Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: USS Alexander on November 27, 2002, 08:11:12 am

Title: Whe live and die for the one!
Post by: USS Alexander on November 27, 2002, 08:11:12 am
(http://dynamic4.gamespy.com/%7Efreespace/hosted/tap/pictures/Rangers.jpg)


After 5 hours it is finaly done(i could have made it a bit better but i have enough for now:)).................so any comment.
Title: Commnet
Post by: Star Dragon on November 27, 2002, 08:21:23 am
Looks done to me! I love Whitestars (my fav bab5 ship). And looks like the're comming outta the jump point with guns blazing!!! Sweetness.
Title: Whe live for the one whe die for the one.....
Post by: USS Alexander on November 27, 2002, 08:27:30 am
Guns blazez.......wel thats what i gonna fix i gonna add more (firepower to it mwoah:devil: ) the more guns the better
Title: Whe live for the one whe die for the one.....
Post by: USS Alexander on November 27, 2002, 10:30:34 am
It's done....i replaced the old one:nod:
Title: Whe live for the one whe die for the one.....
Post by: USS Alexander on November 27, 2002, 11:08:17 am
made it a bit sharper
(http://dynamic4.gamespy.com/%7Efreespace/hosted/tap/pictures/Rs01.jpg)
Title: Whe live for the one whe die for the one.....
Post by: an0n on November 27, 2002, 11:10:04 am
motion blur
Title: Whe live for the one whe die for the one.....
Post by: an0n on November 27, 2002, 11:11:28 am
Also, spin the hyperspace thingy about 50 degrees anti-clockwise. The seam is in view.
Title: Whe live for the one whe die for the one.....
Post by: USS Alexander on November 27, 2002, 11:14:24 am
The seam is in view. [/B][/quote]

What do you mean with.......the seam
Title: Whe live for the one whe die for the one.....
Post by: an0n on November 27, 2002, 11:18:08 am
The line caused by the non-linking/flowing texture at the edge of a map.

Hmm. Seems a little spirally to be a seam, but anyway, there's a line running from the very top-left corner to the center of the hyperspace vortex thingy.

Looks like it's on the back layer (the blue), so I suppose it could just be a sharp bit in the whispyness, but still, you might wanna annihilate it.
Title: Whe live for the one whe die for the one.....
Post by: USS Alexander on November 27, 2002, 11:25:50 am
mmmm yeah i see it;)  never noticed it before
Title: Whe live for the one whe die for the one.....
Post by: Ashrak on November 27, 2002, 11:51:34 am
let me gues you did the pulses with amorphik distortion on a point light maybe?
Title: Whe live for the one whe die for the one.....
Post by: Fineus on November 27, 2002, 11:51:55 am
Sorry, but why is "We" spelt "Whe"? I might just be missing something...

Nice renders though!
Title: Whe live for the one whe die for the one.....
Post by: USS Alexander on November 27, 2002, 11:52:50 am
Quote
Originally posted by Ashrak
let me gues you did the pulses with amorphik distortion on a point light maybe?


Yeah:nod:

Did i spelt it wrong:D ahhahahah i'm dutch so my english isn't so good;)
Title: Whe live for the one whe die for the one.....
Post by: Fineus on November 27, 2002, 11:55:58 am
Ahh, just wondered - yes - it's "We", but like I said I love the render ;7
Title: Whe live for the one whe die for the one.....
Post by: Carl on November 27, 2002, 01:48:22 pm
very good. beam looks phasery.
Title: Whe live for the one whe die for the one.....
Post by: Razor on November 27, 2002, 05:18:44 pm
Outstanding render. In my opinion it's about as close as 90% Setekh quality, but since you don't have the stuff he uses, I give it a 5+ :yes: