Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: delta_7890 on September 04, 2001, 04:28:00 am

Title: one problem solved leads to another
Post by: delta_7890 on September 04, 2001, 04:28:00 am
after looking at a few posts here on the boards I found out I should save data in Lithunwrap in .3ds form.  however, it asks you to triangulate before saving, and when I click yes, the poly count is doubled!  are there any other forms I can save under without having it triangulated?
Title: one problem solved leads to another
Post by: aldo_14 on September 04, 2001, 05:16:00 am
 
Quote
Originally posted by delta_7890:
after looking at a few posts here on the boards I found out I should save data in Lithunwrap in .3ds form.  however, it asks you to triangulate before saving, and when I click yes, the poly count is doubled!  are there any other forms I can save under without having it triangulated?

No.... although you can use UVMapper, which doesn't require triangulation and is a wee bit more powerful than Lith (I use this, infact).

If you have a later version of TS, you can create a big cube around the model, and use object intersection - this removes the trinagualtion.  Of course, there's an inherent danger with all TS booleans of screwing up your models.

Title: one problem solved leads to another
Post by: delta_7890 on September 04, 2001, 06:05:00 am
sadly, the only version I have is TS1.  and unless someone were to generously give me a downloadable full version of a later version, TS1 is all I'll ever have.
Title: one problem solved leads to another
Post by: Anaz on September 04, 2001, 09:16:00 pm
Talk to Kazan on icq about a higher version.

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_____________________
-Analazon
Creator of the mod that will not be coming for a while
Title: one problem solved leads to another
Post by: IPAndrews on September 05, 2001, 05:18:00 am
Export from Lith as .3ds. Convert to .cob using 3D Exploration. Remove the triangulation in Truespace. Create a massive box which fully encompasses your triangulated model. Intersect the box with the model inside it (ensuring you have "Delete edges" ticked) and the triangulation is removed. You may then need to add some edges to stabilise the model in FS2.
Title: one problem solved leads to another
Post by: DragonClaw on September 05, 2001, 06:45:00 am
  Yargh whatever happend to no talking about warez here  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

 

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    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
   -Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")

         
Quote
The fear always controls our attitude, let us fear no more!
Title: one problem solved leads to another
Post by: Setekh on September 05, 2001, 07:28:00 am
 
Quote
Originally posted by delta_7890:
sadly, the only version I have is TS1.  and unless someone were to generously give me a downloadable full version of a later version, TS1 is all I'll ever have.

Well, Griff and I both have versions 2 and 3 of TS (respectively) that we got from cover CDs that are several months old. But I really don't know if that's legal or not.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Title: one problem solved leads to another
Post by: delta_7890 on September 05, 2001, 02:03:00 pm
actually, I was able to get a full version of TS5 last night.  although I don't think my source would like to be unveiled, so I'm keeping that bit of info to myself.