Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Maz_Payne on August 29, 2001, 02:50:00 pm
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i am endevouring to make a ship larger than the Sathanas. the exact size of the ship is 8km long by 6km wide
with 110 weapon turrets the body of the ship is coming together but the turrets and texturing habe yet to be done...
would like some opinions
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the Largest one is 36km and the FS2 turret limit is 89 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) i thought would be usefull (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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SOC Inferno,
can you defeat
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Originally posted by darkage:
the Largest one is 36km and the FS2 turret limit is 89 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) i thought would be usefull (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
those suk! all they are is a Sthana on sitms! now my Dreggnot, and Hive ships there would kick some a$$!
[This message has been edited by StarGunner (edited 08-29-2001).]
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Originally posted by darkage:
the Largest one is 36km and the FS2 turret limit is 89 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) i thought would be usefull (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
bullsh*t!!! HT's ship is .... larger than that.... much much much much much much much much much much much much much much larger!
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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Originally posted by StarGunner:
those suk! all they are is a Sthana on sitms! now my Dreggnot, and Hive ships there would kick some a$$!
[This message has been edited by StarGunner (edited 08-29-2001).]
Whatch your typing,you can say some bad things about other people's stuff and i think not alot of them would apriciate that..And that 36km ship is the SH Gargant from the Inferno campaign...so watch it. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/redface.gif)
And one last thing you suck.
you can reply as many as you want but i dont respond on it anymore if you want to attack me instult me etc E-mail me then.
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(http://www.contrabandent.com/pez1/ups/kamikaze/smilie_laser.gif)
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[email protected] Staff member of
SOC Inferno,
can you defeat
the shivans?
Soc Inferno
Project Rebellion ("http://www.avengershome.co.uk/rebellionhtml/")
Gost of the past ("http://www.gotp.f2s.com/")
iqc 102628858
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largest known ship so far is 120km long, the echidna from HT. I know a bigger one tho (not from me, so don't ask) ... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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dammit Venom you could have given ME permission to say IT!!!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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Originally posted by RKIF-DragonClaw:
dammit Venom you could have given ME permission to say IT!!!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
I give you permission: go on (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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The Echnida ownz j00 and its 120km and dwarfs all, and can ram ur small brain ship (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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Originally posted by venom2506:
largest known ship so far is 120km long, the echidna from HT. I know a bigger one tho (not from me, so don't ask) ... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
120KM!?!?!
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
Have there been any pics of this ship?
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Ich kann nicht eine Sache des Deutschen sprechen!!
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Lead designer of the new campaign
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not yet, I doubt they'll be pics of it before HT is released, but that's up to DC after all
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Hey guys! Haven't you heard that size doesn't matter. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Pez
[This message has been edited by Pez (edited 08-29-2001).]
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it's more a scenary than a ship actually. it's big for display, not for balance.
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They did a very large 'ship' over at TBP (The Babylon Project) that was used for planets, it was a textured plane that was over 200km in width. It was used for a planet (Earth to be exact). They posted some screenies, and it gives you a feeling of vertigo just looking at it!
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Originally posted by Pez:
Hey guys! Haven't you heard that size doesn't matter
He's right, cause look at the Bastion, it's only slightly larger than an Orion... and wait for my flagship... I want it to be corvette sized...
Steak, start worry'in... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/spineyes.gif)
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(http://www.wpierce.com/wlp/FS2/ragnarok/shivanknossos.jpg)
Who's yer daddy?
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120km long? The guys at the babylon project couldn't get the vorlon planetkiller to work well, and i think it's only 50km
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Originally posted by LAMBO:
120km long? The guys at the babylon project couldn't get the vorlon planetkiller to work well, and i think it's only 50km
it works perfectly (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
The pb (what pb btw?) with this ship has probably nothing to do with size...
Originally posted by Pez:
Hey guys! Haven't you heard that size doesn't matter
sounds like you have a complex (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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The simpler the model, the more likely it is to work at large sizes. The VPK is a rather complex model, and gets bad clipping errors at over 50 km.
An ordinary sphere can be made hundreds of clicks in diameter. I made a simple Death Star once, 160 km. Worked fine.
The biggest ship in TFoN is only about 8 km long, and even that's a station. The biggest real ship is (30 after Capella) still the Hecate. Or if I make a decent destroyer model...
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How the f*ck am I supposed to give out screenshots of the ship... I don't even have it(hint hint Venom!)!
