Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: delta_7890 on September 04, 2001, 08:06:00 pm

Title: slightly improved textures
Post by: delta_7890 on September 04, 2001, 08:06:00 pm
I'm still not too satisfied with the results, but it's a minor improvment.  I simply cannot figure out Lithunwrap or UV Mapper.  so I've used Truespace5, ( yes version 5!  not a demo, but the full version!  I know some say it's prone to crashing, but I haven't had any problems...yet) for the texture job.  if anyone's willing to help out on the texures, I'll send over the model and the textures, either in FS2 form or TS-readable form, whichever you choose.  I'm not obligating anyone to it, I'm just making a meer suggestion   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)  anyways, here's the link for the new pic:

 www.geocities.com/delta_7890/textured2.htm (//"http://www.geocities.com/delta_7890/textured2.htm")

and yes, I realize the poly count is high, I apologize.  I'll trim it down only if it doesn't affect the texture job.

[This message has been edited by delta_7890 (edited 09-04-2001).]
Title: slightly improved textures
Post by: Night Hammer on September 04, 2001, 08:17:00 pm
Dude that looks like an A-,B-,X-wing mix. I love it!
Title: slightly improved textures
Post by: delta_7890 on September 04, 2001, 08:21:00 pm
yay!  somone loves my first real model!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) I guess it does have a bland SW look to it.  if I could figure out how to use Lithunwrap or UV Mapper, I'd be able to make textures of a higher quality.  oh well, keep those comments coming  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: slightly improved textures
Post by: LAW ENFORCER on September 05, 2001, 03:32:00 pm
ARRRR its the 6 blade proned fighter from bule white and red place !!! arrrrrr! (if it rams you, your dead arrr!!
*runs around in circles*

nice! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) (THAT COCKPIT IS TOO small or your fighter is HUGE!!!)
Title: slightly improved textures
Post by: delta_7890 on September 05, 2001, 03:51:00 pm
yeah, the cockpit is a bit to small.  maybe I'll just stick to cap-ship design.  fighters are just too hard to make textures for.  they require too much detail to give a decent look.  another downer about making fighters is that, in order to make a really texture, it's usually comprised of a single texture.  though I have the tools necessary, it's just too time-consuming.  I guess I'll begin work on a new model.  if anyone wants the model shown here, let me know.  otherwise, I'm scrapping it.