Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Solatar on December 01, 2002, 03:57:40 pm

Title: Apollyon
Post by: Solatar on December 01, 2002, 03:57:40 pm
Here is the GTB Apollyon bomber as seen in the fs1 intro cutscene. We will be using it in the TVWar later on, but for now I have done a beta version of it.

(http://www.3dap.com/hlp\hosted\14_year_war\Apollyon.jpg)
Title: Apollyon
Post by: Nico on December 01, 2002, 04:34:35 pm
mmh...this ship has to be the one with the most different versions ever done by fans in any existing game :p
Title: Apollyon
Post by: Solatar on December 01, 2002, 04:37:22 pm
Yeah, you're right. But the Apollo is a pretty good fighter. Its is almost perfectly balanced.

The Apollyon is more torpedo balanced. It carries weak primaries, and MAYBE a few turrets. But it also carries hella-powerful bombs to try and blow up those Vasudan warships.
Title: Apollyon
Post by: vadar_1 on December 01, 2002, 04:38:52 pm
I think he was being sarcastic... you changed like... one texture
Title: Apollyon
Post by: Solatar on December 01, 2002, 04:45:03 pm
Actually, it took me about an hour. I played around with the lighting, I had to change th gun bank stuff on the .pof file, I had to keep switching from the concept on dexent-network to Paintshop Pro.
Title: Apollyon
Post by: Goober5000 on December 01, 2002, 05:17:45 pm
It's fine.  The red looks interesting.  Where are you putting all the gun mounts?
Title: Apollyon
Post by: diamondgeezer on December 01, 2002, 05:20:06 pm
Could have at least made the cockpit a bit longer. I mean, I shouldn't be criticizing, since I have no texturing abilites what so ever, but still.
Title: Apollyon
Post by: Solatar on December 01, 2002, 06:07:31 pm
I might try to make the cockpit a little bigger. I took out the front strut and colored the other one yellow.

Well, as you can see from where the gun mounts normally are, missile slots are going there. But where the missile mounts are there are three little cannons in the pics on Descent Network. Gun mounts are going here, but only two of them.

And no, I didn't just switch all the missiles to guns and vice versa. There is a missile slot where each of the three missiles are. A total of one gun bank and two missile.
Title: Apollyon
Post by: Nico on December 01, 2002, 06:24:24 pm
Quote
Originally posted by vadar_1
I think he was being sarcastic... you changed like... one texture


no I wasn't. that so-called apollo bomber varient from the intro  has been made so many times I can't count them.
Title: Apollyon
Post by: Solatar on December 01, 2002, 06:40:26 pm
Funny, this is the first one I've seen. When i asked you guys about this a while back nobody knew about one.:D

I though you meant the Apollo had been redone so many times. I saw one at the VWatch archives that had flames on it and had a "**** Happens" bumper sticker. I might put some of these, and some of my own into the MOD as bonus ships. Same properties, cool textures.
Title: Apollyon
Post by: aldo_14 on December 02, 2002, 04:01:53 am
I think you need to darker the lighter bits... IIRC the cutscene model was all a fairly dark shade.  At the moment it looks odd, because one half seems to be dark and red, and another white and blue - which is pretty nasty contrast wise.
Title: Apollyon
Post by: IPAndrews on December 02, 2002, 05:43:46 am
Great. Now hit the NURBS button.
Title: Apollyon
Post by: Goober5000 on December 02, 2002, 01:38:48 pm
Yeah, aldo is right.  Make the cockpit and engine nacelles the same dark shade as the rest of it.
Title: Apollyon
Post by: Anaz on December 02, 2002, 05:21:03 pm
Quote
Originally posted by IPAndrews
Great. Now hit the NURBS button.