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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hmmmm can you fly inside the 120 km ship?
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no, actually you'll never fly next to it.
DC: c'mon! I sent you the turreted version 3 months ago!
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Originally posted by darkage:
Whatch your typing,you can say some bad things about other people's stuff and i think not alot of them would apriciate that..And that 36km ship is the SH Gargant from the Inferno campaign...so watch it. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/redface.gif)
And one last thing you suck.
you can reply as many as you want but i dont respond on it anymore if you want to attack me instult me etc E-mail me then.
I was not saying that they were not big, I saying that they are a reehash of that. Sory for not saying that the first time. I gess that I like new ships to have a new look all togther.
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http://www.hiddenterror.f2s.com/echnida.jpg ("http://www.hiddenterror.f2s.com/echnida.jpg")
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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Hmmm... that must be LOD 4 at that distance, right? Lack Of Detail, I mean... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
What the **** is it?!? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
[This message has been edited by sandwich (edited 08-30-2001).]
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Whatever it is, it doesn't look shivan...
And it probably has a max cruising speed of about .7 m/s... :sheesh:
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....it's not shivan.... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
It's not supposed to look Shivan, cause its not!
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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Originally posted by RKIF-DragonClaw:
....it's not shivan.... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
It's not supposed to look Shivan, cause its not!
that is the new race that is in the HT campian.
[This message has been edited by StarGunner (edited 08-31-2001).]
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If you didn't know, you CAN get more than 10 polys on a ship.
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Originally posted by StarGunner:
I was not saying that they were not big, I saying that they are a reehash of that. Sory for not saying that the first time. I gess that I like new ships to have a new look all togther.
remember turret limit: 89 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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(http://www.contrabandent.com/pez1/ups/kamikaze/smilie_laser.gif)
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[email protected] Staff member of
SOC Inferno,
can you defeat
the shivans?
Soc Inferno
Project Rebellion ("http://www.avengershome.co.uk/rebellionhtml/")
Gost of the past ("http://www.gotp.f2s.com/")
iqc 102628858
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Originally posted by RKIF-DragonClaw:
The Echnida ownz j00 and its 120km and dwarfs all, and can ram ur small brain ship (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
That must be a pain to defend with the current turret limit. 120 km, that's like, 60 Orions stacked beak to tail. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
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Originally posted by sandwich:
Hmmm... that must be LOD 4 at that distance, right? Lack Of Detail, I mean... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
doesn't need more. Ingame you won't see much more than a big shape...(and also coz it's one of my first models (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) )
it doesn't really have any pb to defend itself (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (anyway it doesn't even need to defend itself, can't be destroyed (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) )
the front is on the right on that ouc, btw)
[This message has been edited by venom2506 (edited 08-31-2001).]
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Originally posted by venom2506:
doesn't need more. Ingame you won't see much more than a big shape...(and also coz it's one of my first models (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) )
it doesn't really have any pb to defend itself (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (anyway it doesn't even need to defend itself, can't be destroyed (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) )
the front is on the right on that ouc, btw)
[This message has been edited by venom2506 (edited 08-31-2001).]
something that big wouldn't need weapons - it could just crush anything that got in it's way. No need for fighter defense, cos you couldn't scratch it.
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Originally posted by aldo_14:
something that big wouldn't need weapons - it could just crush anything that got in it's way. No need for fighter defense, cos you couldn't scratch it.
you forget planets (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
anyway I say that but don't get things wrong, I never said this species is willing to crush planets-or not.
[This message has been edited by venom2506 (edited 08-31-2001).]
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89 turrets??? Does that include beam weapons?
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Is it 89 turrets, or 89 subobjects?
I was just wondering, cause you could put like 200 turrets on something and just rig it up so it looks like they're all working (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Jabu:
If you didn't know, you CAN get more than 10 polys on a ship.
What?
You can? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by Jabu:
If you didn't know, you CAN get more than 10 polys on a ship.
want to teach me about modelling, "special" jabu?
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*hides in the shadows*
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) you can't hide from me mwahahahaha!... hmm? why? Setekh! come here! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Echidna the mother of all monsters errr no further comments
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*engages slipspace transporter and escapes to a nice planet in Andromeda*
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Originally posted by Analazon:
They did a very large 'ship' over at TBP (The Babylon Project) that was used for planets, it was a textured plane that was over 200km in width. It was used for a planet (Earth to be exact). They posted some screenies, and it gives you a feeling of vertigo just looking at it!
Hehe, I've made a life size earth for FS2: 12753 km in diameter.
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Balance?! Don't you talk to me about balance when you've seen all the Sathanases the Shivans have!! - Joey_21
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You're insane (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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That he is...
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Originally posted by Joey_21:
Hehe, I've made a life size earth for FS2: 12753 km in diameter.
But does it work in-game?
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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I have to texture at leasts 4 planets - and i don't know know, pants...
ANY IDEAS???
12000 km is that how big earth is?
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Yep. Well, 12 756.28 km in the equator, a few km less pole-pole.
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I got a working gas giant that is about 134,000 kms in diameter (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
I hope to make a scale model of a star system (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Defination of a shivan: Target Practice....
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"Alpha 1, though your subspace drive is broken, we need you! The base is under attack!"
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A Culture OU is smaller than a Deimos and could destroy entire star systems worth of ships.
Why make them bigger when you can make them better?
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i once made a death star i cant remember the exact size but at 32million kilomoters from it it still filled the entire screen whne looking at it so i'm going to go out ona limb here and say it was the biggest thing ever created and put into freespace
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Originally posted by Shrike:
A Culture OU is smaller than a Deimos and could destroy entire star systems worth of ships.
Why make them bigger when you can make them better?
a culture whatever would suck in any game:
"alpha one, hostiles inbou..."
"you're dead, please press escape"
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Quick question:
Is a culture ship made out of degenerate matter? (i.e. crushed electron shell arrangements or similar lack of molecular bonds)
If not, then a single blast from a cannon using positrons would rip it to pieces...
Then again, a good old anti-matter REM missile from I-War 2 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Edit: Unlike regular anti-matter which an EM screen such as the all famous generic "shields" can contain, a positron stream is a wavicle and so would penetrate any energy screening (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
[This message has been edited by Ace (edited 09-02-2001).]
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Originally posted by Ace:
Quick question:
Is a culture ship made out of degenerate matter? (i.e. crushed electron shell arrangements or similar lack of molecular bonds)
If not, then a single blast from a cannon using positrons would rip it to pieces...
Then again, a good old anti-matter REM missile from I-War 2 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Unknown. Besides, they have shielding. Very strong shielding. As a comparison, GCUs (General Contact Unit, the Culture equivalent of a Faustus/civilian liner) visit supernovae on tourist excursions. About the only natural event that can harm a Culture ship is running into a black hole. Positrons (or other antimatter) would be just another particle beam, deflected by the shielding.
And of course, you have to hit the ship.
Edit: Oh, and positrons are still particles with mass, plus they have charge. You could erect a magnetic field and deflect the positrons.
[This message has been edited by Shrike (edited 09-02-2001).]
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Quick correction: They do effect degenerate matter, but the effectiveness is limited since it simply is the annihilation reaction with the electrons.
They do have charge, but like photons and electrons, positrons are wavicles they move at the speed of light and have no mass of importance. Quantum tunneling effects occur at those speeds, and a magnetic containment field cannot fully dissipate due to Heisenburg's little rule.
Even if a handful of positrons penetrate, the Loose Cannon is gonna be in a world of hurt (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
The trick is the speed of the Culture ship, so if you have the specs on that... well heh (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Edit: From what Shrike has said, Culture shields seem to be gravity based, so I'll go hide in my General Products #2 hull for the time being (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
[This message has been edited by Ace (edited 09-02-2001).]
[This message has been edited by Ace (edited 09-02-2001).]
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Originally posted by Ace:
Quick correction: They do effect degenerate matter, but the effectiveness is limited since it simply is the annihilation reaction with the electrons.
They do have charge, but like photons and electrons, positrons are wavicles they move at the speed of light and have no mass of importance. Quantum tunneling effects occur at those speeds, and a magnetic containment field cannot fully dissipate due to Heisenburg's little rule.
Even if a handful of positrons penetrate, the Loose Cannon is gonna be in a world of hurt (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
The trick is the speed of the Culture ship, so if you have the specs on that... well heh (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Edit: From what Shrike has said, Culture shields seem to be gravity based, so I'll go hide in my General Products #2 hull for the time being (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Did I make a mistake and log into a 'Star Trek'(tm) website? I haven't heard this much PSB* since I told some geek with plastic ears to go jump into a river.
