Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Darkage on December 03, 2002, 03:01:44 pm
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A animation i am rendering atm. But i thought i give you a nice big preview of it. The animation it self is very simple, i am already doing a small outline for it. The beam cone and the beam it self is my work. The Kaspari battleshpere isn't. ( i can't model a cube:D )
anyway here it is.
(http://www.3dap.com/hlp/hosted/inferno/darkage/kaspari.jpg)
Click for 1024*768 image.
I'll update my post when the animation is done.
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very purdy:nod:
cant wait for the animation
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Nothing like seeing the Old Ones drop some smackdown on a some poor schmucks. ;) Good job.
Is that the old battlesphere model (done using lathing) or the new one (done with Sub-d's)?
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Originally posted by mikhael
Nothing like seeing the Old Ones drop some smackdown on a some poor schmucks. ;) Good job.
Is that the old battlesphere model (done using lathing) or the new one (done with Sub-d's)?
why would you care? it'sjust a sphere with a hole :blah:
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like I said before...
[size=8]UNF![/size]
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Originally posted by venom2506
why would you care? it'sjust a sphere with a hole :blah:
Actually, its not a sphere, in either incarnation. Its a set of subpatches, or a lathed spline. In this case though, the win isn't on the modelling, its on the texturing. If I remember correctly, the entire surface job on the spline version is completely procedural surface effects, without a map anywhere.
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100 frames to go before tit's done;)
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:eek2: :eek2: :eek2: :eek2:
I like it! :yes: :yes:
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Originally posted by Darkage
100 frames to go before tit's done;)
Sounds like my kind of animation :D
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Here it is:D
Download with Save target As (http://www.3dap.com/hlp/hosted/inferno/darkage/kaspari.avi)
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Lets see.. looks good but here's the nitpicks:
1) the beam is too abrupt. Its not there, and then it suddenly IS. It looks too choppy that way.
2) The edges of the beam cylinder are clearly visible. You might want to use a incidence angle gradient on the transparency channel to make that fade to perfect invisibility at the edges.
3) on the left side Battlesphere, the beam procedural seems to be drifting down the length of the beam. Check your settings.
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Originally posted by mikhael
Actually, its not a sphere, in either incarnation. Its a set of subpatches, or a lathed spline. In this case though, the win isn't on the modelling, its on the texturing. If I remember correctly, the entire surface job on the spline version is completely procedural surface effects, without a map anywhere.
it's a sphere,Idon't care about the technic used, it obviously has a sphere shape no?
oh, and procedurals are what I use when I'm lazy, the "win" would be to use textures, since you would convert that spline mesh ( if it's not splines convert to splines first of course ) to nurbs and use a pretty displace map on it (nurbs are perfect for that )
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Venom, if we ever actually agree on something, I think the planet will tilt off its axis or something. ;)
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Originally posted by Darkage
The Kaspari battleshpere isn't
Technically, it's a Kirishiac Lordship, but anyhow......
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Originally posted by Shrike
Technically, it's a Kirishiac Lordship, but anyhow......
I never heard of it of that name. You are talking about B5 right?:)
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so darkage mooved on to animations only :( :p
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Wasn't the Lordship the volcano one?
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Originally posted by mikhael
Venom, if we ever actually agree on something, I think the planet will tilt off its axis or something. ;)
we already agreed on stuffs. yeah, I'm sure, do some search...mmh, ok, actually, I wonder :p
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Originally posted by Darkage
I never heard of it of that name. You are talking about B5 right?:)
Yes.
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Where did this name originate? I'm supposed to know this stuff...but this is one I don't.
Did it come from the AoG people or production notes?
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Originally posted by IceFire
Where did this name originate? I'm supposed to know this stuff...but this is one I don't.
Did it come from the AoG people or production notes?
Yes, it's from AOG.
*grumbles under breath about midwinter and roosevelt cruisers....*
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Acts like a tracking RBC I LIKE IT!!! In fact that beam of the bigger one on the left is cool cause at teh base as teh camera moves across the beam the edges turn black... it makes the weapon stand out from the second one on the right (obviously a different model/class)... is this just an animation or willt hey be released in the Bab2/or bab3? pack?
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Originally posted by Star Dragon
Acts like a tracking RBC I LIKE IT!!! In fact that beam of the bigger one on the left is cool cause at teh base as teh camera moves across the beam the edges turn black... it makes the weapon stand out from the second one on the right (obviously a different model/class)... is this just an animation or willt hey be released in the Bab2/or bab3? pack?
Hehe...thanks for liking it;)
this is just an animation, it's not intended for TBP use:)
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The weirdest looking.. erm... things I have ever seen.
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That's too cool NOT to use... Find a purpose for it (anything!)
;)
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Originally posted by Star Dragon
That's too cool NOT to use... Find a purpose for it (anything!)
;)
Lol !
Now i must figure out where i shoudl use it:)
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No offense, but it looks like a giant dick peeing :D
Whatever you do, don't make the beam white! :p :D ;)
J/K, nice work, man
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ooooh... harsh!
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Originally posted by Unknown Target
No offense, but it looks like a giant dick peeing :D
Whatever you do, don't make the beam white! :p :D ;)
J/K, nice work, man
LMAO!
Very nice even if the ships do look rather odd...
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*Cough* B.R.
(My homepage) :p