Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: USS Alexander on November 28, 2002, 03:24:49 am
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Reserved for shivan swarm and stil in progres
(http://dynamic4.gamespy.com/%7Efreespace/hosted/tap/pictures/LB01.jpg)
(http://dynamic4.gamespy.com/%7Efreespace/hosted/tap/pictures/LB02.jpg)
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Funky. Seen Styxx's Electrobeams?
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Nice. Got any tile translation on that?
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It's still not done but it's the lightningbeam used in the shivan swarm campaign
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Groovy baybe! :thepimp:
The colors are quite nice indeed :nod:
(only thing is that for some reason they remind me of an ice cream... dunno why)
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Indeed, very much like the Electrobeams... Cool. :)
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Now this looks more like lightning...
(http://dynamic4.gamespy.com/%7Efreespace/hosted/tap/pictures/LBtest01.jpg)
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Now that's really looking like an electrobeam.
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Originally posted by Shrike
Now that's really looking like an electrobeam.
HE STOLE MY BEAMS!!! :ick :eek:
:D
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make a new hit effect like lightning bolts going round the ship :D
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Just for comparison purposes: :D
(http://terra.sourceforge.net/featured/fp-large002.jpg)
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wtf never have seen those one before.....they look awesome:yes:
mmmm, dam thought i whas the first......ah wel:lol:
But those of you styxx look better:nod:
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Originally posted by USS Alexander
wtf never have seen those one before.....they look awesome:yes:
mmmm, dam thought i whas the first......ah wel:lol:
That pic has been on the Featured Pictures page on the MT site for quite a while... :)
(hint: link on signature)
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well i never checkt machina terra mayby one time fast
Reaper: whe need to make some new ones:ick
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Originally posted by Styxx
That pic has been on the Featured Pictures page on the MT site for quite a while... :)
(hint: link on signature)
for quite too long should I add?
"runs"
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Originally posted by venom2506
for quite too long should I add?
"runs"
Bah. Should I mention that this is partly your fault too? :D
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Originally posted by Styxx
Bah. Should I mention that this is partly your fault too? :D
Sir, I have no connection with the featured pic update, sir!
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Originally posted by Styxx
Just for comparison purposes: :D
(http://terra.sourceforge.net/featured/fp-large002.jpg)
that is ONE BAD-ASS GLOW!
From this moment onwards, I Want Machina Terra.
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hehe it looks like it is hitting shields though..
wait.. I'll shut up.
I love the Beams! :D
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Originally posted by Knight Templar
hehe it looks like it is hitting shields though..
wait.. I'll shut up.
I love the Beams! :D
Erm... The Aeolus is firing the beams... :)
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dude... i knew that.. :rolleyes:
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Originally posted by Knight Templar
dude... i knew that.. :rolleyes:
Meh. :p
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Originally posted by Styxx
Erm... The Aeolus is firing the beams... :)
:lol: :lol: dam i also thought it whas a impact ani........
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Now just make it into a FighterBeam and we've got ourselves a kickass Tesla Cannon. :D
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sweet, (i've beaten you to it though :wink: ) i find using the straight red lightning more reminissiant to the beam that is blasting the deimos on the cover of the freespace 2 cd holders.
The multicolored blue red one, thin it out just a bit so it can look a lil more streamline IMHO.
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Originally posted by GalacticEmperor
Now just make it into a FighterBeam and we've got ourselves a kickass Tesla Cannon. :D
Bingo! :yes:
But you know what, I would add even more lightning bursts emmiting from the beam core.And how about a warm up where the beam doesn't have that crap assembling animation (the ordinary one in FS2) but some sort of lightnings concentrating in the middle and WHAM! Lightning beams are da bomb! :yes:
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:eek: :eek: :eek:
[WOW]^3! I gotta dowload this package. [Searches Internet]
[Five Minutes Later] Can anyone give me a link?
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what? the Lightining beams?
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Originally posted by Razor
And how about a warm up where the beam doesn't have that crap assembling animation (the ordinary one in FS2) but some sort of lightnings concentrating in the middle and WHAM!
That would require a source code change. Currently the warm-up is just a pcx which gets larger, not an ani.
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Hm. I guess your're right about that one. Well it's just a thought though.
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Actually, I think Razor's talking about the particles. You can set the beam to have no particles, or (I think) you can have it reference a different ANI.