...
..
Oh yeah, you're slightly missapplying the Wave-Particle duality theory. Any small particle can display wavelike qualities and any wave can display particlelike qualities. You can't have the same theory apply to the particle (the positron in this case) and not have it apply to the wave (the energy screen). It's either true for both or neither...
*Psuedo Scientific Bullsh!t
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Originally posted by Ace:
The trick is the speed of the Culture ship, so if you have the specs on that... well heh (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Edit: From what Shrike has said, Culture shields seem to be gravity based, so I'll go hide in my General Products #2 hull for the time being (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Um, speeds? Let's see... a battle involving several waves of warships took a grand total of 11 microseconds to complete.....
And you can hide in the GP hull all you want, but there's a CAM with your name on it coming at you through hyperspace, where your hull can't block it. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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You guys with these super ships.. lets put it this way, Your flying a fighter and you wont ever put a dent in these huge things soo why bother.. Id say that anything bigger then 10km is too large and shouldnt be put in the game..
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Agreed. Except if you're going to use it as a main ship in the campaign, and you better have some good storyline reason.
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Originally posted by WARLORD:
You guys with these super ships.. lets put it this way, Your flying a fighter and you wont ever put a dent in these huge things soo why bother.. Id say that anything bigger then 10km is too large and shouldnt be put in the game..
why not?
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Soo..... out of all the huge-*** badasses there are out there... the Echnida takes the cake? Unless you count those planets.....
Speaking of planets: I created a 200km long/tall simple sphere with TS1, and put my fighter within a couple kilos of it. First, it says "too close to Planet. Taking damage" and my screen flashes red. Then, I gave my ship afterburn of 10,000 mps and put it a hundred clicks away from planet. I blew up "collided with Alpha 1" ???
Another thing: for some funny reason, when I collide with my TS1 made ships, I go right through them. Some ships, I can just go through like clipping, but others, I get "stuck" there. I can use afterburn, but it doesn't register any speed. I can't target anything, and I can't go anywhere (can't get our of object). I can still move, as I can see the sun that's there in every mission. What's going on?
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Originally posted by Tachnyrus:
First, it says "too close to Planet. Taking damage" and my screen flashes red.
Undocumented feature. I believe there's a flag that makes a planet like a planet, and you must have tripped it. Someone must know how to turn it off.
Then, I gave my ship afterburn of 10,000 mps and put it a hundred clicks away from planet. I blew up "collided with Alpha 1" ???
You ran away from battle and Command executed you for desertion (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif). The battlefield has boarders, by setting your afterburner so high, you flew right over them, so the game stopped you.
I can't help with TS1 though. You'll have to ask someone else.
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Visit Warpstorm. ("http://www.warpstorm.com") Do it now.
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I know there is a method, but all I see is madness.
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1) to avoid the planet pb, don't call the planet "planet" lol
2) the battlefield is a cube of (I believe) 60km (l/w/h)
3) try converting your cob with another converter: if you converted with cob2pof, try with PCS or vice versa
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Yeah, I called the sphere planet.pof...
Where can I get those other converters? Volition Watch? HLP?
Thanks for the advice.
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Originally posted by venom2506:
why not?
why? becuase there huge take the fun out of everything when your suppose to be fighting fighters that as a 10 to 1 odds.. now thats fun
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If you're a bomber, how long will you take to destroy that monsters?
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Philippe "Skippy" Villiers - ICQ: 103116541
The future isn't known
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Originally posted by jonskowitz:
Did I make a mistake and log into a 'Star Trek'(tm) website?
Yes, can someone please give the references for all this "Culture" stuff? I've been encountering it all overe the boards, and no one has said anything about it besides various forms of "cool+powerful"... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) Are they books, TV series, comics, what?
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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A series of books by Iain. M. Banks. They're basically a really advanced buch of d00ds. If I was on my home computer I'd point you to a Culture FAQ.
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Originally posted by WARLORD:
why? becuase there huge take the fun out of everything when your suppose to be fighting fighters that as a 10 to 1 odds.. now thats fun
I don't get your point. The fact that there is a big ship in the background prevents you from fighting fighters? You'll have to explain me... When I have big ships, it's for the mood, the sceneray, how the mission looks, whateverer you want to call this. It's impressive to fight next to a big ship I think, it's more fun and original than fighting under a nebula'ish starscape...