Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Goober5000 on December 02, 2002, 07:42:58 pm
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A very easy fix, too. It turns out that the entry delay variable in missionparse.cpp is never initialized, so if the +Player Entry Delay isn't found in the .fs2 file, the variable takes on some garbage value. I just initialized it to zero, and added an else clause to the +Player Entry Delay flag condition as a redundant backup. :)
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o good... this would be useful... but why would FRED slack and not dump the value in the first place?
o yes... have you made the fs2_open more... mod friendly yet?
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Uhhhh...
How much more mod friendly do you want it, you do know the current released exe has full command line mod support, right?
And thanks Goober :)