Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: LAW ENFORCER on September 04, 2001, 03:48:00 pm
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OK if your all good and tell me possible solutions why autoturret anit working in PCS then Ill post pics of the entire Bandit fleet (its not that big, only 7 ship - none converted yet). It includes everyones favourite ship! the Shark! (mu ha ha ha ha ha ha ha ah ah aha hah and stuff (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif))
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this REALLY isnt encourageing...
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Most likely one of two reasons:
1) The version of PCS you're using doesn't have the auto-turret feature implemented (I don't know if therre was such a version, but there may have been.)
2) You have the hiearchy names wrong somewhere. Take a screenshot of the heiarchy, either in TrueView or in the timeline animator thingy, whichever you use, crop it to just the relevant parts so we don't have to load up a 1024x768 pic, and post it here. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Hope that helps.
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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couldn't find trueview and don't know if it works for TS2, timeline? you lost me?
Mabye Im wrong (happens frequently) but Autoturret was supposed to put in sub data - does that, then put it in turrets section (50/50, I have no idea, just the impression I got becasue fire points was also mentioned - that dosn't work either???)
Lastes versoin.
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Originally posted by LAW ENFORCER:
...timeline? you lost me?
Sorry, i couldn't think of the right name for it: the keyframe editor.
For autoturret to work, you need to have a turret named (example will be the first turret; just substitute the numbers for the other turrets) turret01. That turret needs to have a light named turret01-fp as it's sibling (glued alongside it). That light represents the firepoint of the turret, and the line from the center of the turret01 object to the firepoint light is the turret normal. I don't recall if the group of turret01 and turret01-fp needs to be called anything specific, but just call it the same as turret01.
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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TS2 donst support numbers??!! do letters work?