Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Righteous1 on November 22, 2002, 10:50:47 pm
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At first I thought this was something I was messing up but I pulled down the latest from CVS and tried it and I get the same problem. I get the following trap when I attempt to enter the hangar. I'm running the current exe with no command line flags with the standard campaign and a fresh pilot. Anyone run into this one?
Error: Can't open file
File:D:\fs2_open\code\Model\ModelRead.cpp
Line: 1268
Call stack:
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model_load() fireball_load_data() fireball_init() game_level_init() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() WinMainSub() WinMain() WinMainCRTStartup() KERNEL32.DLL bff8b560()
KERNEL32.DLL bff8b412()
KERNEL32.DLL bff89dd5()
------------------------------------------------------------------
Update: I downloaded the released 3.3 exe and didn't have a problem there. So either the problem has been introduced recently or I have something messed up in my dev enviroment though I haven't changed anything since it was last working.
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if it can't find it, it should just revert to the old rendering code... but it's not...
I am aware of this bug but oddly I have never had it on my system
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Lets look at the CVS, if we need to revert, we revert.
Is all we need that pof? Can you check it into CVS or email it to me and I can do that?
That way we at least have it ;)
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I think it's more than the warp.pof. I've been getting random crashes from Bobboau's fs2_decal build. First it was the warp.pof not found, and when I added that, I started getting random unpredictable quit-to-desktop. I really have no idea what's causing it, and I haven't noticed it in other builds. :confused:
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well the decal test isn't exactly what I'd call stable
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That's why you have beta testers at SCP...
We are available for bug hunting in your builds, so use this resource...
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Zarax speaks the truth. The tester list is there for when you need it.
http://fs2source.warpcore.org/testerlist/icqlist.htm
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well I made a flag in the model loading function for giveing an error, that should fix the error at hand, but as for the decal thing it currently isn't in a state were even I can test it yet, I'm currently working on polygon intersection, down to the last case, were I have to generate polygons that have no verts in the cube and I have will have ether a 0(get culled),3(have one cube intersection),4 (have two cube intersections, or four), 5(3 cube intersections), or 6 points(no cube intersections)
if anyone can think of an instance were a triangle intersecting a cube will give a case other than the ones listed, please tell me
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Could someone fix this bug please, its stopping me developing something. Even what to comment out in the short term would be enough.
I've commented out the problem code but then it complains about bitmaps.
Edit: note it only seems to happen in debug builds but thats still a big problem for me.
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this (http://freespace.volitionwatch.com/blackwater/warpmodel.zip) is the warp model, see if adding it helps
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Why would that matter? There's a warp.pof already in the main Volition .vp file.
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Originally posted by Goober5000
Why would that matter? There's a warp.pof already in the main Volition .vp file.
Actually, there is not. What the main VP does have is a WarpHole01.POF file. :)
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and it has no UV coordanants
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I take it mapping the warp ani onto that is still in the works?
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does it ***** about not finding the warpmap?
it shouldn't be