Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: f2sfgotyfreak88 on November 30, 2002, 08:01:25 am
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I need some help installing a campaign. Could someone please help me? Thanks.
Mark
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Really basic campaign w/o any mods etc: Just put all of the missions and the campaign file ( .FSC) into the FS2 (or FS) Data/Missions directory.
Campaign w/ mods, etc.: Extract modded tables (.tbl) into the Data/Table folder.
Maps go into... well duh.... Maps in Data.
HUD modifications go into their respective folder.
Voice files go into their respective folder.
Dunno if that's enough... might want to wait for one of the other ppl to get around
*wavey* Anyone? Need help here!
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Darnnit I misplaced the Welcome Beam, so please accept this meger substitute... WELCOME!!!
(http://photo.starblvd.net/Star_Dragon/3-4-3-1035083320?m=0&pg=2&ro=3&co=2)
Flamethrowers are under the seats, exits are to your left and right. The drooling shivan over there is Carl. He's harmless as long as you don't poke, prod, point, or stare at all.
Now what exactly are you trying to add. IF it is a VP file just put that in the main folder. Extract all the guts into the listed folders (pcx's go into effects or Maps) , pof's go into models, tables -ect..
[Edit] had to gointo the kitchen for a while so nuclear beat me while I was writing the message... :rolleyes:
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I`ve got a short guide to installing campaigns in my FAQ but it doesn's say much that nuclear1 didn`t already say. Have a look if you still need help
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The Campaign I have is only a .vp file. How do I get that to work?
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Welcome sir, enjoy your stay at HLP :) :nod:
A .VP file eh?
First, could you tell us what campaign this is you've downloaded?
Anyway, what you should do first is extract things from the VP file, using VPVIEW32. This program can be downloaded here:
http://www.stealth.mirrorz.com
click "downloads" on the left.
at the bottom of "downloads" under "tools"
Then, open the program, open the VP file with the program, and extract everything into the right directory, as nuclear1 said in his post earlier. if you have any problems, then let us know.
Thanks
~Stealth~
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I am trying to install the Freespace 1 campaign. I'll try your suggestions Stealth. Thanks.
Mark.
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the Freespace 1 campaign? the only way to do that as far as i know is to actually install FS1 first, and then the FS1 campaign is automatically installed...
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Originally posted by f2sfgotyfreak88
The Campaign I have is only a .vp file. How do I get that to work?
Judging from your comments I`m guessing that you`re attempting to install the FS1 Port to FS2 rather than trying to copy FS1 .vp's over to FS2 (that won`t work BTW).
.vp's are simple to install. Simply plonk them down in your freespace2\ directory and they'll instantly start to work.
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Originally posted by karajorma
.vp's are simple to install. Simply plonk them down in your freespace2\ directory and they'll instantly start to work.
i wasn't aware of that... thanks, i've learned something :)
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Newbies, the lot of you :rolleyes:
:cool:
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Originally posted by Stealth
i wasn't aware of that... thanks, i've learned something :)
Actually I forgot to mention you should backup the data drawer and make sure all the folders apart from players are empty cause otherwise .tbl files from in that drawer will superceed anything in the .vp you just added.
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Originally posted by karajorma
Actually I forgot to mention you should backup the data drawer and make sure all the folders apart from players are empty cause otherwise .tbl files from in that drawer will superceed anything in the .vp you just added.
Actually.
There is more to it than that.
1: as you wrote
Non-packed files will be used over packed files, if files are identical in regard to the filename.
2: if files are identical regarding the filename and are packed in two separate VP files, and rule #1 does not apply, then it will use the file found in the pack witch filename comes lexicographically first.
Example
File AAA.vp in directory freespace2/ has file in it called ships.tbl
&
File BBB.vp in directory freespace2/ also has a file called ships.tbl
Then it will use the ships.tbl found in AAA.VP
This is the main reason why we can drop VP files into the mod directory and have FS2 use what ever in there over the default VP files that in a full install would be
root_fs2.vp
smarty_fs2.vp
sparky_fs2.vp
sparky_hi_fs2.vp
stu_fs2.vp
tango1_fs2.vp
tango2_fs2.vp
tango3_fs2.vp
warble_fs2.vp
If any mod/custom vp file’s filename comes lexicographically after one of the original Volition pack filenames above, and the Volition pack in Question contains a file identical to a file in the mod Vp file, in regard to the filename. Then fs2 will use the file found in on the original Volition pack.
Don’t understand yet.
Try and take a mod vp file like the fs1port.vp can and rename it to XXX.vp.
And start fs2.
See, it does not use anything found in that file. BUT: it does read it however. It just doesn’t add the files or stores them.
The fs2.exe searches and reads files in like this
Search 1 root FS2 directory: all files found here will be used, except .plr and Squad logos. VP files are scanned later in search 3.
Search 2 Subdirectories: files here must be in their assigned folder, like textures has to be in subdirectory MAPS
Search 3:VP file scan: now it reads the packs, lexicographically, first file found will be used, if not found in search 1 or search 2.
Search4:Cd_rom scan: if one of the original fs2 cd_roms are in the drive, then scan for files & scan VP files not found in search 1 or 2 or 3.
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Originally posted by Star Dragon
Darnnit I misplaced the Welcome Beam, so please accept this meger substitute... WELCOME!!!
(http://www.geocities.com/lionrampant31uk/welcomebeam.txt)
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Originally posted by DTP
2: if files are identical regarding the filename and are packed in two separate VP files, and rule #1 does not apply, then it will use the file found in the pack witch filename comes lexicographically first.
I was going to mention that but it's a good habit to disable unused .vp anyway by renaming them until you want to use them again.
If you don`t you can run into exactly the sort of problem you describe or you can have your .vp work perfectly but have problems caused by a second .vp countermanding something in one of the official FS2.vp files. An example is if someone has skinmodded a [V] ship and placed the ship in a .vp with a name behind yours but ahead of the official [V] ones
Upshot of all this. Use seperate data drawers for any campaign and always disable your .vp's when you`ve finished using them :)
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Originally posted by Star Dragon
Darnnit I misplaced the Welcome Beam
ya mean....
(http://members.cox.net/wmcoolmon/images/welcome.gif)
This Welcome Beam?