Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Goober5000 on December 02, 2002, 07:42:58 pm

Title: player entry delay fixed
Post by: Goober5000 on December 02, 2002, 07:42:58 pm
A very easy fix, too.  It turns out that the entry delay variable in missionparse.cpp is never initialized, so if the +Player Entry Delay isn't found in the .fs2 file, the variable takes on some garbage value.  I just initialized it to zero, and added an else clause to the +Player Entry Delay flag condition as a redundant backup. :)
Title: player entry delay fixed
Post by: vadar_1 on December 02, 2002, 08:13:49 pm
o good... this would be useful... but why would FRED slack and not dump the value in the first place?

o yes... have you made the fs2_open more... mod friendly yet?
Title: player entry delay fixed
Post by: Inquisitor on December 03, 2002, 10:37:56 am
Uhhhh...

How much more mod friendly do you want it, you do know the current released exe has full command line mod support, right?

And thanks Goober :)