Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: mikhael on November 17, 2002, 10:14:24 pm
-
(http://home.nc.rr.com/mikhael/Mjolnir-Wire.jpg)
That took over an hour and a half to render just the one frame. 20k polys + fresnel effects == TEH LOES.
-
YOU AM WIN.
I like.
-
... and sometimes you can
LIUFE AS SUPAR!
errr... i mean...
That is a very nice ... whatever it is.
-
Its a Borg Wireframed Mjolnir silly. :rolleyes:
-
Dudealicious. That Mjolnir rocks, and wireframes always rock.
Originally posted by mikhael
That took over an hour and a half to render just the one frame. 20k polys + fresnel effects == TEH LOES.
Now this, I don't get. Wireframes are supposed to take LESS time.
-
Not nessessarily as you are rendering all the verticies that you would normally not have to render as they normally would be hidden out of sight.
-
But you're not rendering textures, effects, complex light setups, or anything else, which between them free up more than enough space to compensate several times over. I guess he's got some kinda special light thing in there, but STILL...
-
Where's the Fresnel lens? Everybody likes Fresnel lenses.
-
Originally posted by Stryke 9
But you're not rendering textures, effects, complex light setups, or anything else, which between them free up more than enough space to compensate several times over. I guess he's got some kinda special light thing in there, but STILL...
Well its not really wireframe. Its a fresnel shader.
You're looking at a solid mesh with a shader effect that highlights edges. It gives a great glowing wireframe effect, but all the transparency slows it down immensely. The material I used for the normal display shots I did in the other thread (http://www.hard-light.net/forums/index.php/topic,11536.0.html) only took 45s each to render with the exact same lighting setup. As HeX pointed out, with a transparency shader, you can't do any poly culling prior to rendering.
-
I've updated this image to reflect the latest geoemtry. 222k of fresnel shader love. :D
-
Wow..... <--- best word to describe :D
What program(s) did you use to construct/render that?
-
Originally posted by Kamikaze
Wow..... <--- best word to describe :D
What program(s) did you use to construct/render that?
Pure Lightwave 6
-
I...want....LIGHTWAVE
-
Originally posted by HeX
I...want....LIGHTWAVE
You can do this effect in pretty much every professional 3d package on the planet. Even if you don't have a fresnel shader, you can use careful gradients on your transparency, translucency, reflection and refraction channels to do the same thing.
-
Where the hell is that dropjaw smilie when you need it? Anyway, this will have to do.:eek2: :yes:
-
that's very nice... now let's see a real model ;)
i like it a lot though
very nice!
-
Originally posted by Stealth
that's very nice... now let's see a real model ;)
i like it a lot though
very nice!
It's right here (http://www.hard-light.net/forums/index.php/topic,11536.0.html)
-
Originally posted by Warlock
It's right here (http://www.hard-light.net/forums/index.php/topic,11536.0.html)
i knew that :D
thanks
-
Originally posted by mikhael
You can do this effect in pretty much every professional 3d package on the planet. Even if you don't have a fresnel shader, you can use careful gradients on your transparency, translucency, reflection and refraction channels to do the same thing.
I still wanna know how to do wireframe renders with truespace....
-
It's in the rendering options...been so long since I've used truespace I can't recall where exactly,...but i know you can.