see a real model ;)

i like it a lot though
very nice!
Title: Sometimes you can't get enough glowing green wireframes...
Post by: Warlock on November 21, 2002, 01:33:30 pm
Quote
Originally posted by Stealth
that's very nice... now let's see a real model ;)

i like it a lot though
very nice!


It's right here (http://www.hard-light.net/forums/index.php/topic,11536.0.html)
Title: Sometimes you can't get enough glowing green wireframes...
Post by: Stealth on November 21, 2002, 03:28:24 pm
Quote
Originally posted by Warlock


It's right here (http://www.hard-light.net/forums/index.php/topic,11536.0.html)


i knew that :D

thanks
Title: Sometimes you can't get enough glowing green wireframes...
Post by: Anaz on November 21, 2002, 05:29:14 pm
Quote
Originally posted by mikhael


You can do this effect in pretty much every professional 3d package on the planet. Even if you don't have a fresnel shader, you can use careful gradients on your transparency, translucency, reflection and refraction channels to do the same thing.


I still wanna know how to do wireframe renders with truespace....
Title: Sometimes you can't get enough glowing green wireframes...
Post by: Warlock on November 21, 2002, 07:17:58 pm
It's in the rendering options...been so long since I've used truespace I can't recall where exactly,...but i know you can.