LMAO!
Title: Apollyon
Post by: Goober5000 on December 02, 2002, 06:11:14 pm
NURBS? :confused:
Title: Apollyon
Post by: Nico on December 02, 2002, 06:26:09 pm
Quote
Originally posted by aldo_14
I think you need to darker the lighter bits... IIRC the cutscene model was all a fairly dark shade.  At the moment it looks odd, because one half seems to be dark and red, and another white and blue - which is pretty nasty contrast wise.


don't forget the one in the intro isquite beaten up too.
Title: Apollyon
Post by: Tar-Palantir on December 03, 2002, 05:28:38 am
Are you going to have a co-pilot in it? The FS1 cutscene did - although he was dead. I can see him/her giving advice to the player etc.
Title: Apollyon
Post by: karajorma on December 03, 2002, 08:41:05 am
Quote
Originally posted by Tar-Palantir
Are you going to have a co-pilot in it? The FS1 cutscene did - although he was dead. I can see him/her giving advice to the player etc.


For FREDders a two person bomber could be a godsend. No more having to protect, invulnerable or guardian the other fighters. You can just have the co-pilot do a lot of the extrainious chat :)

I hope we're going to be seeing lots of chatter from the co-pilot (better still make him a character who stays with Alpha from beginning to end of the campaign :D )
Title: Apollyon
Post by: Goober5000 on December 03, 2002, 10:03:54 am
I don't know about that - I don't want a backseat driver yelling at me while I'm dogfighting...:nervous: ;)
Title: Apollyon
Post by: Hudzy on December 03, 2002, 11:23:57 am
I think it worked well in Starlancer with Moose sitting in the back.
Title: Apollyon
Post by: Solatar on December 04, 2002, 02:30:57 pm
I'm working on darkening it. Then I'll make a "render" in Paintshop Pro 7. I don't have Lightwave, so I just open the model in Model view, and cut and paste the ship into paintshop pro.

I don't have Truespace, or whatever the NURB button is on.

I might tint the whole thing a little blackish, and draw a co-pilot in there. But the player won't be using it that often, just for a few bombing missions...Including one where the player gets in trouble so can't go on the mission with Lt. Ash. Lucky him.:D
Title: Apollyon
Post by: CODEDOG ND on December 04, 2002, 04:54:37 pm
hmmm interesting needs a little more detail change if you ask me.
Title: Apollyon
Post by: CODEDOG ND on December 04, 2002, 05:16:47 pm
OK, I've edited the apollo model to make it a little more bulky and such.  It needs new UV mapping in places but if you want it I got it.
Title: Apollyon
Post by: Solatar on December 04, 2002, 05:18:46 pm
What do you suggest? I'm not that great at doing detail. Those missile racks are black and white racks from the Ulysses.

EDIT: I can't UV map it. Sorry. I can't even retexture, just edit existing ones.
Title: Apollyon
Post by: Galemp on December 04, 2002, 05:20:30 pm
I'm sure you've seen these already, but for comparison between your model and theirs:

(http://www.descent-freespace.com/goodies/gallery/cockpit/gtf0112.jpg)
(http://www.descent-freespace.com/goodies/gallery/cockpit/gtf0113.jpg)
(http://www.descent-freespace.com/goodies/gallery/cockpit/gtf0114.jpg)
Title: Apollyon
Post by: Solatar on December 04, 2002, 05:31:56 pm
I know, I've based my model on that. Only problem is cutscene inaccuracy. Who's to say that that cutscene is completely accurate? I've already shown this in the TVWar forum but I think these Apollyons look much better, though not close to the cutscene.
(http://www.3dap.com/hlp\hosted\14_year_war\VasBattle.jpg)
Title: Apollyon
Post by: Goober5000 on December 04, 2002, 07:08:14 pm
:lol: GalacticEmperor's pics look mirrored.  The lettering on the side says "GTF" something.
Title: Apollyon
Post by: Knight Templar on December 04, 2002, 07:22:14 pm
woa.. I didn't even notice those before..

Awesome. :)  Red makes sense now.

hmm it does look mirrored.. and the crafts class seems to start with an S... interesting..
Title: Apollyon
Post by: Solatar on December 04, 2002, 07:35:28 pm
Yeah, if you put GTF onthe side, it will mirrored, even on the Apollo. Don't think I tried to put it there though.