Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Thorn on September 04, 2001, 03:01:00 pm
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I dont know if anyone else has thought this up, but I found a nifty way to make it look like a jump node is collapsing..
Set a ships(preferrably a big one) arrival cue as something like 1 second (put it in a jump node obviously), and make a sexp telling it to put its hull down to 0% after 1 second.
You will see the jump node open up and then all these explosions coming from around the node, but nothing comes out of the node, then the node closes after it finishes.
Also you could try delaying the sexp till the ship is halfway out, I dont know if it will stop or keep coming out of the node, but either way it would look cool..
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You're not drunk if you can lie on the floor without holding on.
[This message has been edited by Thorn (edited 09-04-2001).]
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cool. I'd love to see a screenie of this.
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I did this for one of my personal missions. It works great.
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'Captain' Nick Brown
Callsign: Pegasus V
E-mail:
[email protected]
m.au
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Go here ("http://denebsystem0.tripod.com/orn_downloads.html") and download The Final Seal and see how I setup a nifty node collapsing thingy (doesn't require a cutscene). (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Creator of the Table Edit ("http://denebsystem0.tripod.com/tbledt.html") project.
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Balance?! Don't you talk to me about balance when you've seen all the Sathanases the Shivans have!! - Joey_21
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I blew up a Shivan freighter the moment it was jumping out - it blew up while it was travelling at high speed through the warp 'bit'.
Looked bloody cool, actually, cos it was moving so fast, the explosions looked like a 'pillar' of flame or something.
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I just tried this technique... very cool. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Just what I need for my campaign.
Joe.
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www.joek.com ("http://www.joek.com/")
Revelations: A FS2 Campaign ("http://www.joek.com/other/freespace/")
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Yeah, I've done the same "blow-up while warping out" effect in the SOC: Operation Otara beta test... It was cool. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
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