Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: IPAndrews on September 08, 2001, 05:11:00 pm
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Something I just discovered. Mentioned here for others who have not yet discovered it. UVMapper produces a cleaner UV map. Lith does some wierd stuff. Like in box mapping, including faces that should be in the rear map in the front (and vice-versa).
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Originally posted by IPAndrews:
Something I just discovered. Mentioned here for others who have not yet discovered it. UVMapper produces a cleaner UV map. Lith does some wierd stuff. Like in box mapping, including faces that should be in the rear map in the front (and vice-versa).
Yep... I now use UVMapped instead. Although, there are sometimes some small 'seams' on the model, which you need to correct.