Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Unknown Target on November 19, 2002, 10:07:56 am
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He...he, hello? Is anyone in here! Heeeellloooo!!!
Taps hand to side of head.
Me: Alpha squad, secure the perimeter. Go.
A Squad Leader: (Crackling) Roger.
Now, anyways, since this is "Freespace Forever" and Kazan's gone, plus the fact that everything this project was made for is now being done in the source code forum, how about we USE this empty space?
Now, most of you probably know about my, erm, smoothing...experiments, but how about if we use this forum to update everything, while not making it look like crap (like my Herc Mk I.:eek: ). For instance, we could round the gun pods, add more detail, bump map the textures, and even...looks around...smooth parts of the ships.
Another agenda would be to upgrade all of the backgrounds so they look a little more 3D and natural.
Really, if we add a bit more polygons to each fighter, we could get something that actually looks up-to-date. Currently, the fighters are around 500 polygons to 600 polys. That's abysmally low by today's standards, and I REALLY don't want to play a three-year-old game with some 5-year-old ships without at least SOME updates. The DX8 upgrade will give us some extra power, so let's use it. The T&L: it's not like FS2 strains any systems bought within the past 2-3 years, so that extra performance boost is waisted.
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Could you post links to your screens that work? I'd like to get a look at what you've done.....
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Check the "Engine Editing" thread in the SCP forum. BTW, ignore the Herc :D
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Originally posted by Unknown Target
Check the "Engine Editing" thread in the SCP forum. BTW, ignore the Herc :D
See, I did. None of the links or images you put up work for me.
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Oh, hold on... (edit will follow)
Here, this is the entire album, go to the 3rd and 4th pages, and look for the Herc, Myrm, and Aqua.
http://www.villagephotos.com/pubgallery.asp?id_=11121
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Originally posted by Unknown Target
Oh, hold on... (edit will follow)
Here, this is the entire album, go to the 3rd and 4th pages, and look for the Herc, Myrm, and Aqua.
http://www.villagephotos.com/pubgallery.asp?id_=11121
hey that's pretty nice. The original ships did look a little blocky and sharp. How I know you mentioned something about increasing the poly count; what's the count for the updates to the ships you've done?
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*ignores the Herc*
Well... I think smoothing will have to be done in a better way then just turning on Auto-smooth or something. We don't want ALL the angles rounded, after all, some ships are supposed to be blocky. Rounding some edges are definitely good, particularly on Vasudan ships (look at the front of the Hat.) But let's not overdo it. The wings of the Myrmidon should meet the sides at a 90 degree angle, IMO.
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I dont know about you guys, but ive been working my ass off for this project
observe these exclusive screenshots:
Main Gameplay Interface:
(http://fc.olaki.net/FFF/interface.gif)
New Map Interface (commander battle interface)
(http://fc.olaki.net/FFF/map.gif)
Exclusive! New hyperspace effects
(http://fc.olaki.net/FFF/jumpdrive.gif)
PSP5 at its best! :D
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*Claps*
Side campaign to be released with FC ?
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Riiight...
Was that really necessary?
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You make some high poly ships, I'll give you a max/milkshape or lightwave exporter and you can see how they look in a more modern game engine (I have a build of TGE with some FS ships in it now ;)).
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Ok, so what you want me to do is make the FS2 ships high-poly, and you'll give me a Milkshape exporter to put them into TGE?
What's TGE, BTW? :D