Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: vyper on November 24, 2002, 12:19:00 pm
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Right, I have an object in ts5, with many faces. I want to paint a texture on each face individually, however when I try to do this, it merely paints part of the overall stretched texture (like for the whole object). How do I paint one face with one texture and another face with another texture (or the same one REPEATED)?
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you cannot.
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Originally posted by vyper
How do I paint one face with one texture and another face with another texture (or the same one REPEATED)?
Select a Face. Apply a texture.
Select another Face. Apply another Texture.
Works fine in TS3.1. Haven't tried in 5.
Make ONE TINY MISTAKE and apply a texture to the whole object and you'll lose your efforts.
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no, he's talking about having each face UV mapped. you really can't do that.
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Originally posted by vyper
I want to paint a texture on each face individually
I didn't see a mention of UVs.
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Actually, that does appear to be what he's talking about.
You could have each face be a separate polymesh, without the verts connecting to any other face. Then just flat-map them and knock yourself out.
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Indeed. I'm talking about a part of a model, (selected as a lower part of the higherachy (SP?!?!?)) - can you break those down further? I tried the Decompose option but that don't do anything! :( Any ideas?
*is thinking of just switching to blender!* :wtf:
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...
Copy/paste?
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Originally posted by Carl
no, he's talking about having each face UV mapped. you really can't do that.
Have you tried selecting the face you want and planar UV mapping that? That will map each face seperately. But be careful and save often, because sometimes TS decides to planar map the whole model anyway, even with faces selected, thus erasing any previous mapping. And undo doesn't work on UV's. I UV map in TS all the time; it's a pain but not too terribly bad, especially with 5.
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Originally posted by StratComm
Have you tried selecting the face you want and planar UV mapping that? That will map each face seperately. But be careful and save often, because sometimes TS decides to planar map the whole model anyway, even with faces selected, thus erasing any previous mapping. And undo doesn't work on UV's. I UV map in TS all the time; it's a pain but not too terribly bad, especially with 5.
Shall give it a try. :)