Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Stunaep on November 21, 2002, 12:08:47 am
-
This Christmas coming to a PC near you, and now it has a trailer! Check out general LM stuff at http://www.3dap.com/hlp/hosted/lmarshal
and download the trailer at http://www.3dap.com/hlp/hosted/lmarshal/trailer1.exe
Size: 27 megs
Running Time: 1:27
[edit]
God, darn it! I hate that typo.
-
GREAT FROLLICKING LLAMAS!
the EXE isn't being served up by the webserver, Stunaep.
-
Here's the working link: http://www.3dap.com/hlp/hosted/lmarshal/trailer1.exe :)
-
I ... need ... cable... arghhh...:D
-
Nice timing dude, I'll download it when I get to uni! :)
-
;)
-
Bink? BINK? Gahhh...
Guys, a 5-meg WMV or Divx AVI looks just as good as your 28-meg frelling Bink file, and is easier to deal with as well.
As for the trailer itself... Eh. Some people here will give you a gold star for effort, but personally I fall in the "if you can't do something (intended for public display) well, you shouldn't do it at all" camp. A trailer that's less ambitious but does it well, will ultimately be more impressive than an ambitious trailer that doesn't technically pull it off.
IMHO, of course. :cool:
Notes for future trailer authors--
Don't pick background music that's been heard to death.
Try to make the pace of the music somewhat match the pace of the visuals.
Make sure your overlay text is actually legible.
Pick a consistent presentation style. Haphazardly mixing renders, captures, and stills is bad, mmkay?
Give some clue what the campaign is actually about. The whole "there's a new enemy and we're going to attack them with our beams and spaceships" thing doesn't really narrow it down much, y'know?
-
Originally posted by ZylonBane
ZylonBane's opinions do not represent those of the management.
-
For binkish... well.. for some reason none of my divx codecs work. So I kinda had no other choice.
I'll comment the rest later.
-
check internal forum Stunaep
-
I'll let you know once I have the movie...
-
on DSL? that should be around 2 minutes ;)
actually i'm suprised. on T1 i downloaded this at like 300 kbps MAX... suprising, usually when i download stuff from gamespy it's over 1 mbps
-
Not so easy - I'm downloading other stuff at the same time. Plus I think dad's on the network in the other room... ho hum. I've got it now.
Looks pretty nice, a bit large considering the amount of still images but it's still a nice movie. What music is being played in it? I've heard it before I think... but can't place it...
-
That be Hans Zimmer's Roll Tide from Crimson Tide. I love Hans Zimmer (no, not like that).
Now to Zylons uberconstructive critisism:
Don't pick background music that's been heard to death.
Thunder doesn't seem to have heard it to death :D
Try to make the pace of the music somewhat match the pace of the visuals.
Point taken. Gotta work on that some more.
Make sure your overlay text is actually legible.
Once again, you have a point here. I heard from other persons as well, and I am wayyy seriously looking into this.
Pick a consistent presentation style. Haphazardly mixing renders, captures, and stills is bad, mmkay?
Captures? It had no captures. It only had renders and screens. Anyway, I kinda figured that style that way. Look a bit more into it, I'm sure you'll see the method behind my madness. :p
Give some clue what the campaign is actually about. The whole "there's a new enemy and we're going to attack them with our beams and spaceships" thing doesn't really narrow it down much, y'know?
Well, looking at the story, there isn't really much that I can reveal without spoiling one or more things I want to keep unspoiled.
-
Originally posted by Stunaep
That be Hans Zimmer's Roll Tide from Crimson Tide. I love Hans Zimmer (no, not like that).Thunder doesn't seem to have heard it to death
It sounded really familiar to me. Which is weird, since I've never seen Crimson Tide. I thought it was B5 music actually. Hrm.
Captures? It had no captures. It only had renders and screens.
Ah, I'd mistaken the dogfight bit near the start for in-game footage. :yes:
Well, looking at the story, there isn't really much that I can reveal without spoiling one or more things I want to keep unspoiled.
Ah c'mon, there's got to be something that will give people some sense of the "flavor" of the campaign. Although I admit that the text in the trailer was so obfuscated, it really didn't come together in my head while watching it. This part-- "Your Loyalties... (10-second break) Will Be... (20-second break) Rocked" did NOT work. If you're going to intercut words of a single sentence, there really shouldn't be more than a 1-2 second interruption.
Maybe I'm just spoiled by the BWO and MT trailers. :devil:
Anyway, getting back to the music sync issue, here's a quick little something I knocked up. Only ~1.3M (yes, the video sucks)--
http://home.att.net/~clay.h/fs2/trailer1alt.avi
-
Pretty good Z :yes:
-
Originally posted by Thunder
Looks pretty nice, a bit large considering the amount of still images
the file size is due to the compression... not the amount of images
-
Originally posted by ZylonBane
.
Ah, I'd mistaken the dogfight bit near the start for in-game footage. :yes:
And this has to be the best comment I ever had my renders achieve!
Thank you.
-
/me trouts Stealth
Thunder is referring (indirectly) to the concept of delta compression, where the codec only saves data for the parts of the image that have changed between frames. Codecs that support delta compression encode still frames very efficiently.
-
Originally posted by ZylonBane
/me trouts Stealth
Thunder is referring (indirectly) to the concept of delta compression, where the codec only saves data for the parts of the image that have changed between frames. Codecs that support delta compression encode still frames very efficiently.
i knew that... :D :D :D :D :D
when he said
...a bit large considering the amount of still images but it's still a nice movie.
i didn't see the "still"... i just saw "a bit large considering the amount of images"...
...i dunno, he didn't say it right! ;)